That actually sounds cool, tho they should have a limited use or something, maybe evoke them in battle and use their signature move to do special damage.And not just any zombies.
Let's make it more fun with this rule: Only unique npc enemies within the game that can be killed, can then be bound and resurrected and used as zombie-combatants. Npc's like certain famous orc, or Dasan, and similar unique npc's mc had killed before.And you could even go as far as to let those zombies be actually intelligent, let them have dialogues with mc and comment on mc's actions, etc. I wonder what kind of comments Dasan would have if you fucked his mom right in front of him.
Oh my, i went completely evil-mode again.
But damn, resurrecting Ibhar would be pretty cool, i liked that old fart. Kinda shame he ded.
We could...That actually sounds cool, tho they should have a limited use or something, maybe evoke them in battle and use their signature move to do special damage.
And then fuck their LI in their face for extra damage
Ibhar final move be like; falling from the sky on enemiesWe could...
Say, they will float around mc as invisible to the naked eye spirits while out of combat once bound to mc through voodoo technique.
And then when in combat mc will use like.. 10-20 clay pieces to create a magic body for them to inhabit.
This clay body will last until end of combat, or destruction of the clay body after which they will return back to being spirits until called upon in the next combat.
This way they won't be abusable due to dependence on clay of which there will always be limited supply but still be a useful option when in tough combat situations. And since most of the time they will be in spirit form they will be able to talk to mc and comment on his actions without any interruption. An option to turn off their chatter would probably be a good idea for those who will find it annoying. Or make it so that they chat only at certain places and comment on certain actions.
Or indeed, you could do it like you propose as well.
Make them into an ability that will momentarily summon them in combat to unleash some strong move and then they will disappear right after and the option to summon them will be put on a long cooldown. Or maybe you could make it a once-per-battle option.![]()
And Dasan's will be throwing enemies into a well.Ibhar final move be like; falling from the sky on enemies
No but the clay idea is also cool, bringing back ancient folklore tales about the creation of humanity and applying on a game mechanics.We could...
Say, they will float around mc as invisible to the naked eye spirits while out of combat once bound to mc through voodoo technique.
And then when in combat mc will use like.. 10-20 clay pieces to create a magic body for them to inhabit.
This clay body will last until end of combat, or destruction of the clay body after which they will return back to being spirits until called upon in the next combat.
This way they won't be abusable due to dependence on clay of which there will always be limited supply but still be a useful option when in tough combat situations. And since most of the time they will be in spirit form they will be able to talk to mc and comment on his actions without any interruption. An option to turn off their chatter would probably be a good idea for those who will find it annoying. Or make it so that they chat only at certain places and comment on certain actions.
Or indeed, you could do it like you propose as well.
Make them into an ability that will momentarily summon them in combat to unleash some strong move and then they will disappear right after and the option to summon them will be put on a long cooldown. Or maybe you could make it a once-per-battle option.![]()
Dave doesn’t like milfs, F on the homework againDave x Emily Content
“This is… RUMAAAAH”Whew, i think all my creative juices are out for the day. Probably.
And Dasan's will be throwing enemies into a well.![]()
If you go with human creation mythos I think the greek one might be better resource wise... as humans being crafted from copper (we have metal veins aswell as rusted swords to replenish copper bars)No but the clay idea is also cool, bringing back ancient folklore tales about the creation of humanity and applying on a game mechanics.
Which is both well adjusted, preventing it from becoming OP and making clay even more resourceful.
Shaman MC is also cute, albeit their comments will be 50% passive aggressive and 50% sarcastic.
Tho Rumah has not any form of magic so far, it can be updated with lore tablets sure, but it would cool using your past foes as puppets.
Dave doesn’t like milfs, F on the homework again
“This is… RUMAAAAH”
Dave will come to enjoy themNo but the clay idea is also cool, bringing back ancient folklore tales about the creation of humanity and applying on a game mechanics.
Which is both well adjusted, preventing it from becoming OP and making clay even more resourceful.
Shaman MC is also cute, albeit their comments will be 50% passive aggressive and 50% sarcastic.
Tho Rumah has not any form of magic so far, it can be updated with lore tablets sure, but it would cool using your past foes as puppets.
Dave doesn’t like milfs, F on the homework again
“This is… RUMAAAAH”
Yeah but then those would be op, and even more expensive to make.If you go with human creation mythos I think the greek one might be better resource wise... as humans being crafted from copper (we have metal veins aswell as rusted swords to replenish copper bars)
And so you with handholdingDave will come to enjoy them
No but the clay idea is also cool, bringing back ancient folklore tales about the creation of humanity and applying on a game mechanics.
Which is both well adjusted, preventing it from becoming OP and making clay even more resourceful.
Shaman MC is also cute, albeit their comments will be 50% passive aggressive and 50% sarcastic.
Tho Rumah has not any form of magic so far, it can be updated with lore tablets sure, but it would cool using your past foes as puppets.
If you go with human creation mythos I think the greek one might be better resource wise... as humans being crafted from copper (we have metal veins aswell as rusted swords to replenish copper bars)
Copper is plentiful though, unlike clay.Yeah but then those would be op, and even more expensive to make.
… Well there could be two versions, the cheap one and the expensive one.
More resistant and powerful but a pain in the ass to build.
That is indeed interesting to think about it.Copper is plentiful though, unlike clay.
Depending on how strong the summons are, this type of magic could be everyday-use type, or finisher-move type.
Or.. we could do both.
Maybe stronger summons could be made from stronger enemies... and different summoning rules could be applied to them then.
Weaklings with clay/copper, higher-tier stuff with.. rarer stuff, perhaps.
Anyway, first we need to see whether our illustrious dev is even interested in this whole voodoo thing.
That would be just likeIt would be just cool building a metallic golem fueled by all the souls of the past victims.
Controlling the living is already in the realm of Witchcraft so Voodoo would have to be limited to controlling the dead which it's also perfectly suited for. But no reason why more couldn't be done with Witchcraft as well, only involving the living.When you said voodoo magic I thought about the little puppets that control the persona of the individuals.
That can be turned in some weird sex scenes imo
Ah those things.That would be just likeYou must be registered to see the linksfrom Neverwinter Nights: Mask of the Betrayer
Not a bad deal but this one would be like summoning a superboss, i can't see it being used anywhere except the most brutal of combat situations. Maybe when you fight Uldar himself or something.
Controlling the living is already in the realm of Witchcraft so Voodoo would have to be limited to controlling the dead which it's also perfectly suited for. But no reason why more couldn't be done with Witchcraft as well, only involving the living.![]()
Hah, sure.Ah those things.
In the meanders of the underground of the cathedral of Uldar in Kirlic, there could be an automaton of faith, (A golem from the jew legend) created with the blessing of all gods, a fair superboss.
There is just something magical about superbosses (and optional ones) imo, fighting a creature that is stronger even than the most powerful creature in the game.
Yeah
I mercy him always, because i like the scene that fucking the clanmother when her son is around. it's high beyond the power.Well, I've always killed him without a second thought. I think I never used the "I'm faking death because I fancy watching my brigand buddies rape my girlfriend" potion.
I think only Chyos knows.
First talk to liandraHow do I get the option to craft a chastity belt? When I talk to John the option doesn't exist...
I figured it out... you have to build the chastity belt BEFORE you return her to Giron otherwise you'll have to use save editor.First talk to liandra