- Aug 23, 2020
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I think it's just a matter of perception, but I'd call the Dylan mistake "big". What you're talking about, errors in the code that make the game unstable or unplayable, sounds "catastrophic" to me from the user end. The Dylan error is magnified because it hasn't been fixed, if it had we would have let it go. A "small" glitch/error to me would be things like a character's body clipping through their clothes, or duplicated text within a scene.Maybe I'm looking at this too much from a programmer's point of view. Accidentally setting a limit too high that a user / customer can change at any time via a menu is annoying, but not a big deal in my job (if something burns off as a result, things look different, of course.). Much worse are errors that hide code that are not so obvious and require rewriting of the source code. If such a small mistake happens to me, then the customer calls, I tell him where he can correct the value, excuse me and the matter is forgotten. Some customers see it as an insult to their intelligence if they do not find out the error themselves, correct the value and only call me afterwards.