Alley_Cat

Devoted Member
Jul 20, 2019
8,780
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You don’t think we’ll see the dialogue broken up with a bunch of “if Julia-felt-boobs then”, or are you saying it won’t matter because once the cheat mod jumps to the label the variables will get set as normal? If the latter I suppose that’s true, so maybe my example isn’t that good.
Yes, the dialogue is rarely broken up. The only exception I can really think of are the Yoga event, where there is a whole bunch of different flags based on whether or not Dylan spied on anyone in the showers, and the Breakfast in Bed, where there is a flag if Sophia is mad at Dylan for peaking. Curious to see what effect those flags will have on the Sophia/Dylan event this update.
 

Kheram

Member
Sep 4, 2020
321
560
And why aren't there any games about India? Brazil? Arabia? Why does everyone make games exclusively about America?
1. Have you ever tryed to play Japanese games?
2. Culture. American culture is a thing most of the public here have similar knowledge of gained from movies, music, tv shows and youtube. So if you insert a joke in a game everyone will understand it, while if lets say I'll insert USSR related joke to a game in modern Russia setting alot of russians wont understand either. heres an example - Monsieur, Je ne mange pas depuis six jours.
 
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Hooah

Newbie
Nov 12, 2019
67
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And why aren't there any games about India? Brazil? Arabia? Why does everyone make games exclusively about America?
There is a game called "Life in the Middle East", though it's of...uh...dubious accuracy. I don't think a lot of women in Saudi Arabia are jogging in skintight yoga pants, but maybe I'm wrong and it's an everyday thing and I'm just dumb.

Basically, what does everyone in the world know about? Life in America, through TV shows and movies. You can make a game set in America and most people who can afford a computer will get it. Believe me, I would love to play more games set in other countries, but only the Russians have really been ballsy enough among western porn game developers to make the leap. But, westerners aren't the end-all be-all.

The Japanese, Chinese, and Koreans don't make games set in America, but they make WAY more of these games and they're generally of much higher quality, and they're intended for their local internal markets. However, that means they largely go untranslated, and when they are translated they command much higher prices than equivalent US porn games.
 

despaireducer

Member
Aug 15, 2019
381
935
Free Pass - link in my sig. Similar concept, but the wife is from Myanmar. The dev team so far has been regularly dropping updates of about 400 renders covering half a day's content every 2 - 3 weeks for a while now. And the devs regularly communicate on the thread.
That Dev even join the conversation here sometimes.
 

Hooah

Newbie
Nov 12, 2019
67
122
1. Have you ever tryed to play Japanese games?
2. Culture. American culture is a thing most of the public here have similar knowledge of gained from movies, music, tv shows and youtube. So if you insert a joke in a game everyone will understand it, while if lets say I'll insert USSR related joke to a game in modern Russia setting alot of russians wont understand either. heres an example - Monsieur, Je ne mange pas depuis six jours.
Still, I wish people would try to branch out. I've played a few games set in Russia, and even the few subtle variations on daily life were really intriguing. There's erotic scenarios in other countries that you would rarely see in the USA.

Also, the problem of sameness isn't necessarily that we're confined to America-America is a huge and varied place, which helps feed its massive cultural complex. The problem is that we're largely stuck in two areas of American life: life in an upper-middle class suburban family, or the life of an upper-middle class college student. I'd daresay that accounts for 80%+ of the games on here, and I think it's noteworthy that some of the highest rated games like City of Broken Dreamers or Long Live the Princess are those that break out of that area somewhat.

Problem is, those sterile suburbs or cookie-cutter families are not *inherently interesting*. There are interesting stories to be told there, but not with the quality of writing in your average porn game. Hence, we have 500 games about fucking your neighbors, classmates, or family that are so alike as to be interchangeable.

After the colossal disappointment that was Subverse, I think it'll be a long time until the western porn game market reaches the level of Japan or Korea. I mean, it's nuts how different it is there-in those countries you'll have pornographic stories that tell towering romances, epic fantasy tales, or gritty real life crime stories. They'll get adapted into full shows (usually not as smutty, of course), movies, or even major franchises that make gobs of cash over decades. And in the west? We have 10,000 ways to fuck your mom. But only if she looks like she's an extra from an early 90's saturday morning kid's show like Reboot.
 

AlfredBundy4

Member
Feb 12, 2021
419
1,183
Still, I wish people would try to branch out. I've played a few games set in Russia, and even the few subtle variations on daily life were really intriguing. There's erotic scenarios in other countries that you would rarely see in the USA.

