- Jun 12, 2018
- 294
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Yes, the dialogue is rarely broken up. The only exception I can really think of are the Yoga event, where there is a whole bunch of different flags based on whether or not Dylan spied on anyone in the showers, and the Breakfast in Bed, where there is a flag if Sophia is mad at Dylan for peaking. Curious to see what effect those flags will have on the Sophia/Dylan event this update.You don’t think we’ll see the dialogue broken up with a bunch of “if Julia-felt-boobs then”, or are you saying it won’t matter because once the cheat mod jumps to the label the variables will get set as normal? If the latter I suppose that’s true, so maybe my example isn’t that good.
1. Have you ever tryed to play Japanese games?And why aren't there any games about India? Brazil? Arabia? Why does everyone make games exclusively about America?
There is a game called "Life in the Middle East", though it's of...uh...dubious accuracy. I don't think a lot of women in Saudi Arabia are jogging in skintight yoga pants, but maybe I'm wrong and it's an everyday thing and I'm just dumb.And why aren't there any games about India? Brazil? Arabia? Why does everyone make games exclusively about America?
That Dev even join the conversation here sometimes.Free Pass - link in my sig. Similar concept, but the wife is from Myanmar. The dev team so far has been regularly dropping updates of about 400 renders covering half a day's content every 2 - 3 weeks for a while now. And the devs regularly communicate on the thread.
Still, I wish people would try to branch out. I've played a few games set in Russia, and even the few subtle variations on daily life were really intriguing. There's erotic scenarios in other countries that you would rarely see in the USA.1. Have you ever tryed to play Japanese games?
2. Culture. American culture is a thing most of the public here have similar knowledge of gained from movies, music, tv shows and youtube. So if you insert a joke in a game everyone will understand it, while if lets say I'll insert USSR related joke to a game in modern Russia setting alot of russians wont understand either. heres an example - Monsieur, Je ne mange pas depuis six jours.
Still, I wish people would try to branch out. I've played a few games set in Russia, and even the few subtle variations on daily life were really intriguing. There's erotic scenarios in other countries that you would rarely see in the USA.
Also, the problem of sameness isn't necessarily that we're confined to America-America is a huge and varied place, which helps feed its massive cultural complex. The problem is that we're largely stuck in two areas of American life: life in an upper-middle class suburban family, or the life of an upper-middle class college student. I'd daresay that accounts for 80%+ of the games on here, and I think it's noteworthy that some of the highest rated games like City of Broken Dreamers or Long Live the Princess are those that break out of that area somewhat.
Problem is, those sterile suburbs or cookie-cutter families are not *inherently interesting*. There are interesting stories to be told there, but not with the quality of writing in your average porn game. Hence, we have 500 games about fucking your neighbors, classmates, or family that are so alike as to be interchangeable.
After the colossal disappointment that was Subverse, I think it'll be a long time until the western porn game market reaches the level of Japan or Korea. I mean, it's nuts how different it is there-in those countries you'll have pornographic stories that tell towering romances, epic fantasy tales, or gritty real life crime stories. They'll get adapted into full shows (usually not as smutty, of course), movies, or even major franchises that make gobs of cash over decades. And in the west? We have 10,000 ways to fuck your mom. But only if she looks like she's an extra from an early 90's saturday morning kid's show like Reboot.
Whatever country they're meant to be set in, it might as well be the same flavorless suburb in the Central Valley of California that all the sitcoms exported from America seem to be set in. If you don't make use of a location's uniqueness, it's pretty much irrelevant, IMO.I don't think it's necessarily true that as many are set in America as claimed. I'd say it's true that they're overwhelmingly set in The West but many have blatant character slang and general lexicon that isn't American. It may seem so due to being mostly white and such but then you see nothing but uncircumcised dicks, people playing football (soccer) rather than American Football, calling people "tossers" and other very non-American things.
I'd actually propose that most writers seem to be British or from a country colonized by them in the not-so-distant past. So, definitely Western but not necessarily American. I can't think of many popular devs that come across to me as blatantly or obviously American.
