Well, Hello There.Acowasto coming out of nowhere after years of silence with a big ass essay, the mad lad.
How you doing buddy
I had quite a lot of work to do for the past, like two(?) years with but a few free days here and there just to read few post and, I think, write few in Masters of Raana, If I remember correctly. Now I have more free time, so I can finally play something worth playing, maybe dig a bit into ASS files or even try to make my very own game in rpg mv, hah.
Oh. That's good to know. Thank you. I think my knowledge about ASS is quite outdated by now. Gotta shut that mouth of mine till I re-learn and learn more then.This was adressed and changed already... fucking Hiba is still the fastest way to get to the Alchemy but there are alternatives now.
You only need to romance Raaisha and Tia in order to advancewith the Rumah story... but it takes much more work if you skip both Hiba and Nyra.
And again Claire is not required to be romanced or fucked by MC... he can just push Roderick to fulfill his duty as her husband.
Emily is the only one that you need to start any kind of sexual relationship in order to advance the story.
I'll agree that combat needs rebalanceing... but maybe a better approach would be to stop getting Exp from enemies once MC exceeds their Level to a certain degree... it would keep people from overleveling to much, as the game can't provide stronger enemies any faster without overhelming those starteing a fresh game.
I just finished, like... yesterday(?) the game to the current point, so I probably missed few more or less important things about the game.
As for the combat. A experience cap seems rather fair idea. People won't overlevel if they can't gain experience. But this might born a problem of bad talent build for MC, so a way to reset them might be needed. Let's say asking Isha/Athia/Pater/Syfa to reset them for a favour or a quest.
To be honest I would like to have decreased amount of respawned enemies around all areas after we cleared them for the first time (Calan's Rest comes to mind), as currently it feels like everywhere I go there's an army waiting for me to be slaughtered. And also having different ways to gain experience would be nice. Let's say by training with Liv, chopping wood with Tia, alchemy with Kath or even cooking with Emily/Claire. We already have minigames in ASS. Add one, and better a different one, to each example above and we can finally break from the boring combat grind.