VN Ren'Py A mod for ProjectSAGE

5.00 star(s) 2 Votes

Gunsothegreat

Member
Jun 12, 2018
384
2,153
For those who don't understand why I don't recreate the original Amy. Things you can get away with for 2d drawings and low-quality 3d models are a lot different than when using higher-quality models. While some of you may not see anything wrong with the original HS model of Amy here is an example of what that looks like with a daz model. Amy original.jpg
As you can see she almost perfectly fits the old model, however, she does have some rather weird body proportions. The more realistic the base model the less you can get away with before the images go from sexy to creepy. So if that's what you want you're going to have to make it yourself.
 

okmijnf

New Member
Jan 8, 2022
8
3
After 20 hours of work I'm about pass out, I had to cut the end of videonight 2 but I ran though it once without critical errors, there is a short event during the fashion show that plays two times. there are of course still a lot of missing images since I was focusing on the main scenes, and I cut out the new beach stuff since I have to redo it. Added day 2 wilsons, day 2 bikini show in shop, day three half of video night 2, cafe office part ( end is not done), wilson cleaning up to the shower event, fashion show (some missing stuff there too). I wanted this update to be tough and ruthless but it's more like rough and toothless (if anyone knows what movie this is from I'll be impressed).
Sorry,but how to use it?
 

Jude6

Member
Sep 17, 2017
335
1,138
Great work Gunsothegreat,
I feel bad hearing that you crunched to get it done - but the renders are terrific and scene re-working makes for a fantastic mod.
Love your work.

Sorry,but how to use it?
You need to download the original Project sage game file from https://f95zone.to/threads/project-sage-act-1-v0-19d-paperwork.9895/post-546942

Once you have it unzipped, download Gunsothegreat's mod file and drag and drop the contents into the Project Sage folder so all the files can merge.
 

Gunsothegreat

Member
Jun 12, 2018
384
2,153
Can't say she looks weird or unrealistic to me.
Long legs while being not so tall is not common, but far from being extremely rare.
At least up here in the north.
If You don't see it, you don't see it....Here are some real women scaled to same height for comparison. Amy Again.jpg
Notice the two black lines all line up with the crotch and chest, three guesses which one doesn't fit, do you see it now?
 
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okmijnf

New Member
Jan 8, 2022
8
3
Great work Gunsothegreat,
I feel bad hearing that you crunched to get it done - but the renders are terrific and scene re-working makes for a fantastic mod.
Love your work.



You need to download the original Project sage game file from https://f95zone.to/threads/project-sage-act-1-v0-19d-paperwork.9895/post-546942

Once you have it unzipped, download Gunsothegreat's mod file and drag and drop the contents into the Project Sage folder so all the files can merge.
Thank you!:)
 

Kheram

Member
Sep 4, 2020
315
552
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As i said, the only thing you can say is "disproportioned" here is legs length. You can move both black lines up and notice the chest/crotch will match up.
Models you used have almost 1:1 body to legs length ratio. while girls with long legs can have up to 1:2 ratio.
Amy is 2:3 so not so "rare" or even unusual.
 
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Gunsothegreat

Member
Jun 12, 2018
384
2,153
It's not just the legs, as I've stated before. She's too thin, her head is too small, and her abdomen is stretched while her chest is compressed. If it were only the legs I wouldn't have as big a problem with the model other than it being a low-quality HS model. Regardless of what anybody thinks, this is what I think so this is how I'm doing it. I've explained why, take it or leave it. 1:1.1 to 1:1.5 is the average leg-to-body ratio, Nicole Kidman is said to have a 1.4 ratio, I compared an image of her too and Amy is way beyond that. You can go beyond that, I just don't think it looks good. It's the same as the guys who think you can just keep making tit's and asses bigger and that makes it better. I don't agree with that, I ignore all porn that goes over the top like that. To anyone who has a problem with my version of Amy just ignore this mod and find something else to play.
 

grumpyoldcat

Member
Apr 30, 2020
255
383
It's not just the legs, as I've stated before. She's too thin, her head is too small, and her abdomen is stretched while her chest is compressed. If it were only the legs I wouldn't have as big a problem with the model other than it being a low-quality HS model. Regardless of what anybody thinks, this is what I think so this is how I'm doing it. I've explained why, take it or leave it. 1:1.1 to 1:1.5 is the average leg-to-body ratio, Nicole Kidman is said to have a 1.4 ratio, I compared an image of her too and Amy is way beyond that. You can go beyond that, I just don't think it looks good. It's the same as the guys who think you can just keep making tit's and asses bigger and that makes it better. I don't agree with that, I ignore all porn that goes over the top like that. To anyone who has a problem with my version of Amy just ignore this mod and find something else to play.
I concur. There are a sea of VNs that you can choose from with a similar story that is sure to cater to your "vision" of what a sexy lady should look like. Go look for that game, and stop wasting a creator's time.

You know who you are.
 
