At present BaDIK has 10,214 scene renders in the game. This number, however, doesn't include all the images from the mini-games, phone apps, free-roam clickables (parts of scene renders on transparent backgrounds), and special renders. They also have 517 animations in the game too. The latest episode also had 2546 full screen renders and DPC's status update yesterday said that they've done 700 renders for episode 6 in about about 2 weeks.
Compare that to the first half of Day 18 in AWAM which had 515 renders, and the game has a total of 6910 renders.
I do feel these should numbers should come with disclaimers though, chief among theme is that, although AWAM has been in development longer than BaDIK, we know that L&P was a student for pretty much all of that time and is a big reason why this game has taken so long. However, I feel I should also point out that DPC had a job up until late last year whilst they had been developing BaDIK and Acting Lessons.
Another thing I would say is that, whilst the renders of BaDIK are impressive, they seem to use very standard lighting, poses that require minimal adjustments, and have a lot of those renders where characters will say several lines and the facial expressions never change. Whereas L&P's renders have much more detailed lighting and they pose there characters in much more detailed ways as well as adjusting the character expressions a lot more.
So, basically, whilst both games are good and impressive, we have a case where one dev is very meticulous with their renders which is what takes them a while, and another who is less meticulous which takes them less time but they can still make them look good. I also think DPC has about 2-3 high-spec rendering machines as well and L&P might not have the same.