- Oct 9, 2017
- 517
- 590
Here's a save.
I loaded your provided save (the first one this time, Save after Crew Quarter Section story 0.61), talked to AEMI about the command section, then proceeded to the elevator. No command section button appears.
Is it normal for 0.75 to say
Generating list of events
reading the mod file
Injecting mod into story: 1 (number climbs by 1000 until about 20001)
?
ahhh now i know where the error is. It is not normal that the mod framework is active. You can deactivate the mod-injection by doing : esc -> gameplay settings -> story mod -> disable -> restart
After the restart this screen should not appear anymore.
BUT ! it is a bug nevertheless and i need to investigate into it because the story mod injected should not get modified by new events.
EDIT : yes as i though. This is a ohhm.. not really a bug but more a -shit happens if you try to use the mod framework before the whole story is done- thing xD
I added one decision in one frame BUT if you use a mod then the frame gets overriden by the frame found in the mod file and of course this mod is from a former version of the game where the decision does not exist.
(I guess i need to make slight changes to the mod framework again)