PietruccioTheHilander

Forum Fanatic
Jul 17, 2019
5,439
13,006

It would be nice if people would read my posts here where I tried to explain everything. One more time: it doesn't depend just on me alone this update. If it would, I would be already finished! There will be a new step from the new update on, so Part 2, for what I had to do a lot of organization things. You can tell me after the update is out if it was worth it or not! Until then, I ask for a little bit of patience.


doesn't it depend on him?
and who decided to call the new developer?
who has decided to change the game in progress?

now do we place the blame on others?
but do you realize?
I am thrilled
 

t3alqdansam

Engaged Member
Jan 30, 2021
2,718
6,612
I don't think that it's wrong to "go off the rails". I mean, where else could we have this kind of discussion about something that is genuinely interesting.

The stuff you're seeing now on AVG patreons? It's the same kind of thing that's been around the Kickstarter economy for even longer with stuff like Star Citizen. But I think you're more optimistic than me, because you think that these devs need to "adapt".

I ask: from where would the adaptive pressure come? Because it seems to me like once you have a certain level of support, it's fairly sticky. There's plenty of people who make enough money that they won't even notice dropping 100 bucks a month on a bunch of random patreons. Further, presence in the market creates a self-sustaining engine of growth. Take "Summertime Saga". When I first poked around the AVG scene, that game was the undisputed king of the ratings. Now it barely rates in the "weighted rankings", and any number of new games are superior to it. But money wise, it's bigger than ever! Why? Because people mosey along to patreon rankings and see, holy shit, a PORN GAME is the number 5 patreon? 80,000 dollars a month?! I gotta give it a try!

Maybe I'm wrong, but while I do think good games are rewarded (see the growth of Eva Kiss or FOZ), I don't think falling off is really punished? Like, can anyone here point to a game studio that experienced a high level of success, but then experienced patreon collapse?
Milfy City, as we just noted a page or two back, has been dead for a while and still has 5K + patrons. Go figure.
 

sinnerman13

Newbie
Dec 15, 2017
79
16
where can i find android port?

the one, i found in page 3928, the link already expired and in OP, when i click "android", there isn't any link at all
 

Alley_Cat

Devoted Member
Jul 20, 2019
8,780
17,172
people, I don’t understand one thing.. why sem should be the first guys who fuck Sophia after her husband? :unsure: :unsure::cry::(
I believe one theory is simply that Dylan fucking Sophia is seen as the climax of the story, so will be last. And of the male LIs, that only leaves Sam, assuming that only Dylan, Sam, Ellie and Patricia are the only one that have the chance, since they are the only ones that have routes.
 

Ruby Tuesday

Member
Jun 29, 2020
312
1,110
I don't think it's a coincidence at all, but I also think it was part of a larger trend. It's something that I've been thinking about a lot lately, and it's probably worth its own thread, but I think there are a few related issues:

1. The maturation of the Patreon economy- Patreon was a game changer for the AVG industry and allows for more adult games to be developed than ever before. Patreon opened the industry to a vast number of new developers with new ideas. Some of the earlier adopters have now been on the platform for 4+ years, and we've seen how their support has grown and matured. Most of the devs that have survived this long are no long concerned with the monthly fluctuations in their support, and many can rely on steady growth.

2. COVID Pressure Chamber- The AVG industry saw an explosion in growth with the onset of the pandemic and world-wide shutdowns. F95 itself saw membership balloon immediately following the start of the pandemic in March 2020. That brought a lot of new consumers into the market at the same time that devs were also locked in their homes with nothing else to do but work on their games. But that growth can be a double edge sword, and I think it brought a lot of new people into the market with different/higher expectations than those that had been in the market before.

3. Burnout- Even without COVID, I think there is evidence that after four years many creators on Patreon begin to suffer from burnout. I haven't done a scientific study on this, but anecdotally it seems to me that we can expect a major slow down of new content from games beginning in the third or fourth year. Many/most of the devs are amateurs with little to no experience producing games, and I think they struggle with planning. After initial success and momentum wears off, these devs are left with increasingly complex games that they have difficulty managing. This was made many times worse with the COVID Pressure Chamber effect. Devs who probably would have experienced some level of burnout anyways have spent the last two years getting the crapped kicked out of them. An onslaught of new consumers to the market (some pirates and some patrons) has raised the stress level higher and faster than many devs were prepared for.

4. Amateur Hour- As I said, many devs are new to creating adult games, and I don't think many of them did a good job of planning for the future. They had good concepts and worked hard, and that carried them for a long time, but they got into the market a year or two before COVID when Patreon was just beginning to take off. Because of their inexperience and lack of planning, they were probably always doomed to run into trouble by 2021. But because of COVID, with more eyes than ever on their games, the attention they get far exceeds what they could have expected in January of 2020. Back then if a game's development stalled and eventually died, there were relatively few people who would notice. Now some of these games have huge audiences, but they're still developed by a regular guy who is in way over their head.