All that said, I do get and agree with your sentiments. Games set in other, Non-Western locales would be welcome.
"rarely"? You're more versed than I am so I'll take that at face value.Yes, the dialogue is rarely broken up. The only exception I can really think of are the Yoga event, where there is a whole bunch of different flags based on whether or not Dylan spied on anyone in the showers, and the Breakfast in Bed, where there is a flag if Sophia is mad at Dylan for peaking. Curious to see what effect those flags will have on the Sophia/Dylan event this update.
I think at least some of it has to do with the availability of assets, the types of interiors and exteriors of houses, or housing, I should say, especially. But you're right, there's a lot "writing what you know" going on, and American television and movies provide enough reference material to give one the impression that they do actually know.Whatever country they're meant to be set in, it might as well be the same flavorless suburb in the Central Valley of California that all the sitcoms exported from America seem to be set in. If you don't make use of a location's uniqueness, it's pretty much irrelevant, IMO.
Hell, I don't even necessarily need a game set in Turkey to be interesting. Just get *out* of the suburb! Leave your siblings alone-there's much cooler people to fuck! Set it on a ship in the doldrums at sea! Set it deep in the countryside! Set it in an FOB in a country at war!
Or maybe it's just that the audience has bad taste. After all, what does my whining and bleating matter if a new developer sees Summertime Saga making a truly *hilarious* amount of money and wants to try and replicate that for themselves?
Yeah, TBH, I was feeling the same way. It's not that they're trying to hint at a non-American location by throwing in uncircumcised cocks and people saying weird British slang, it's that you have an Italian or French or Russian developer who doesn't know American men are universally circumcised and watched British TV along with American TV their whole life and doesn't know where the two clash. And these games are all made with the same generic free model-set, so that's why they are all set in the same cookie-cutter suburbia, have the same restaurant and school locations, and even use the same faces.I think at least some of it has to do with the availability of assets, the types of interiors and exteriors of houses, or housing, I should say, especially. But you're right, there's a lot "writing what you know" going on, and American television and movies provide enough reference material to give one the impression that they do actually know.
Scandal, a game inspired by this one, takes place in Milan, Italy. I haven't played it.And why aren't there any games about India? Brazil? Arabia? Why does everyone make games exclusively about America?
I do occasionally wonder if the reason Dylan doesn't play American football, and that we haven't seen Ellie cheerleading for it, is actually the complete lack of assets for it. I've looked, and the complete lack of decent sports fields really is astounding.I think at least some of it has to do with the availability of assets, the types of interiors and exteriors of houses, or housing, I should say, especially. But you're right, there's a lot "writing what you know" going on, and American television and movies provide enough reference material to give one the impression that they do actually know.
I can't disagree with any of that, haha.Whatever country they're meant to be set in, it might as well be the same flavorless suburb in the Central Valley of California that all the sitcoms exported from America seem to be set in. If you don't make use of a location's uniqueness, it's pretty much irrelevant, IMO.
Hell, I don't even necessarily need a game set in Turkey to be interesting. Just get *out* of the suburb! Leave your siblings alone-there's much cooler people to fuck! Set it on a ship in the doldrums at sea! Set it deep in the countryside! Set it in an FOB in a country at war!
Or maybe it's just that the audience has bad taste. After all, what does my whining and bleating matter if a new developer sees Summertime Saga making a truly *hilarious* amount of money and wants to try and replicate that for themselves?
Well, complete lack of assets is surely relative, yes? If you were willing to pay, almost anything you can imagine has been textured, mapped onto a skeleton, and even been given movement assets. It's not like it costs a ton to buy these assets, either.I do occasionally wonder if the reason Dylan doesn't play American football, and that we haven't seen Ellie cheerleading for it, is actually the complete lack of assets for it. I've looked, and the complete lack of decent sports fields really is astounding.
It could be that or the fact tha Dylan is a little skinny boy who would be murdered by american high school football players.I do occasionally wonder if the reason Dylan doesn't play American football, and that we haven't seen Ellie cheerleading for it, is actually the complete lack of assets for it. I've looked, and the complete lack of decent sports fields really is astounding.