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2.50 star(s) 15 Votes

fuckyouassholes

Active Member
Nov 27, 2018
678
441
yo heads up, the dev said he's open to anyone who wants to develope this game further !

really hope someone else can come up with the goods !
 

rafa30

Engaged Member
Aug 2, 2017
3,164
2,147
The game needs more subscribers.
he has only 34 subscribers on his patreon page
we'll help you by signing the game for him to refresh again
it's a good game.
 
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myuhinny

Devoted Member
Sep 7, 2017
8,364
6,370
rafa30

It's also abandoned so you would only be throwing your money away for nothing if you were to become a patron as they are no longer working on the game.
 

RogueKnightUK

Co-Writer: Retrieving The Past
Game Developer
Jul 10, 2018
925
2,448
rafa30

It's also abandoned so you would only be throwing your money away for nothing if you were to become a patron as they are no longer working on the game.
A shame, as having abandoned one, he's likely to get less subscribers than he otherwise would should he try again. Many people feel that if a dev abandoned one game for not being an instant hit, he's more likely to do so again - and I'm sure you know that many players actually loathe a dev who is only in it for the money.
 

-CookieMonster666-

Message Maven
Nov 20, 2018
12,012
17,813
A shame, as having abandoned one, he's likely to get less subscribers than he otherwise would should he try again. Many people feel that if a dev abandoned one game for not being an instant hit, he's more likely to do so again - and I'm sure you know that many players actually loathe a dev who is only in it for the money.
Unfortunately, you can never please everyone.
  • The developer works a day job so has limited time to devote to their game: enter in the complainers about how long an update takes.
  • The developer works 20+-hour days for months to try to gain traction, fatigue sapping their creativity and ability to keep any kind of schedule. This they do, all in the hope that they can make a go of game creation and quit their day jobs: enter the whiners about the quality of the game dropping.
  • The developer tries to make their game more appealing by using polls to follow supporters' suggestions: enter people who rail on the game for not "staying true" to its original story or characters.
  • The developer avoids polls so they can keep true to their original vision of the game: enter folks who will claim the developer doesn't care about their opinions and that they are "only in it for the money".
All of this while games are still in progress, too. There are some devs just interested in money, I'm sure, but even developers who aren't "only in it for the money" will have monetary concerns. Honestly, people need to chill the hell out and just let devs do what they're going to. There's enough pressure when you only get maybe 13 patrons and make only something like $86 per month or per release; added pressure in the form of trolling or griping can easily cause a developer to close up shop on a game or even entirely.
 

juanito

Active Member
Jun 19, 2017
803
564
What a shame :( I had been wanting to try this game out for a long time and now...
 

RogueKnightUK

Co-Writer: Retrieving The Past
Game Developer
Jul 10, 2018
925
2,448
Unfortunately, you can never please everyone.
  • The developer works a day job so has limited time to devote to their game: enter in the complainers about how long an update takes.
  • The developer works 20+-hour days for months to try to gain traction, fatigue sapping their creativity and ability to keep any kind of schedule. This they do, all in the hope that they can make a go of game creation and quit their day jobs: enter the whiners about the quality of the game dropping.
  • The developer tries to make their game more appealing by using polls to follow supporters' suggestions: enter people who rail on the game for not "staying true" to its original story or characters.
  • The developer avoids polls so they can keep true to their original vision of the game: enter folks who will claim the developer doesn't care about their opinions and that they are "only in it for the money".
All of this while games are still in progress, too. There are some devs just interested in money, I'm sure, but even developers who aren't "only in it for the money" will have monetary concerns. Honestly, people need to chill the hell out and just let devs do what they're going to. There's enough pressure when you only get maybe 13 patrons and make only something like $86 per month or per release; added pressure in the form of trolling or griping can easily cause a developer to close up shop on a game or even entirely.
I guess you missed the repeated posts explaining that this had already become an abandoned game? The dev himself on his Patreon posts.

You are absolutely right that being a dev is a tougher thing than people think (or fail to think). Far too many think that developing a game will be an easy way to make money. Such a belief is almost certain to end in disappointment and failure. For some of the reasons you pointed out above, and others.

You chances of success are not down to hard work. No matter how many hours you work, how hard, or what you invest, none of those make a bad investment pay off. And every bad investment the world has ever known was made by someone who thought it was a good investment.

Your chances of success are not down to how good you think your story or game or art is. Nobody bothered to release a game they didn't think was great and going to make money. Most were wrong. Even the biggest games studios, employing some of the most successful game designers, devs, artists, and marketers they can, get it wrong more often than they get it right. With all their data and experience. Customer polls, feedback, prior data, and even employing people with a proven track record of success don't change the fact that even the biggest studios produce more failed games than hits, by a considerable margin.

And that is precisely why anyone doing this for money is a bloody fool. If you want money, go get a job with a salary. If you want to take a gamble that may pay off, go to a bookies and place some bets.

Making a game, writing a book, or creating art, is best left to those who simply 'need' to do it. They can't always say why, but it is just that it expresses something - says something they need to say. They don't care that the odds are it won't be a commercial success. They don't care whether it attracts a huge audience. They just know they want, and somehow need, to do it. Those always succeed, because just producing the thing is their true measure of success.
 

-CookieMonster666-

Message Maven
Nov 20, 2018
12,012
17,813
I guess you missed the repeated posts explaining that this had already become an abandoned game? The dev himself on his Patreon posts.

You are absolutely right that being a dev is a tougher thing than people think (or fail to think). Far too many think that developing a game will be an easy way to make money. Such a belief is almost certain to end in disappointment and failure. For some of the reasons you pointed out above, and others.

You chances of success are not down to hard work. No matter how many hours you work, how hard, or what you invest, none of those make a bad investment pay off. And every bad investment the world has ever known was made by someone who thought it was a good investment.

Your chances of success are not down to how good you think your story or game or art is. Nobody bothered to release a game they didn't think was great and going to make money. Most were wrong. Even the biggest games studios, employing some of the most successful game designers, devs, artists, and marketers they can, get it wrong more often than they get it right. With all their data and experience. Customer polls, feedback, prior data, and even employing people with a proven track record of success don't change the fact that even the biggest studios produce more failed games than hits, by a considerable margin.

And that is precisely why anyone doing this for money is a bloody fool. If you want money, go get a job with a salary. If you want to take a gamble that may pay off, go to a bookies and place some bets.

Making a game, writing a book, or creating art, is best left to those who simply 'need' to do it. They can't always say why, but it is just that it expresses something - says something they need to say. They don't care that the odds are it won't be a commercial success. They don't care whether it attracts a huge audience. They just know they want, and somehow need, to do it. Those always succeed, because just producing the thing is their true measure of success.
I completely agree. I actually already knew this was abandoned, and has been for something like a month now. I had thought you were newly come to that knowledge. Lol. Sorry about that. :oops:
 
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2.50 star(s) 15 Votes