When L&P set out to make AWAM, I think he correctly identified a gap in the market. High quality games with good stories are still hard to find, and in 2018 they were probably extremely rare. This whole time I suspect that he's been working off a set of expectations he formed back then, but I don't think he EVER accounted for his game being this popular and for consumers with these expectations. I can't prove this, but since the market has grown so much over the last couple of years, I wonder if the average player expects a higher level of professionalism from devs than the average player did in 2019. From what I've seen from other long running games, it seems like everything started off really small and with an engaged community that was more laid. But growth has brought less patience and more critical analysis. Some of that is bad (UPDATE WHEN? HAS SON FUCKED MOM YET?!), but some criticism is good because it reflects a maturing market and high levels of engagement.


ooookkkkk, this post went off the rails. I'm going to stop myself there, but yes, I do think there is a relationship between COVID and devs struggling to produce new content. I think the whole AVG industry is at a crossroads and L&P is just one of many devs that will need to adapt.
You make a good set of well thought out and a readable points. Here's a few of mine, to summarise and add.

1. Lack of planning and burnout. Anyone with a simple business head knows that expansion in most enterprises requires delegation. In disregarding his supporters, L&P has been very lethargic in this area, almost as if he were afraid to take on help. There's a difference in being cautious and downright stubborn.

2. Customer Inertia. AWAM has accumulated and maintained Patreon support because once customers have set up an account, those with available capitol are reluctant to pause, or even edit subscriptions for fear of rocking the boat, damaging, or disengaging in a product they admire. The dev has therefor become complacent in seeing steady growth in a niche market without any noticeable downturn fluctuation.

3. Spreading the Word. Many devs, including L&P have failed to understand that forums like these, and to an extent (partial) piracy of their product produces balance sheet rewards by way of publicity and reaching out. In effect, they have tried to shut down other platforms or been highly critical while not recognising the benefits of good solid advertising without capitol outlay.

4. Adapting. You are correct in saying devs need to adapt. The trend is for games like AWAM to ride on success then suddenly implode. He's onto a good thing, let's be optimistic in hoping L&P continues to adapt, stays within ToS, most importantly embraces and responds to the positive criticism pouring in.
 

Lio.k01

Member
Sep 26, 2021
186
87
I believe one theory is simply that Dylan fucking Sophia is seen as the climax of the story, so will be last. And of the male LIs, that only leaves Sam, assuming that only Dylan, Sam, Ellie and Patricia are the only one that have the chance, since they are the only ones that have routes.
Damn, Dylan is trying so hard for Sophia... but that bitch is going to let him in with the last of the guys... she's a dumb ungrateful bitch... huh bro?
 
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Lio.k01

Member
Sep 26, 2021
186
87
it is either a random guy like the museum bros or SAM. Dylan is a way to high taboo
Damn, Dylan is trying so hard for Sophia... but that bitch is going to let him in with the last of the guys... she's a dumb ungrateful bitch... huh bro?
 

lupogba6

Member
Sep 6, 2021
448
879
l&p is doing a great gob by creating one of the best adult games ever
if it was not the case we would not be here waiting for the updates or even predicting a scene just by looking at the teaser
we love this game we love the characters
so have some patience
appreciate the work he is doing
or u can just look for other games to play if you are not satisfied by it
by talking bad or criticizing his work wont make any difference
we are all playing it for free getting all the teasers for free here
so stop spreading the bs that he is only in for money
 
Jan 5, 2022
78
702
l&p is doing a great gob by creating one of the best adult games ever
if it was not the case we would not be here waiting for the updates or even predicting a scene just by looking at the teaser
we love this game we love the characters
so have some patience
appreciate the work he is doing
or u can just look for other games to play if you are not satisfied by it
by talking bad or criticizing his work wont make any difference
we are all playing it for free getting all the teasers for free here
so stop spreading the bs that he is only in for money
images (1).jpeg
 

ancienregimele

Well-Known Member
Sep 27, 2017
1,925
6,323
l&p is doing a great gob by creating one of the best adult games ever
if it was not the case we would not be here waiting for the updates or even predicting a scene just by looking at the teaser
we love this game we love the characters
so have some patience
appreciate the work he is doing
or u can just look for other games to play if you are not satisfied by it
by talking bad or criticizing his work wont make any difference
we are all playing it for free getting all the teasers for free here
so stop spreading the bs that he is only in for money
He's created a game we love with quality renders. Many of us are getting it for free. Personally I have never AT ANY TIME said that he was only in it for the money. Talking & speculating, constructively criticising, or making suggestions have absolutely no effect. Whether this is down to a loathing of pirates, plain stubbornness, or a mixture of both, I neither know nor care.

This is a Dev with a real talent & through our enlightened self-interest we want this game to not only survive but flourish & yes, that also means the money flowing in. At present the signs are not good but who knows if things will improve or degenerate? We do, because after years of playing AWAM, many of us have heard the broken promises & experienced the exponentially increasing slowdowns to the point where cynicism sets in.

There are many admirable qualities displayed via this VN but if you think the Dev is "doing a great job," I can only assume that your experience of the RL world of work is limited. We don't need lectures, or to be told off for criticising where this is due. AWAM is in the public domain. It is a work of fiction in the form of a Visual Novel & like all games/VNs/films/books/plays/musicals etc., which gain fame or achieve a cult following, it will be criticised & praised. I am always amongst the bunch who are quick to praise the aspects of the story I like & I equally reserve the right to comment negatively where I don't like something. You know...freedom of speech.
 
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