The development speed of this game is very slow now, but there is a lot of game content
At present, I think it is difficult for him alone to complete the development of the game, and even at a certain stage, he will get bored and give up the game
Can you provide some helpful suggestions that can promote development progress.
Firstly, what we need to determine is his core interests. As far as I know, he is unwilling to find a partner because his income will decrease, and
He is concerned about the issue of leaks. I think income is his core goal, and we should suggest how to maintain his income without declining
Improved his development speed.
My suggestion is to rent a cloud computer, which is only responsible for creating scenes and handing over the rendering work to the cloud computer. This, I believe, will double the development speed and keep the game confidential.
The cost of renting cloud computers is actually not expensive.
Secondly, it is crucial to establish a team, as AWAM will eventually come to an end. Creating another high-quality game to generate new revenue and fans is crucial, and the game can be launched on STEAM to increase revenue.
I think there are two key factors to a good narrative game, one is the plot, and the other is the visuals. However, AWAM can also give people a sense of realism, which comes from gradually adapting to reality and making Sophia change,
Instead of certain games that suddenly lose humanity, morality, and brains.
At present, I think it is difficult for him alone to complete the development of the game, and even at a certain stage, he will get bored and give up the game
Can you provide some helpful suggestions that can promote development progress.
Firstly, what we need to determine is his core interests. As far as I know, he is unwilling to find a partner because his income will decrease, and
He is concerned about the issue of leaks. I think income is his core goal, and we should suggest how to maintain his income without declining
Improved his development speed.
My suggestion is to rent a cloud computer, which is only responsible for creating scenes and handing over the rendering work to the cloud computer. This, I believe, will double the development speed and keep the game confidential.
The cost of renting cloud computers is actually not expensive.
Secondly, it is crucial to establish a team, as AWAM will eventually come to an end. Creating another high-quality game to generate new revenue and fans is crucial, and the game can be launched on STEAM to increase revenue.
I think there are two key factors to a good narrative game, one is the plot, and the other is the visuals. However, AWAM can also give people a sense of realism, which comes from gradually adapting to reality and making Sophia change,
Instead of certain games that suddenly lose humanity, morality, and brains.