- Jan 19, 2020
- 12,382
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Good morning. I don't have a timeline on the port yet. I've completed 100% thru end of Ch3 of the ChoiceGuide and the FreeRoam guide, and the SanchoGallery is done (~24 scenes if I remember correctly). I've incorporated SanchoCheats into this port so you can actively change (correctly) LI points, routes, etc. I still need to code the routes to automatically disable the routes that wouldn't otherwise be accessible that the route the player turns ON like I do in my other mods (this insures the tightest "pure" playthrough even though the player decided to use the cheat system). I also need to write additional proper split scenes as I progress into Ch4 & Ch5 for the ChoiceGuide/FreeRoam guide. So far I'm very selective on which scenes I split so as to insure they maintain the purest playthrough as possible (most are 100% clean, no additional variables changes even though the split is seen by the player). These can be a bitch to code correctly. The easy way is to simply loop scenes but then the player picks up additional variables that would have otherwise been impossible... which is lazy coding imho. I don't roll that way as most folks know by now.Sancho1969
Do you have a roughly idea when you will have finished your mod for AOA?
Without a walkthrough, the game is a disaster and the previous mods were unfortunately all only there to ensure that the savegames no longer worked with every update.
That's why I'm eagerly awaiting your mod.
Small question, would it be possible to include a chapter selection in the mod?
Like, you choose your LI and start in the selected chapter with her maximum score,
or would that be too difficult to program, or would the savegames be scrapped?
I'm just tired of starting over and over again with every update...
It takes a while to do this proper. I've been on it every single day since I started pushing out teaser pics/vids. This mod is on par with BaDIK in regards to complexity and sheer mass of code. This is no small feat to be certain. If the individual enjoyed my other large title versions of SanchoMod (BaDIK, LoF, UoP, Eternum, etc.) then this is over the top to those since it used the very latest of my core and has the vastly superior FreeRoam guide that is now truly dynamic in nature. I think you'll be impressed. There's no way I can see it's possible that a player won't benefit from at least one of the shit-tons of features I'm packing into this bad boy.
With a gain of salt though, the dev's code is rather buggy and I'm doing my best to sort things out while maintaining future-proof code. I've not failed previously in this strategy but I won't lie, this one is a beast to correct and still keep it tight. These types of issues are what sets me back from constantly typing in code as I have to periodically stop and re-analyze conditionals and other variables... which to do 100% correct eats time from the clock.
I know this is a wall of text post but I've always been transparent and trying to be as clear and detailed as possible without getting too far into the "weeds". I'll keep y'all posted of course as I always do.