Unity Completed Abandoned: A Tale Of Forgotten Lives [v1.0] [Kerni]

4.40 star(s) 55 Votes

Kerni

Member
Game Developer
Oct 9, 2017
488
568
Here's a save.
I loaded your provided save (the first one this time, Save after Crew Quarter Section story 0.61), talked to AEMI about the command section, then proceeded to the elevator. No command section button appears.

Is it normal for 0.75 to say
Generating list of events
reading the mod file
Injecting mod into story: 1 (number climbs by 1000 until about 20001)
?

ahhh now i know where the error is. It is not normal that the mod framework is active. You can deactivate the mod-injection by doing : esc -> gameplay settings -> story mod -> disable -> restart
After the restart this screen should not appear anymore.
BUT ! it is a bug nevertheless and i need to investigate into it because the story mod injected should not get modified by new events.

EDIT : yes as i though. This is a ohhm.. not really a bug but more a -shit happens if you try to use the mod framework before the whole story is done- thing xD

I added one decision in one frame BUT if you use a mod then the frame gets overriden by the frame found in the mod file and of course this mod is from a former version of the game where the decision does not exist.
(I guess i need to make slight changes to the mod framework again)
 

Billy54321

Member
Feb 24, 2018
293
101
I like to try to get somewhere in the game but I got out of my ship and could not get into the base so i tried a few times then deleted the game as to me UNPLAYABLE
 

bosp

Active Member
Jan 3, 2018
647
1,313
Sorry dude your game is really unplayable. The worst user interface and user experience I have seen in any game so far.
Back to the drawing board.
 
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Kerni

Member
Game Developer
Oct 9, 2017
488
568
I like to try to get somewhere in the game but I got out of my ship and could not get into the base so i tried a few times then deleted the game as to me UNPLAYABLE
Sorry dude your game is really unplayable. The worst user interface and user experience I have seen in any game so far.
Back to the drawing board.
if you think so :)
And since you did not specific the error and just plain say the game is bad i can not help you either (i guess the grahpic settings are just set to the lowest tier , needs to be fantastic and not just -fastest-)

Linux build pls?
I will create one later but as always , no official support.
 

nemojmeje111

Member
Nov 14, 2017
126
67
...And since you did not specific the error...
Here's a specific error for ya. I play on the 2nd setting. Fastest or fast or whatever. My GPU is only used about 25% and I get 15 FPS on average. If I turn on AA I get 100% usage and 30 FPS. I have tried every other setting in settings -> graphics and nothing does this except for AA. Basically the game isn't using my GPU correctly until I turn on AA.

If you need any more info I'd be happy to provide.
My specs:
Intel i5-3210M
8GB DDR3
AMD HD7670M

I like to try to get somewhere in the game but I got out of my ship and could not get into the base so i tried a few times then deleted the game as to me UNPLAYABLE
Sorry dude your game is really unplayable. The worst user interface and user experience I have seen in any game so far.
Back to the drawing board.
Judging a game by its UI and main menu screen really is a mature thing to do. Way to go and there's no need to come back. We'll just enjoy the game for you.
 

Lolastoned

Newbie
Jul 1, 2017
15
21
Madness that anyone considers this unplayable. Sure the translation isn't perfect but it's understandable enough to make sense. Whilst it's a bit of a walking simulator - it's easily a functioning game even if you remove the porn. Only critique I have is the use of a rope texture to mimic pipes/tubes in some of the devices but I'll put it down to DAZ3D being what it is.
 

gl00wa

Newbie
Oct 18, 2017
43
25
Madness that anyone considers this unplayable.
Agreed. I actually blame this on the unending flood of shitty renpy/rpgm/etc "games" that consist of 3 static pictures and 5 lines of text. People get so tired of that crap that they just give up instantly, at first sight of imperfection.


As far as performance goes... it's Unity. If you are on AMD like me, performance is going to be shit, because we cant have any Unity dev's working on that while they can rake money from Intel and nGreedia for optimizing for their hardware.

