- Jul 30, 2017
- 302
- 668
It's an engine limitation. Adding even a single variable can mess up save compatibility. Now it's fine for visual novels that can get away with only having like 4 variables for potential branching paths, but for a game like mine with hundreds of variables, that's just not possible.So, why are the saves from the older versions unplayable in the newer versions? Don't get me wrong, the game is great and all. But starting the game over and over again isn't something any of us wants, I think that's fair to assume.
No, they DON'T.OLD SAVE DOESNT WORK
About 950 images and over 2000 lines, which is about 116 000 characters. 1.58 GB of data.how much content is in the game?..
It hasn't changed, you can see it the same way.how do i get eves masturbation scene? i had it in the previous build but can't seem to get it started in the new one.
No, this is not a rape gameSo...mc find money but everytime wanting to buy something need to ask eve.
i guess in the future there will be no rape or sleep sex
Sexual content? Not much, there is not much unfortunately.how much content is in the game?..
I mean... You know what we're here for, right?For the sake of clarity: 0.X -> content update, 0.X.X, fixes/improvements. This was the case for 0.2 and 0.2.1 and the only exception was 0.3.1 where I did add 2 dream sex scenes.
If you haven't played 0.4, I recommend playing it as there is a lot of new content there, most notably the introduction of the first job/route (Riley's). If you have played 0.4, then you won't see any difference in content from 0.4 to 0.4.1 (actually there is a very subtle one, but probably not worth playing again for most people).
I would only recomment playing 0.4.1 if you've played 0.4 if you've been blocked by any reason in 0.4 that's now fixed in 0.4.1, and you couldn't have seen all content for that reason.
Is it cake? It's cake, right?I mean... You know what we're here for, right?
Not trying to be antagonistic, but it is possible to have a game with hundreds of variables and not start over each release. You're describing programmer limitations, not engine limitations. This is why a story should be written in its entirety, then coded, setting aside variables as they will be needed. But if each release the developer chooses to add or change things based on whims, then breaking saves is the result. I think you will find that continuing in that fashion will necessarily trigger the law of diminishing returns. More and more folks will become irritated which will lead to increased negativity and antagonism in this forum (and possibly elsewhere). My advice is to draw a line in the sand and go with what you have.It's an engine limitation. Adding even a single variable can mess up save compatibility. Now it's fine for visual novels that can get away with only having like 4 variables for potential branching paths, but for a game like mine with hundreds of variables, that's just not possible.
You realize that story elements aren't the only things that require variables, right?Not trying to be antagonistic, but it is possible to have a game with hundreds of variables and not start over each release. You're describing programmer limitations, not engine limitations. This is why a story should be written in its entirety, then coded, setting aside variables as they will be needed. But if each release the developer chooses to add or change things based on whims, then breaking saves is the result. I think you will find that continuing in that fashion will necessarily trigger the law of diminishing returns. More and more folks will become irritated which will lead to increased negativity and antagonism in this forum (and possibly elsewhere). My advice is to draw a line in the sand and go with what you have.
You're learning and have a pretty good game in the making, so keep at it, you'll get better.