Talcum Powder

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Feb 14, 2018
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Instructions to shorten the text, reduce the number of renderers, supposedly removing unnecessary ones, etc.
Are people so blind to what L&P creates?
Not at all blind, I don't think you're providing an honest assessment of the general critique. I'd put it this way:
We all pretty much agree that the images are absolutely top-tier quality, L&P has exceptional understanding of the alchemy of creating a digital image that pleases the eye; that the stories are all good (for the most part, though not always necessary to tell Sophia's experience), and the dialogue and especially the inner monologues are clunky and inefficient at delivering content.

And it's this last point that I want to pause on: if a picture is worth a thousand words, and these pictures are all fantastic, then why does L&P require so many words? Or so many pictures? The most plausible answer at this point is cuz L&P lacks the discipline to stick to the story, thinking more is better when that is rarely the case.

The motorcycle pick-up images are a case in point: do we need to see Sophia from Aiden's point of view? We're never meant to be in Aiden's so head I don't see why the image is important. A couple of extra shots from over Sophia's shoulder as she crosses the street, move the pigeons a few feet, move a car a few feet, Aiden's posture straightens or gets even more cock-sure, and re-render. Far faster than composing both sides of the street and the viewer/player would not loose the effect.

Think about it this way: Showing Sophia crossing from Aiden's point of view: are we ever in Aiden's head? No, we only should only know his thinking when he talks out loud or makes an action. Are we providing the player additional information? No, from Sophia's point of view image we already know the bike is across the street in front of the park and (presumably) we've already seen the exterior of the building when the bridal party entered.

And if L&P needs the shot from Aiden's POV because he's going to provide us Aiden's inner dialogue - well that's the first part of the argument about script and discipline: It's should not be about what Aiden thinks, it should be about what Sophia thinks and how she responds to what Aiden says and does.

Let Aiden, Dylan, Sam, Ellie, et. al., be a mystery - if you want realism in your story then at least acknowledge that no person in reality knows exactly what someone else is thinking and no person in reality has a first-hand perspective on events taking place outside their vision or hearing.

In my opinion, the only real opportunity for L&P to speed up the release of updates is to split the content of the game day as much as possible.
I think that's the exact wrong direction given the track record. So called "smaller" updates have ballooned to be bigger than even half-day updates, so no - they should actually put themselves on a 1/2 day per 4-months schedule and stick to it, learn to plan accordingly and stick to the script (after it's been edited down to remove text blocks (whether spoken or internal) where they don't provide new information).
 

Bane71

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Apr 21, 2020
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Speaking of Aiden's tasks, I'm interested in taking the route that Sofia will have to complete all 12 of Aiden's tasks.
It would be interesting if, after the 12th task, Sophia said to Aiden, " Damn it! I have completed all your 12 children's tasks! Do you have a fantasy? I'm giving you a chance. Come up with something really interesting! I'm ready to complete task 13! What do you say to that?"
 

xxxorro

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Jan 18, 2021
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The motorcycle pick-up images are a case in point: do we need to see Sophia from Aiden's point of view? We're never meant to be in Aiden's so head I don't see why the image is important. A couple of extra shots from over Sophia's shoulder as she crosses the street, move the pigeons a few feet, move a car a few feet, Aiden's posture straightens or gets even more cock-sure, and re-render. Far faster than composing both sides of the street and the viewer/player would not loose the effect.

Think about it this way: Showing Sophia crossing from Aiden's point of view: are we ever in Aiden's head? No, we only should only know his thinking when he talks out loud or makes an action. Are we providing the player additional information? No, from Sophia's point of view image we already know the bike is across the street in front of the park and (presumably) we've already seen the exterior of the building when the bridal party entered.
I asked myself the same question about the two teasers.
Obviously without the text or the context we cannot say much, but to me in this case he may very well want to recreate the cinematic effect of "suspence": you first show Sophia from the front with Aiden in foreground, what happens there is that Aiden and the bike are covering the bag which is really important. So if you are watching the scene like that you first see Sophia going towards Aiden and then with change of POV you spot the bag, and tada! surprise! the task is there.
This is the interpretation I gave, we need to see it in context, but I think in this case he is really trying to use that effect. Then one can say it's too much, like or not, but that's the explanation I came up with.
 
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Talcum Powder

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I asked myself the same question about the two teasers....
This is the interpretation I gave, we need to see it in context, Then one can say it's too much, like or not, but that's the explanation I came up with.
oh, it’s going to be good, I have no doubt, it always is. The point for me is only cutting the preposterously long development time and the extra renders.

if there were the team to develop the assets and block in the scenes and lighting and cameras, with L&P doing the final refinements of the setups all of my criticism (except the dialogue which is as much down to personal taste and translation as anything else) goes out the window and I’m a happy camper with thumbs up all the way.

But it’s a solo project, so calling out the lack of discipline is valid and warranted and hopefully useful to the developer.
 

