I don't know. I think it would be valuable in ether case for these people to see what's involved with making a game.Regardless of what side of the fence your on, "make your own game" is not a valid defense.
I spend about a year learning daz by doing fan art and I'm just at the point my render look good. But the better you get the more effort goes into each shot. More so if you're further editing your renders with PS.
Then their is the coding. Renpy is a great system for VNs if you can work with scripts but you start adding routes and it gets more and more complex. To say nothing of the little things no one thinks of like UI design.
And then there is the writing. It can be incredibly frustrating at times to write. You can spend all day with a blank page or spend a few days on a scene only to have to throw it all out because it's just not working.
Community management is an on going drain. Keeping people informed and reading comments that range from 'you're amazing I love this game. my keyboard is covered in cum!' to 'this is shit, go kill yourself' is something no one enjoys. Keeping everything positive and promoting the game to people is a skill you have to leverage to have any success.
So you have four very different skill sets one of which you might have known well when you started. Meaning not only do you have to do all the work of the other three, you have to spend time learning how to do them.
Anyone who calls a dev with this amount of content created lazy could really use some first hand experience with game development. If you don't like a game or think it's updates are taking to long for you to stay interested, that's perfectly fine. But to spend so much time ragging on the dev again and again. For years in some peoples cases. Well that just show you've got a lot of free time on your hands. So why not take a project on? The worst that can happen is they run into people just like them.
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