- Oct 28, 2017
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They already have, imo. The initial "MAGIC AIN'T REAL AND YOU'RE ALL BULLSHITTING" Blair is already gone. She still doesn't quite believe in magic but, eh, she's not entirely wrong about that.Have to be honest I pretty much stopped playing this VN when Blair was introduced. The updates seem to be small and I would rather fast forward past her content when possible. Hopefully they get around to fixing her initial personality so when I return I wont have to skip her content.
That's just me though.
I do think that starting off so unlikable is a bit of a risk though. It allows for way more character development, but at the same time, people won't play the content if the character is so unlikable. I know I didn't do Lyriel's content until after I'd basically finished what's there for Rae and Cait, when I started. I didn't like how bitchy she was.
I think people are gonna like Blair, but only after she has the requisite room to grow into someone likable, and right now she doesn't really.
That's something that's confused me a bit, yeah. It feels like it'd be a lot easier to just have some sprites for the characters, so you could make low-impact content relatively cheaply once there were sprites for whatever you needed.With how slow it's been going, maybe it'd be nice if the characters got a bit more exposition with reusable assets?
You know, just a walk in the woods somewhere, or a talk in the backyard.
If every update involving reasonable story progress requires 200 renders, then we'll get about 4 a year, which spread over the existing characters is ... not much.
Then again, I plan to still be alive next decade, so I won't worry.![]()
But not just this game but a lot of games using Honey Select or Daz or Koikatsu are all using full-screen renders all the time, so every time a new scene is made it has to be made entirely within the rendering engine, posed and lit and all, and then you repeat the process like 4-5 times even for low-impact scenes.
It is very high quality, yes, but this is an indie game. Save the always-fully-rendered stuff for actual like, studios with people who can dedicate all their time to doing it.