Bane71

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Apr 21, 2020
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Not at all blind, I don't think you're providing an honest assessment of the general critique. I'd put it this way:
We all pretty much agree that the images are absolutely top-tier quality, L&P has exceptional understanding of the alchemy of creating a digital image that pleases the eye; that the stories are all good (for the most part, though not always necessary to tell Sophia's experience), and the dialogue and especially the inner monologues are clunky and inefficient at delivering content.

And it's this last point that I want to pause on: if a picture is worth a thousand words, and these pictures are all fantastic, then why does L&P require so many words? Or so many pictures? The most plausible answer at this point is cuz L&P lacks the discipline to stick to the story, thinking more is better when that is rarely the case.

The motorcycle pick-up images are a case in point: do we need to see Sophia from Aiden's point of view? We're never meant to be in Aiden's so head I don't see why the image is important. A couple of extra shots from over Sophia's shoulder as she crosses the street, move the pigeons a few feet, move a car a few feet, Aiden's posture straightens or gets even more cock-sure, and re-render. Far faster than composing both sides of the street and the viewer/player would not loose the effect.

Think about it this way: Showing Sophia crossing from Aiden's point of view: are we ever in Aiden's head? No, we only should only know his thinking when he talks out loud or makes an action. Are we providing the player additional information? No, from Sophia's point of view image we already know the bike is across the street in front of the park and (presumably) we've already seen the exterior of the building when the bridal party entered.

And if L&P needs the shot from Aiden's POV because he's going to provide us Aiden's inner dialogue - well that's the first part of the argument about script and discipline: It's should not be about what Aiden thinks, it should be about what Sophia thinks and how she responds to what Aiden says and does.

Let Aiden, Dylan, Sam, Ellie, et. al., be a mystery - if you want realism in your story then at least acknowledge that no person in reality knows exactly what someone else is thinking and no person in reality has a first-hand perspective on events taking place outside their vision or hearing.


I think that's the exact wrong direction given the track record. So called "smaller" updates have ballooned to be bigger than even half-day updates, so no - they should actually put themselves on a 1/2 day per 4-months schedule and stick to it, learn to plan accordingly and stick to the script (after it's been edited down to remove text blocks (whether spoken or internal) where they don't provide new information).
I do not want to argue with you for one simple reason, I am completely satisfied with the content of what L&P tells and shows us.
For example, today I have only one negative comment to the content. In the story of the mafia boss, everything is solved for Sofia too easily and simply. In real life, such a plot would develop much more dramatically.

But I trust L&P and perceive AWAM as his property, as a product of his personal creativity.
Personally, it never occurs to me to tell him how and what he should do! Because in the opposite situation, I would send everyone to hell! I do not allow anyone to influence my decisions.

And therefore, it is completely unclear to me when the L&P instructions are given here, what and how it needs to be done.

I would like to ask: - Who are you? What have you created? Show your product, I want to see how much better it is than what L&P has created to date?

And if you have such a product, then it would be clear to me why you were giving out instructions. But even in this case, for me it was not an excuse, because only L&P can give the right to interfere in the process of creating AWAM.

When I say you, I do not mean you personally, but all those who are trying to give L&P points.

This is my personal position on this issue.
 

Talcum Powder

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Feb 14, 2018
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Hi, I hope we're not really arguing, right? This is all friendly-ish banter, at least that's my hope and intent.
... perceive AWAM as his property, as a product of his personal creativity.
I do too, only talking about how to speed up development.
I would send everyone to hell! I do not allow anyone to influence my decisions.
Not joking and no sarcasm: I hope you don't mean that. One should always, always be open to feedback/criticism even if you have no intention of changing in response.
I would like to ask: - Who are you? What have you created? Show your product, I want to see how much better it is than what L&P has created to date?
Asking who any of us are is, IMHO, out of line. It's a pirate porn site, after all.
My creative output (visual) is sadly not up to the standards of L&P and my computer aided 3d design skills and hardware are woefully inadequate, comparing anything I've done to even the mediocre offerings on this site would be an insult to those creators. I don't pretend to be better at it than anyone and I've never criticized any of the quality of images, character design, camera angles, lighting, whatever, on any thread on this site (I don't recall doing so, anyway).
And if you have such a product, then it would be clear to me why you were giving out instructions.
I am not giving out instructions. I am giving out opinions on how to tamp down the number one and in my opinion only substantive complaint about AWAM, which is the embarrassingly long development time.

I do have my own script in the works, nowhere near ready though. My plan is to post it here and let anyone who likes it try to develop it as they see fit, I will ask no personal or financial stake in it (other than maybe a pseudonymous writing credit).

I'm also building custom assets suited to the story. I don't have the hardware to render images of sufficient quality or the experience with lighting and camera settings to render them appropriately even if I did, so I'm reduced to grainy spot renders to evaluate progress. And I'm ok with that.


