- Apr 17, 2019
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Not even in this caseNot even "filled up a 4tb drive I bought before finding this site, intending to use for AAA and (non-porn) indie games"? Asking on behalf of a friend and definitely not myself.
Not even in this caseNot even "filled up a 4tb drive I bought before finding this site, intending to use for AAA and (non-porn) indie games"? Asking on behalf of a friend and definitely not myself.
No, I'm not assuming that. I'm assuming that each of the 64 potential combinations of girls wouldn't need to be in a completely different location, which I think is a reasonable assumption. A potential harem ending could be remaining in the house (which is my preferred ending, it's true) but it could also be back on Earth, or it could be in Dun Eideann, or anywhere else for that matter.That's assuming the Girls and the MC remain in the house. It could very well end with the MC returning to his world or joining one of the girls in their world. So it might not be the 64 potential endings, but it's possible it could far more work than layering images for a slide show.
That certainly is true. Not least because quite a few games (not only adult ones) have done such an approach. But, and this might be a personal preference only, I tend to notice that if I am playing for multiple endings, and find it a bit grating if too much is in parallel. Of course this is a RenPy game, so we can always skip the part we had already seen, but the endings will lack that individual touch that I'd like, since a lot would need to be generic.It's not all that difficult to do if you're smart about it. Every single combination doesn't need to be unique, after all. Chunk up the ending and make it modular and it shouldn't be a huge problem. For example, intro telling how the MC and the girls that stayed live together, with a layered image showing the group. Then a montage of small scenes showing MC with Rae, MC with Lyriel, etc. filtering out girls who didn't stay. Add some scenes with two of the girls who had a particularly strong relationship with each other into the mix. Then cap it off with another group shot. There's your ending. It's work, sure but not 64 times as much work.
I read an interesting article discussing the "Granted, people who will only want their one perfect ending with, say, Rae, El, and Yona won't notice that it shares 80% of its content with the Cait, El, and Naomi ending, with a further 15% being just some words and graphics exchanged,
Set your computer's time for the appropriate time of the year
Are you on Android 12?Somehow I managed to install it on Android, if someone wondering how - DM me and I'll try to help you
Nope, 11.Are you on Android 12?
Honestly I can't remember, I just checked most popular videos on YouTube. They all are quite short so its not that hard.Can you let me know what video helped you
That certainly is true. However, as an experienced F95 user I am only talking about my personal experience because that is the only one that mattersI read an interesting article discussing the "You must be registered to see the links", as a narrative mechanic, for a game.
A section of the article directly relates to the point you've made.
They propose that, in a game with multiple paths, the dev has to do X x the amount of work & it will mostly only be seen by the % of the player base who are following that specific path.
Which obviously creates a lot more work, for limited audience consumption.
If you have 10 unique paths & 10% of the playerbase is on each, that's 90% of the stuff the dev's written, not being seen by 90% of the players.
Even with hardcore fans, who are following each route on a separate save, they still generally amount to a relatively small % of the total player numbers.
It's much more efficient & cost-effective to have scenes shared by all paths.
Real choice & unique paths are exponentially complex.
Mass Effect 3 writer said this about it:
“Imagine that you have to write a scene where one potentially dead character talks to another potentially dead character about an event that might have happened, or might have not.”
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Which 90% is that though? If everyone each plays a different 10%, how do you decide what to cut?If 90% of what the game contains is unseen & unplayed by 90% of the players, the dev\studio can accurately propose that it's a waste of time & money making that 90%.
Well, I said that if there are 10 paths & 10% of the playerbase is on each, that would leave 90% of players not seeing the other paths.Which 90% is that though? If everyone each plays a different 10%, how do you decide what to cut?
If we're making a wish list, I want to have more 'choose your own adventure' style bits with Spear fighting.I dont know if the dev reads this post, def gotta support this game, but partly kinda wish there was a ghost in the house lol Some lil scares but whole-sum ofc. Maybe even has ties with our imp here .. would give Yona something to do as well given her mention about spirit worlds.
You have to do anything that's classed as 'Main Story' (no colour stripe in the hint book). You don't have to do anything that's specific to her story. That means getting her to the house, but after that you can ignore her if you don't like her.Are you required to progress through the orc's story? Just started doing her dream stuff and honestly I'm not too interested in the character. Just wanna know if she gates some of the other character's stories.
Thats what i did. Playing for Cait and Lyriel basicallyYou have to do anything that's classed as 'Main Story' (no colour stripe in the hint book). You don't have to do anything that's specific to her story. That means getting her to the house, but after that you can ignore her if you don't like her.
This is a good one for you. Cant say how long it is but will take hours to read everything there isCan someone tell me how long the game (playing hours) is till the last chapter?
Almost finished another AVN and have some other games to start, but would prefer to start a new game
with some reasonable playing time
Tnx