- Jul 16, 2017
- 272
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Amazing Krull Thank you very much!Fan Signature:
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Code:https://attachments.f95zone.com/2017/12/59325_avsb-fan1.gif
Amazing Krull Thank you very much!Fan Signature:
View attachment 48137
Link:
Code:https://attachments.f95zone.com/2017/12/59325_avsb-fan1.gif
Thank you very much!Fan Signature:
View attachment 48137
Link:
Code:https://attachments.f95zone.com/2017/12/59325_avsb-fan1.gif
First of all, thanks for the reply But@Dragonflight again: Regarding your concerns about "humiliation, abuse, blackmail, rape and the like coming up" I can only half reassure you. This game will have no rape or "evil" versions of humiliation, abuse and blackmail. The later maybe a problem for you as the game will have different routes that will soon show and one or more of them will be domination routes, but more in the form how the real-life BDSM scene practice them.
Humiliation in form of the typical sissy-cuckoldery will be absent too, but cuckoldery in the form of the dominative and or voyeurstic variety will be there. This means that Laura will not cheat on the MC.
We are not sure however how the possible BAD ENDS will be handled if the MC fucks up great - as they will lead to a game over ending, but it seems that we will not do "erotic" renders or animations for them and I will surely not write these scenes in a stimulative way as they are BAD ENDS indeed.
And before anyone asks again.
No, there will be no INCEST - not because of Patreon but because we have decided against it on principle.
I hope I could answer some of your concerns.
Thank you very much for your feedback and suggestions. I hope the bug you encountered with slot 3 got solved in v0.3.1.1. Please let me know if it was this bug:Had a little time to play some more and got a bad save file. Meaning that the game crashes reliably when I tried to load the third slot. One and two work without a problem and I played on some more from slot two and saving into slot 10. That works without a hitch as well. I archived the game state, so let me know which files you need to look into it. Overall it seems pretty stable As far as I can remember loading issues were the only ones I ever encountered (x64 machine, quad core amd, 8gig RAM, 1gig ati graphics ram)
Moving on to my impressions for the game in 0.3.1.1
Overall I still like it a lot: The animations are great, the female character models are pretty (the guy is not great but not bad either) and the business part of the business seems to be working as well. The general graphics quality and art style are nice to look at, but become a bit washed out when zoomed in (mostly noticeable with the librarian). The pixel hunt for the books took some time, but to be fair, I wouldn't have known that there is one if I hadn't read here about it...
Which leads to what I think is the major thing that needs to be addressed asap, possibly after the Christmas release:
Damn man, this needs a proper tutorial. Hunh, then again, maybe you can skip a good one for a while (most people like to skip that kinda thing anyways), but what would really help is more information.
Like: Where 's the cap for energy and mood? What 's my programming skill? Why should I play games in the living room when it costs me energy? Napping takes two hours but restores 3 energy. Every damn time I contact a supplier I lose at least time if nothing else. What skill level and relation do I need to negotiate a contract? A negotiating skill of 7 and relations 2 with my balloon supplier didn't let me get multi colored balloons and when I tried to buy them I only got everything else for six hours. Is that a shop I'm doing business with or a lottery? Why can't I buy online at night in general? The rest of the world can and when I come back from showers on the weekend I can't neither restock nor fulfill any customer requests? The last game everything got sold out just on the weekend, the rent subtracted and with only little over a 100 bucks it looked pretty close to a game over for a while. Somebody who 's only playing it for the business managing part will tolerate it but I don't think it goes well for erotica. I got 3 bucks pop-ups at times when we woke up in the morning, don't really know where that came from... Just tooltips would help quite a bit.
Auto(matic) restock helps a little, but buying hats is expensive just to get relations up and makes that pretty long winded. Don't get me wrong, I dig the managing part, but it still needs a lot of work to feel fluid, yet somewhat realistic.
As for the story/quests we know you 're working on it, so that might turn out amazing in time As long as there 's no humiliation, abuse, blackmail, rape and the like coming up, it should be good. There are (imho) too many games out there that do that already.
I'm not a big fan of the photo (is that the trader(s daughter)?) but variety is always good I noticed by the way that the woman introduced after Laura seem all much younger. Personally I don't mind either way, was just smt. that caught my attention for a second.
Sorry for the wall of text, I tried to be as brief as possible. Congrats on the work so far, the game *is* improving with every iteration in spite of me maybe sounding negative, keep up the good wok!
