- Sep 23, 2020
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John renders seem to be more like ones where the render is made more with an objective of being eye pleasing. Certain things just stand out too much in his renders. Unlike in L&P's where everything blends together. Frankly the only scene that actually stood out to me for sheer art quality was this part of the scene, in the pool with her bf and the secretary.
Though again it is a matter of preference. And both are great with their work.
I have preferred L&P's renders. Stopers are also great but they are too vibrant. The whole scene kinda feels cartoony. Not use it in a bad way. But feels less realistic to me. The depth of the 3d models feels a little excessive. At the colour scheme is just too bright. Her scooter, the entire environments. In reality everything is not so vibrant.To be fair, the only game here that I play which is clearly better in terms of renders than AWAM is JOHN,
Look at these renders in the water at night:
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If you are an observer and you have a big screen, you can clearly see some big differences in terms of quality between these renders.
1. The hair.
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2. Three-dimensionality
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I tried to use two similar shots to select the renders, but to not be accused of using an old AWAM render, I will post a render from the last update:
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John renders seem to be more like ones where the render is made more with an objective of being eye pleasing. Certain things just stand out too much in his renders. Unlike in L&P's where everything blends together. Frankly the only scene that actually stood out to me for sheer art quality was this part of the scene, in the pool with her bf and the secretary.
Though again it is a matter of preference. And both are great with their work.