Deniz31
Well-Known Member
- Jul 25, 2017
- 1,369
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I'm alive!
These past few weeks I've been working on a few cool things.
A common complaint from players was the "garden ending" feeling underwhelming because it just ends abruptly, and in hindsight it definitely does.
So I've been adding a continuation to this branching path, making big and small changes here and there. I think it'll be a fun way for returning players to replay the game and look at the reworked animations.
Another thing that I've been adding is the ability to skip content, from scenes to entire chunks of the game. These skips unlock after you've seen them once. Another thing that was frequently critiqued.
Also that intro screen that replays every time you launch the game or want to access the main menu, yeah that one. I changed it to only play once.
These past few weeks have been pretty chill and I was able to spend a decent amount of time working on this. However the steam release is not going to happen this month. Most likely April.
This next part is a bonus. I thought it'd be cool to show and explain what I'm actually doing.
This'll be a bit technical and boring. But I'll try to simplify it as much as I can.
The image contains the version of the lobby without any of the "graphics" layers on top. And then the 3 events that when combined create the scene: "The big ones".
The 1st event (Blue) is the actual event that the player character interacts with. By stepping on those tiles you trigger the event. The event plays every command/comment/etc in order from top to bottom. Every so often a variable changes: "Lobby trio". By changing this variable the other 2 events are triggered.
The 2nd event (Green) is the SFX. When it activates it begins randomly rolling between 5 different sound combinations to make it less repetitive.
The 3nd event (Purple) is the images. In game it looks like an animations but it's the command "show picture" over and over again with short timers to make it seem like an animations. The standard animation system of RMGmaker wasn't working how I wanted it to so this is a workaround.
And that's it. Hopefully this was mildly interesting.
Until next week. (Sort of, maybe a few weeks, idk, should I make weekly updates just to say
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