Thank your for clearing that up! Learning a new thing every day..."This is a game. What separates a game from film is the interactivity. In other words: if you only want to see some people going at it you might as well watch porn ..."
That is exactly my attitude.
Nonetheless, if Laura ever should cheat on the MC that is more or less a game over, as the purpose of the game is to fix the relation towards Laura and aquire the amount of money to open a brick-and-mortar office. Therefore, in this game there will be no actual cheating of Laura that is part of the story line, which would not lead to a BAD END.
Sissy cuckoldery is the form of cuckoldery which most people understand when someone yells cuckold, as this is the form where the women humilates the man by cheating on him and letting him know what a loser he actually is.
I do not like that at all, I cannot stand such a behavior from men, as I am a rather a dominante one in my own, so I will surely not write something where Laura humilates the MC in this form as a regular route.
Hey grabiobot, my pleasure.Thank you very much for your feedback and suggestions. I hope the bug you encountered with slot 3 got solved in v0.3.1.1. Please let me know if it was this bug:
in v0.3.1 games saved in the business module (anywhere in the Work action in the living room) will not load.
If this was the bug you encountered, then it got fixed in v0.3.1.1 (savegames created with v0.3.1 still can not be loaded, but all savegames created with v0.3.1.1 should now always work).
If it is something else (for example, if your game in your slot 3 was created by v0.3.1.1) then please send me your savegame.
You are very right about a tutorial and I should write one as soon as possible. I am currently very busy with making changes for v0.3.2 but I hope to have some time in the week before publishing it, while I'll be waiting for translations, proof-reading and testing. Also, I have already made some progress regarding tooltips but I'm not sure how much of it will be visible in v0.3.2.
Regarding the photo, that's Roxanne (the second trader) and I and next version (probably v0.3.3), you could talk to her about that picture to unlock some content (I would not disclose any more yet ).
Thanks for sending me your savegames. I tried them all in my build and all loaded perfectly, so the bug you encountered is fixed and you should not see encounter it again in v0.3.2.Hey grabiobot, my pleasure.
The save is from the current build and indeed around the Work action menu. I saved before contacting Marco because I didn't want to waste more time with balloons I already had on AIR. And got only red and ilu balloons as suspected by the way. I did chose the advanced start since I played before (thanks for that one by the way, appreciated ) but I don't suspect that that could be responsible in any way.
Oh, almost forgot: I 'm sure you 're planning on implementing a separate inventory button (low priority for now) so I 'll just mention it pro forma. Some future build will make it unnecessary to contact traders to see your stock and see the state of current affairs. In regards to how much you can implement before publishing: Just take the extra time Nobody wants a game that crashes cause it 's obviously annoying and unplayable, wouldn't do you any service.
I haven 't raised prices much cause when I did go up by 2% the expected sales dropped to zero with around a 1000 subs. Will have to fiddle around a bit to see where the magic numbers are.
What 's the cap on your programming skill by the way? When I had automation on level 6 it seemed to be working fine but I never pushed too much of the business side, early build and all.
In regards to your earlier post: Fingering and tools are boring to me personally, especially when you can go all the way anyhow. But again, extra options never hurt and the more people are drawn to the game, the merrier.
Please don't let that puzzle be a sliding puzzle. I am fine and can solve around every other puzzle, this is the only one I hate with a passion.
Sorry for the dumb question: Hannah is the librarian, Roxanne is the trader, Zoey is the other girl in the library, is Yvonne the yoga teacher? I liked her beyond the character model for what seemed like an outgoing an cheery personality
So it was Roxanne on the photo. I barely had any contact with her and didn't look at the photo too closely since it didn't peak my interest. That I still made the connection means you did a good job on her model
And no problems about disclosing more about her since at this point I only like Laura, Hannah and Yvonne anyways
Happy to hear, sounds like it 's pretty much bug free nowThanks for sending me your savegames. I tried them all in my build and all loaded perfectly, so the bug you encountered is fixed and you should not see encounter it again in v0.3.2.
Re: 2% markup. I don't know, maybe you sent me the wrong savegames, but in the game in slot 3 you already sell Simple Red Balloons at 17% and you can increase your markup up to 114% ant still sell 1 item per day.
Re: puzzle. No, it's a jigsaw puzzle.
Re: Yvonne. It's a new girl. You haven't meet her yet and I don't know if I'll be able to include her in v0.3.2. This is how she looks