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Gunsothegreat

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Jun 12, 2018
384
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Here is my original Amy modeled after paperworks model to the right, as you'll notice she had slightly longer legs, I have no problem with long legs. Its a combination of long legs, skinny, and out-of-proportion body parts (As you can see the difference isn't great, but it makes a difference to me at least) To the left is my final version, legs are shorter face is rounder that's it, it's the same model, I just think the left one looks healthier ( And I find that sexy ). Could I have made her legs longer, hell yeah no problem. But I'm the one making this mod so I have the final say, you don't like it make your own. That's the last time I'm going to explain this. Example amy.jpg
 

Kheram

Member
Sep 4, 2020
315
552
I thought we are discussing how does "old HS model" would look in daz, how "realistic" it would be
and not how YOU should do YOUR mod and if anyone here have any problems with it.
I think everyone here appreciate your work and are fan of, more or less.

Back to the proportions.
I agree she is a bit to thin, to small in one places and large were it matters ;).
All this 'bits' makes her special, someone will like it and other will not, I am one of the second group who got used to her looks over time. right now I'm talking only about Paperwork's version.

Does she look real? I'd say borderline.

Do I personally like how old Amy model look in Daz. No.
Her left elbow is giving me shivers and "pain" :eek:.
I'm not talking about Amy in mod
 
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Kheram

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To me final version looks more womanly and I agree with you.
I'd make her thighs even bigger, not by much, just slightly.
What can I do, I'm a guy who likes curvy figures :giggle:
But that doesn't mean I'll ask anyone to make something to their work.
I'm here to enjoy it and their fantasies the way they see it, not me.

So I'm looking forward to get to the beach scenes sometime in the future. :sneaky:
 
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Gunsothegreat

Member
Jun 12, 2018
384
2,153
I've had to explain to a few people already why I made Amy the way she is instead of copying that HS model exactly. It gets annoying. HS fanboys that can't stand the fact that not everybody likes HS, as well as Paperwork fanboys how think everything he did was perfect and anyone adding to the game should do it exactly like he would have. I liked the game, I respect Paperwork for the work and effort he put into the game but that does not mean I'm blind to the flaws ( some of which are a matter of taste while others are not ). I'm not putting you into that group, you just stumbled into a conversation I've had too often and am really tired of.

I did ask the opinion of other fans of the game, and if those opinions didn't clash directly with my own I've tried to follow them in some way. I see the same thing happening in the ProjectSAGE thread, some people who want to add to the game and others crying about, It won't be the same game without paperwork. Of course not, but paperwork isn't working on the game so why would anyone object so someone trying to build on what he started? I don't get this? can these people not just ignore things they are not interested in.
 

Dukez

Member
Dec 19, 2020
402
1,508
For those who don't understand why I don't recreate the original Amy. Things you can get away with for 2d drawings and low-quality 3d models are a lot different than when using higher-quality models. While some of you may not see anything wrong with the original HS model of Amy here is an example of what that looks like with a daz model. View attachment 2638087
As you can see she almost perfectly fits the old model, however, she does have some rather weird body proportions. The more realistic the base model the less you can get away with before the images go from sexy to creepy. So if that's what you want you're going to have to make it yourself.
I've had to explain to a few people already why I made Amy the way she is instead of copying that HS model exactly. It gets annoying.
Personally, as other have said above I don't see a problem with that model. The only real problem you can argue is leg length and as others have pointed out if you lowered them it would be a perfectly normal looking body.

To go a step further though, I would argue Amy's proportions were part of her intrigue and character that differentiated her from other games and have her own unique "sex appeal". I'm not sure why you mention 2d drawings, like at all, considering all the models in the game are 3d because it's created in a 3d game...

You keep defending this, it clearly annoys you as you've said more or less but I think you need to take one thing to heart. People are mentioning it because it's just not the same and you should respect their opinion, it's not fanboying the model or the creator it's just how the original work looked vs how your fan-made work looked. You wanna call them fanboys, but they aren't the one creating a fan mod now are they...

Back to my point though, I think your mod is fine and all but it's not the same. Your model is different, it's not the same likeness. The story itself is also different, and not in a adding more routes kind of way but the baseline start experience is different because you start Amy off more as an older, more daring and sexually influenced character. It kind of skips the build up of her character which I think was a compelling part.

Your version is fine and has it's own compelling draw but it is not a mod, it's a different game heavily inspired by the original. Mod's of other games tend to take in the exact character's look, personality and so on. They're more of a "add on" to the existing game and it's existing style.

So if I was to offer a suggestion to you, it would be to consider making it as it's own game rather than calling it a mod. I think it would be better suited to what you're trying to achieve and also calling it a mod I feel devalues it considering the effort you're clearly putting in to achieve your vision of what you want. It would also be more user friendly and not require people to still have the old game downloaded, which hasn't been relevant for 3 years.
 

Gunsothegreat

Member
Jun 12, 2018
384
2,153
Here is my reason for changing Amy´s face. for legal reasons I have covered her breasts, yes it's that bad. This kind of anime-inspired small face on a more realistic model looks way too young. I have overlayed an original paperwork image to show you how accurate the daz model is. Hopefully some people simply lack the experience working with 3d models to realize what the end result would be. Amy1.png Amy2.png Amy3.png Amy4.png Amy6.png
 
5.00 star(s) 2 Votes