- Jul 20, 2019
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Creating scenes will include creating locations, positioning of characters but also things like running simulations for clothing so that they drape more realistically. I hear the clothing Sophia wears during the art class is a hassle to work with, which is perhaps one reason why the Aiden event took so long to create.Ok as someone who knows nothing about DAZ, with the "create scenes" part of the update.
The rooms are set up, I mean he has the rooms setup and hopefully saved somewhere. or does it also include the postioning of the characters, hence setup? and is then rendering just going obviously hand and hand with that?
I mean the example might be in the updates from now (so 2 years) she'll be back at the 2nd job, and that room and everyones general positions can effectively be reused to an extent?
Or is there something else involved with create scenes Im missing?
I mean for a dev that's working 11 hours a day by his own words....wouldn't you think alot of the work is done in these scenes on the first time you put together the assets? IE if you're reusing rooms most of the time, and characters are just talking...?
Again I don't want to sound like Im dumbing this down... it just seems Im missing something if this guy says he works 11 hours a day on the project, and it seems a lot of the "setup" is done.
What can really take a lot of time is running those simulations for clothing that isn't designed to. For example during the Yoga event, most of the clothes the girls wear isn't. So L&P would have spent time working out what clothes he can make drape the way he envisions.
What will also take time that L&P appears to enjoy is customising textures. For example DAZ assets don't come with fashion labels, so for the Nike label on Sophia's exercise outfit during the Sophia/Dylan outfit (for example), he would have needed to find a Nike logo, modify it in Photoshop so he could overlay it onto the normal texture, then do a few test renders to make sure it was positioned the way he likes it.