Also, the problem of sameness isn't necessarily that we're confined to America-America is a huge and varied place, which helps feed its massive cultural complex. The problem is that we're largely stuck in two areas of American life: life in an upper-middle class suburban family, or the life of an upper-middle class college student. I'd daresay that accounts for 80%+ of the games on here, and I think it's noteworthy that some of the highest rated games like City of Broken Dreamers or Long Live the Princess are those that break out of that area somewhat.

Problem is, those sterile suburbs or cookie-cutter families are not *inherently interesting*. There are interesting stories to be told there, but not with the quality of writing in your average porn game. Hence, we have 500 games about fucking your neighbors, classmates, or family that are so alike as to be interchangeable.

After the colossal disappointment that was Subverse, I think it'll be a long time until the western porn game market reaches the level of Japan or Korea. I mean, it's nuts how different it is there-in those countries you'll have pornographic stories that tell towering romances, epic fantasy tales, or gritty real life crime stories. They'll get adapted into full shows (usually not as smutty, of course), movies, or even major franchises that make gobs of cash over decades. And in the west? We have 10,000 ways to fuck your mom. But only if she looks like she's an extra from an early 90's saturday morning kid's show like Reboot.

I don't think it's necessarily true that as many are set in America as claimed. I'd say it's true that they're overwhelmingly set in The West but many have blatant character slang and general lexicon that isn't American. It may seem so due to being mostly white and such but then you see nothing but uncircumcised dicks, people playing football (soccer) rather than American Football, calling people "tossers" and other very non-American things.

I'd actually propose that most writers seem to be British or from a country colonized by them in the not-so-distant past. So, definitely Western but not necessarily American. I can't think of many popular devs that come across to me as blatantly or obviously American.

All that said, I do get and agree with your sentiments. Games set in other, Non-Western locales would be welcome.
 
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Hooah

Newbie
Nov 12, 2019
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I don't think it's necessarily true that as many are set in America as claimed. I'd say it's true that they're overwhelmingly set in The West but many have blatant character slang and general lexicon that isn't American. It may seem so due to being mostly white and such but then you see nothing but uncircumcised dicks, people playing football (soccer) rather than American Football, calling people "tossers" and other very non-American things.

I'd actually propose that most writers seem to be British or from a country colonized by them in the not-so-distant past. So, definitely Western but not necessarily American. I can't think of many popular devs that come across to me as blatantly or obviously American.

All that said, I do get and agree with your sentiments. Games set in other, Non-Western locales would be welcome.
Whatever country they're meant to be set in, it might as well be the same flavorless suburb in the Central Valley of California that all the sitcoms exported from America seem to be set in. If you don't make use of a location's uniqueness, it's pretty much irrelevant, IMO.

Hell, I don't even necessarily need a game set in Turkey to be interesting. Just get *out* of the suburb! Leave your siblings alone-there's much cooler people to fuck! Set it on a ship in the doldrums at sea! Set it deep in the countryside! Set it in an FOB in a country at war!

Or maybe it's just that the audience has bad taste. After all, what does my whining and bleating matter if a new developer sees Summertime Saga making a truly *hilarious* amount of money and wants to try and replicate that for themselves?
 

Talcum Powder

Well-Known Member
Feb 14, 2018
1,420
4,880
Yes, the dialogue is rarely broken up. The only exception I can really think of are the Yoga event, where there is a whole bunch of different flags based on whether or not Dylan spied on anyone in the showers, and the Breakfast in Bed, where there is a flag if Sophia is mad at Dylan for peaking. Curious to see what effect those flags will have on the Sophia/Dylan event this update.
"rarely"? You're more versed than I am so I'll take that at face value.

I recently read through a portion of the script, I don't actually remember which scene but must have been school/teaching related, and the dialogue was chopped up like "If day??_rejected_aiden = False Then" and then immediately followed by "If day??_rejected_aiden_2nd_task = False Then" followed by "If day??_rejected_aiden_3d_task = False then" - I don't remember the actual variable names, but the entire scene had that structure, and many of the blocks within the scene had that same structure, so he was testing for individual lines of dialogue within the scene.

I may have stumbled upon a particularly awkward section though, and as you say this may be more the exception rather than the rule.
 

Talcum Powder

Well-Known Member
Feb 14, 2018
1,420
4,880
Whatever country they're meant to be set in, it might as well be the same flavorless suburb in the Central Valley of California that all the sitcoms exported from America seem to be set in. If you don't make use of a location's uniqueness, it's pretty much irrelevant, IMO.

