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AHomeInTheDesert-0.3
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eusimaeu

Member
May 1, 2019
158
146
Got this bug when trying to access the menu with the quests and everything

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 46, in script
    $ renpy.call_screen("Overlay", _layer="screens")
  File "game/script.rpy", line 46, in <module>
    $ renpy.call_screen("Overlay", _layer="screens")
  File "game/screens.rpy", line 172, in execute
    screen Menu():
  File "game/screens.rpy", line 172, in execute
    screen Menu():
  File "game/screens.rpy", line 181, in execute
    frame:
  File "game/screens.rpy", line 189, in execute
    if SelectedMenuInstance == 1:
  File "game/screens.rpy", line 676, in execute
    if SelectedTabInstance == 2:                                         #>>>>>>>>>>>>>>>>> QUESTS
  File "game/screens.rpy", line 715, in execute
    if DisplayList:
  File "game/screens.rpy", line 716, in execute
    text DisplayList[QuestSelectionIndex].Title xpos 1275 ypos 315 size 45 xsize 600 xalign 0.5 text_align 0.5 line_spacing -5
  File "game/screens.rpy", line 716, in <module>
    text DisplayList[QuestSelectionIndex].Title xpos 1275 ypos 315 size 45 xsize 600 xalign 0.5 text_align 0.5 line_spacing -5
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 46, in script
    $ renpy.call_screen("Overlay", _layer="screens")
  File "renpy/ast.py", line 1131, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1049, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/script.rpy", line 46, in <module>
    $ renpy.call_screen("Overlay", _layer="screens")
  File "renpy/exports.py", line 3161, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3377, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore
  File "renpy/display/core.py", line 3804, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 451, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3804, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 462, in per_interact
    self.update()
  File "renpy/display/screen.py", line 653, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 172, in execute
    screen Menu():
  File "game/screens.rpy", line 172, in execute
    screen Menu():
  File "game/screens.rpy", line 181, in execute
    frame:
  File "game/screens.rpy", line 189, in execute
    if SelectedMenuInstance == 1:
  File "game/screens.rpy", line 676, in execute
    if SelectedTabInstance == 2:                                         #>>>>>>>>>>>>>>>>> QUESTS
  File "game/screens.rpy", line 715, in execute
    if DisplayList:
  File "game/screens.rpy", line 716, in execute
    text DisplayList[QuestSelectionIndex].Title xpos 1275 ypos 315 size 45 xsize 600 xalign 0.5 text_align 0.5 line_spacing -5
  File "game/screens.rpy", line 716, in <module>
    text DisplayList[QuestSelectionIndex].Title xpos 1275 ypos 315 size 45 xsize 600 xalign 0.5 text_align 0.5 line_spacing -5
  File "renpy/revertable.py", line 217, in __getitem__
    rv = list.__getitem__(self, index)
IndexError: list index out of range

Windows-10-10.0.22621 AMD64
Ren'Py 7.5.1.22070801
A Home In The Desert 0.3
Tue Aug 29 17:23:53 2023
 
  • Like
Reactions: Misarmor

Misarmor

Large member
Game Developer
Feb 1, 2023
450
739
Got this bug when trying to access the menu with the quests and everything

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 46, in script
    $ renpy.call_screen("Overlay", _layer="screens")
  File "game/script.rpy", line 46, in <module>
    $ renpy.call_screen("Overlay", _layer="screens")
  File "game/screens.rpy", line 172, in execute
    screen Menu():
  File "game/screens.rpy", line 172, in execute
    screen Menu():
  File "game/screens.rpy", line 181, in execute
    frame:
  File "game/screens.rpy", line 189, in execute
    if SelectedMenuInstance == 1:
  File "game/screens.rpy", line 676, in execute
    if SelectedTabInstance == 2:                                         #>>>>>>>>>>>>>>>>> QUESTS
  File "game/screens.rpy", line 715, in execute
    if DisplayList:
  File "game/screens.rpy", line 716, in execute
    text DisplayList[QuestSelectionIndex].Title xpos 1275 ypos 315 size 45 xsize 600 xalign 0.5 text_align 0.5 line_spacing -5
  File "game/screens.rpy", line 716, in <module>
    text DisplayList[QuestSelectionIndex].Title xpos 1275 ypos 315 size 45 xsize 600 xalign 0.5 text_align 0.5 line_spacing -5
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 46, in script
    $ renpy.call_screen("Overlay", _layer="screens")
  File "renpy/ast.py", line 1131, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1049, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/script.rpy", line 46, in <module>
    $ renpy.call_screen("Overlay", _layer="screens")
  File "renpy/exports.py", line 3161, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3377, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore
  File "renpy/display/core.py", line 3804, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 451, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3804, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 462, in per_interact
    self.update()
  File "renpy/display/screen.py", line 653, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 172, in execute
    screen Menu():
  File "game/screens.rpy", line 172, in execute
    screen Menu():
  File "game/screens.rpy", line 181, in execute
    frame:
  File "game/screens.rpy", line 189, in execute
    if SelectedMenuInstance == 1:
  File "game/screens.rpy", line 676, in execute
    if SelectedTabInstance == 2:                                         #>>>>>>>>>>>>>>>>> QUESTS
  File "game/screens.rpy", line 715, in execute
    if DisplayList:
  File "game/screens.rpy", line 716, in execute
    text DisplayList[QuestSelectionIndex].Title xpos 1275 ypos 315 size 45 xsize 600 xalign 0.5 text_align 0.5 line_spacing -5
  File "game/screens.rpy", line 716, in <module>
    text DisplayList[QuestSelectionIndex].Title xpos 1275 ypos 315 size 45 xsize 600 xalign 0.5 text_align 0.5 line_spacing -5
  File "renpy/revertable.py", line 217, in __getitem__
    rv = list.__getitem__(self, index)
IndexError: list index out of range