So that's as far as I'm willing to go for self identification and sharing a project.
 

hmc15

Active Member
Apr 4, 2019
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Shit, do I really want to see this? Some kind of Stockholm Syndrome? A woman who forgets everything she has learned in her life? Because of a sick bastard?
That only works if she doesn't know a way out. But she has! And she has emotional alternatives with Alyssa and Sam. For me that has no emotional logic.
But what do I know what the developer is planning. Maybe you are right about your fiber dream.
You're exaggerating and misintrepreting Stockholm Syndrome. It occurs when a person is held captive - against their will - akin to slavery. Over time their hopelessness transforms and they adapt to their circumstances. When the captor is happy they are happy and when the captor is angry they become upset. Indeed their entire perspective of the event can shift...IF IF IF the captor wants to be the savior. They captor will then brainwash their pet.

Aiden is not brainwashing anything. He is not physically manipulating Sophia. Sophia has had several chances, and will continue to have more chances, to NOT engage in inappropriate conduct with Aiden. If you're playing the GW route you are CHOOSING to be filthy. There is nothing Stockholm Syndrome about it.

Also, what is up with the white knights here? Stunning how many people flock to defend women everywhere. Absolutely stunning.
 
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DirtyDozen

Member
Dec 26, 2018
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Bennett wants sex but Aiden isn't so much interested in sex as domination and humiliation.
Not all young men are attracted to mature women and we don't have proof that Aiden is a Milf-fan. Plus Jennifer, his classmate, seems to be one of his sex partners.
View attachment 1109808
I mean I understand what your saying, but if you think reality, what high school guy would say "no" to a smoking hot milf? If Sophia offers it to get out of the tasks, Aiden will take it.
 
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Bane71

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Apr 21, 2020
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Hi, I hope we're not really arguing, right? This is all friendly-ish banter, at least that's my hope and intent.

I do too, only talking about how to speed up development.

Not joking and no sarcasm: I hope you don't mean that. One should always, always be open to feedback/criticism even if you have no intention of changing in response.

Asking who any of us are is, IMHO, out of line. It's a pirate porn site, after all.
My creative output (visual) is sadly not up to the standards of L&P and my computer aided 3d design skills and hardware are woefully inadequate, comparing anything I've done to even the mediocre offerings on this site would be an insult to those creators. I don't pretend to be better at it than anyone and I've never criticized any of the quality of images, character design, camera angles, lighting, whatever, on any thread on this site (I don't recall doing so, anyway).

I am not giving out instructions. I am giving out opinions on how to tamp down the number one and in my opinion only substantive complaint about AWAM, which is the embarrassingly long development time.

I do have my own script in the works, nowhere near ready though. My plan is to post it here and let anyone who likes it try to develop it as they see fit, I will ask no personal or financial stake in it (other than maybe a pseudonymous writing credit).

I'm also building custom assets suited to the story. I don't have the hardware to render images of sufficient quality or the experience with lighting and camera settings to render them appropriately even if I did, so I'm reduced to grainy spot renders to evaluate progress. And I'm ok with that.


So that's as far as I'm willing to go for self identification and sharing a project.
Hey!
No, buddy, of course we're not fighting! :)
I just expressed my opinion, clearly different from yours. And the inaccurate translation probably explains my position as harsh. But this is not the case. There is no desire to be rude.

Unfortunately, an electronic translator translates into English, so I apologize for the inaccuracies.
And this makes it difficult to speak more clearly.

But I really want you to understand many others, too. Here you are personally open, ready to listen to others, borrow ideas and open to cooperation. Wonderful! You have every right to do so.

It is important to understand that L&P has every right to determine how to act, whether to listen to someone else or not.

This does not mean that his approach to work is bad, and yours is better. This only means that you have different approaches to creativity, no more.
That's the message I'm trying to convey. Neither I nor you can judge the extra render or vice versa they are not enough. We can have our own opinions and express them, including critical ones. But, excuse me, here criticism very often sounds like direct instructions for L&P, that is, it does not look like criticism, but more like instructions. That's what I'm talking about.

Once again, I don't want to offend anyone or fight with anyone. Speaking out, I hope only for understanding. I think we just need to be a little more attentive and tolerant to each other.
 
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Alley_Cat

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Jul 20, 2019
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i wonder why L&P add more students on her class :unsure: .a new one for emma makes sences but he add like 4 news ones sophie teaching sex:devilish:
Just to make it "more fuller". What I'd like to know is why there isn't a roughly even mix of girls and boys. There are twice as many boys as girls in the class.
 
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roro

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May 29, 2017
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i wonder why L&P add more students on her class :unsure: .a new one for emma makes sences but he add like 4 news ones sophie teaching sex:devilish:
In the beginning he had weaker gpus and had problems rendering too many characters in one scene. Since then he upgraded at least twice. Maybe that's the reason for it...
 
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Talcum Powder

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Feb 14, 2018
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... here criticism very often sounds like direct instructions for L&P, that is, it does not look like criticism, but more like instructions. That's what I'm talking about.
I see how I and others can sound like we're barking instructions. For me, I do sometimes pretend that L&P is actually interested in my feedback and actively listening, so maybe I do sound a bit more like an editor or producer with the clout to reign in their worst instincts.

And, of course, I want to be in Sophia's headspace more than anyone else's because this game is so close to pulling off a genuinely female protagonist POV story I find every time it breaks from that to be jarring, and every time it results in extra renders I think "you spent how many hours on this?"
 
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