Hell, I don't even necessarily need a game set in Turkey to be interesting. Just get *out* of the suburb! Leave your siblings alone-there's much cooler people to fuck! Set it on a ship in the doldrums at sea! Set it deep in the countryside! Set it in an FOB in a country at war!

Or maybe it's just that the audience has bad taste. After all, what does my whining and bleating matter if a new developer sees Summertime Saga making a truly *hilarious* amount of money and wants to try and replicate that for themselves?
I think at least some of it has to do with the availability of assets, the types of interiors and exteriors of houses, or housing, I should say, especially. But you're right, there's a lot "writing what you know" going on, and American television and movies provide enough reference material to give one the impression that they do actually know.
 

Hooah

Newbie
Nov 12, 2019
67
122
I think at least some of it has to do with the availability of assets, the types of interiors and exteriors of houses, or housing, I should say, especially. But you're right, there's a lot "writing what you know" going on, and American television and movies provide enough reference material to give one the impression that they do actually know.
Yeah, TBH, I was feeling the same way. It's not that they're trying to hint at a non-American location by throwing in uncircumcised cocks and people saying weird British slang, it's that you have an Italian or French or Russian developer who doesn't know American men are universally circumcised and watched British TV along with American TV their whole life and doesn't know where the two clash. And these games are all made with the same generic free model-set, so that's why they are all set in the same cookie-cutter suburbia, have the same restaurant and school locations, and even use the same faces.

A few of these games are near something you'd consider acceptable for even an Indie game...but most are solidly hobbyist tier. Right now, I'd say the Last Sovereign is the only game I've ever recommended to someone outside of this forum of fellow masturbation enthusiasts. It has a deep, engaging, and beautiful story and is one of the few RPGM games that makes the combat not feel like a complete waste of my time. I told a friend of mine who is largely asexual but loves RPGs, and he dumped over 100 hours in it.
 

ashitanojoe

Well-Known Member
Oct 20, 2019
1,913
8,858
And why aren't there any games about India? Brazil? Arabia? Why does everyone make games exclusively about America?
Scandal, a game inspired by this one, takes place in Milan, Italy. I haven't played it.

Summer's End - Hong Kong 1986 has a great reputation, the art is top class and it seems to be made by professionals. I have not played it yet, it seems a vanilla game about a lesbian romance, which put great emphasis in the cultural context. It's 2D.
 

Alley_Cat

Devoted Member
Jul 20, 2019
8,780
17,172
I think at least some of it has to do with the availability of assets, the types of interiors and exteriors of houses, or housing, I should say, especially. But you're right, there's a lot "writing what you know" going on, and American television and movies provide enough reference material to give one the impression that they do actually know.
I do occasionally wonder if the reason Dylan doesn't play American football, and that we haven't seen Ellie cheerleading for it, is actually the complete lack of assets for it. I've looked, and the complete lack of decent sports fields really is astounding.
 

AlfredBundy4

Member
Feb 12, 2021
419
1,183
Whatever country they're meant to be set in, it might as well be the same flavorless suburb in the Central Valley of California that all the sitcoms exported from America seem to be set in. If you don't make use of a location's uniqueness, it's pretty much irrelevant, IMO.

Hell, I don't even necessarily need a game set in Turkey to be interesting. Just get *out* of the suburb! Leave your siblings alone-there's much cooler people to fuck! Set it on a ship in the doldrums at sea! Set it deep in the countryside! Set it in an FOB in a country at war!

Or maybe it's just that the audience has bad taste. After all, what does my whining and bleating matter if a new developer sees Summertime Saga making a truly *hilarious* amount of money and wants to try and replicate that for themselves?
I can't disagree with any of that, haha.
 

Hooah

Newbie
Nov 12, 2019
67
122
I do occasionally wonder if the reason Dylan doesn't play American football, and that we haven't seen Ellie cheerleading for it, is actually the complete lack of assets for it. I've looked, and the complete lack of decent sports fields really is astounding.
Well, complete lack of assets is surely relative, yes? If you were willing to pay, almost anything you can imagine has been textured, mapped onto a skeleton, and even been given movement assets. It's not like it costs a ton to buy these assets, either.
 

ashitanojoe

Well-Known Member
Oct 20, 2019
1,913
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I do occasionally wonder if the reason Dylan doesn't play American football, and that we haven't seen Ellie cheerleading for it, is actually the complete lack of assets for it. I've looked, and the complete lack of decent sports fields really is astounding.
It could be that or the fact tha Dylan is a little skinny boy who would be murdered by american high school football players.
 
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