Windows-10-10.0.22621 AMD64
Ren'Py 7.5.1.22070801
A Home In The Desert 0.3
Tue Aug 29 17:23:53 2023
At which point have you tried opening the quest log? Was it right when you woke up? After completing a quest?
 

eusimaeu

Member
May 1, 2019
158
146
At which point have you tried opening the quest log? Was it right when you woke up? After completing a quest?
I don't exactly remember. I think it was after the scene with the girl in the bathroom where i ask her to get riley to apologize. Also, there was another error when it's 02:00am and trying to sleep until 7 and not 8

This is the sleeping error

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 46, in script call
    $ renpy.call_screen("Overlay", _layer="screens")
  File "game/Scripts/Clickables.rpy", line 48, in script call
    call FUNC_SleepyTime(False) from _call_FUNC_SleepyTime_3
  File "game/Scripts/SleepyTime.rpy", line 215, in script
    if MC_MVP.StatCheck(12, 20) == True:
  File "game/Scripts/SleepyTime.rpy", line 215, in <module>
    if MC_MVP.StatCheck(12, 20) == True:
AttributeError: 'MainCharacter' object has no attribute 'StatCheck'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 46, in script call
    $ renpy.call_screen("Overlay", _layer="screens")
  File "game/Scripts/Clickables.rpy", line 48, in script call
    call FUNC_SleepyTime(False) from _call_FUNC_SleepyTime_3
  File "game/Scripts/SleepyTime.rpy", line 215, in script
    if MC_MVP.StatCheck(12, 20) == True:
  File "renpy/ast.py", line 2115, in execute
    if renpy.python.py_eval(condition):
  File "renpy/python.py", line 1080, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "renpy/python.py", line 1073, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/Scripts/SleepyTime.rpy", line 215, in <module>
    if MC_MVP.StatCheck(12, 20) == True:
AttributeError: 'MainCharacter' object has no attribute 'StatCheck'

Windows-10-10.0.22621 AMD64
Ren'Py 7.5.1.22070801
A Home In The Desert 0.3
Tue Aug 29 17:42:54 2023
 
  • Like
Reactions: Misarmor
May 29, 2023
117
108
I got a game over after going to bed on the second day. Is there enough sex content in the game worthy of sticking with or is it just a mess at this point?
 

lesboincestfan93

New Member
Apr 13, 2019
11
15
Trying to load a save from a previous version get this error

So I guess this means need to restart?


Code:
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 463, in __call__
    renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'Event'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "renpy/ast.py", line 1131, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1049, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3377, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore
  File "renpy/display/core.py", line 4252, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 53, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 743, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1399, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 279, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 1064, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 999, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 322, in run
    new_rv = run(i, *args, **kwargs)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 463, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 768, in load
    roots, log = loads(location.load(filename))
  File "renpy/compat/pickle.py", line 45, in loads
    return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'Event'

Windows-10-10.0.19041 AMD64
Ren'Py 7.5.1.22070801
A Home In The Desert 0.3
Tue Aug 29 10:59:03 2023
[/CODE]
 

Misarmor

Large member
Game Developer
Feb 1, 2023
450
739
Trying to load a save from a previous version get this error

So I guess this means need to restart?


Code:
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 463, in __call__
    renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'Event'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "renpy/ast.py", line 1131, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1049, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3377, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore
  File "renpy/display/core.py", line 4252, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 53, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 743, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1399, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 279, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1175, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 1064, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 999, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 322, in run
    new_rv = run(i, *args, **kwargs)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 463, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 768, in load
    roots, log = loads(location.load(filename))
  File "renpy/compat/pickle.py", line 45, in loads
    return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'Event'

Windows-10-10.0.19041 AMD64
Ren'Py 7.5.1.22070801
A Home In The Desert 0.3
Tue Aug 29 10:59:03 2023
[/CODE]
Yep, no save compatibility
 

Xiba21

Member
Aug 5, 2020
172
155
explore the house okay i have done that been in every room interacted with everything i can and still cant progress conclusion game is trash nothing in this game everything people do and say in the game is a lie
 
  • Like
Reactions: MisterKr

anon280

Active Member
Nov 11, 2017
650
1,834
How to survive the first day? What food must be bought so that the mother also cooks.
Yep, that should give you 20 units of pasta and 20 units of tomato paste, which represent exactly 4 meals. I tried buying extra items on my side too, and it shouldn't be a problem.
She'll show up if there are enough ingredients, but apparently your game is unable to detect them... I'm investigating that bug right now
 

Misarmor

Large member
Game Developer
Feb 1, 2023
450
739
explore the house okay i have done that been in every room interacted with everything i can and still cant progress conclusion game is trash nothing in this game everything people do and say in the game is a lie
Mhm, you have interacted with everything... Except for the big f*ucking dotted circle that tells you exactly where to click to advance the "explore the house" task. :WeSmart:

Capture.PNG
 
2.90 star(s) 39 Votes