Kerni, i dunno much about Unity, but wouldn't splitting station levels into separate scenes improve performance? Right now entire game is one big scene, which is great because no loadings, but pc as too keep entire thing in memory. Another thing - back when there were "holes" in the levels, you could see different station levels through holes in geometry (like, seeing hangar from a hole in crew quarters floor, etc). Wouldn't placing each station level in a vison-blocking box improve performance by making it occlude other levels geometry and make it not processed for rendering?
 
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nemojmeje111

Member
Nov 14, 2017
126
67
You don't have permission to view the spoiler content. Log in or register now.

I do agree on the part about shitty games, but downloading the game and then not even playing it is idiotic...
Anyway, about performance. It's not about AMD, it's just that for some reason the game doesn't use all the available resources until you turn on AA. It might be a silly bug like an FPS limiter that goes inactive when you turn on AA.
Making every part a new level would introduce loading screens, which isn't an issue but it's much better without them. Also the game couldn't track the girls wherever they are which would make the delivery bots weird because they would just go to the elevator and instantly come back with the girls. As it is now they actually have to go and find her.
And for the rendering there are 3 different modes in the options right now, but I am not much of a rendering guy so I can't tell how do they work, hopefully Kerni can provide more info on that.

And @Kerni. Holy fuck man, what you did with this update is absolutely amazing. The story, the dialog... And infinite kudos for what you did with Aemi.
 

dorknut

Newbie
Jun 6, 2017
28
16
Hey, thanks for the update, I was really looking forward to playing a new version of this game.

Are there interactable items in the command centre, or are they not implemented just yet? Because I have been unable to find any. Also after clearing the command centre Aemi still has the launch text for the command centre section ( in my own game as well as in your pre-suplied save).

Cheers
 

gl00wa

Newbie
Oct 18, 2017
43
25
It's not about AMD, it's just that for some reason the game doesn't use all the available resources until you turn on AA. It might be a silly bug like an FPS limiter that goes inactive when you turn on AA.
Nah, the reason is probably much more complex. I dabbled in Unity a bit and as much it's awesome that such free to use engine exists, i'm not impressed with it's performance. Take Pillars of Eternity (first one in the series) as an example - the load times were and still are atrocious. And that's literally six low poly 3d characters running around on a flat raster bitmap. I will never understand why it takes like 2 or 3 minutes to load a level in that game. And it's same with almost all Unity games - the load times are weirdly long, compared to amount of "stuff" present after loading. The fps performance to graphical fidelity is also less than stellar, but on the plus side, the range of graphics settings is quite wide, so lowering the graphics helps a lot, most of the time.

But enough about the Engine :p


@Kerni I was thinkng - can you bump up the ambient lighting throughout the game, just a bit? Or maybe make it a setting in options or something? I'm not talking about making it as bright as in sunlight, but (at least for me) there seems to be not enough diffused/abient light throughout the game. A 10 to 30 percent bump up might do good, but keep the "run down and moody" theme going.
 

nemojmeje111

Member
Nov 14, 2017
126
67
Nah, the reason is probably much more complex. I dabbled in Unity a bit and as much it's awesome that such free to use engine exists, i'm not impressed with it's performance. Take Pillars of Eternity (first one in the series) as an example - the load times were and still are atrocious. And that's literally six low poly 3d characters running around on a flat raster bitmap. I will never understand why it takes like 2 or 3 minutes to load a level in that game. And it's same with almost all Unity games - the load times are weirdly long, compared to amount of "stuff" present after loading. The fps performance to graphical fidelity is also less than stellar, but on the plus side, the range of graphics settings is quite wide, so lowering the graphics helps a lot, most of the time.

But enough about the Engine :p


@Kerni I was thinkng - can you bump up the ambient lighting throughout the game, just a bit? Or maybe make it a setting in options or something? I'm not talking about making it as bright as in sunlight, but (at least for me) there seems to be not enough diffused/abient light throughout the game. A 10 to 30 percent bump up might do good, but keep the "run down and moody" theme going.
The loading times are so long because people allow it to load shitloads of prefabs and assets it's never going to use. And unity actually doesn't have bad performance, it is the developers who make unity games perform bad :D
And did you try using the color filters in settings? You might just get what you want.
 

EPGerhart

Active Member
Dec 24, 2017
614
199
Success ! "deactivate the mod-injection by doing : esc -> gameplay settings -> story mod -> disable -> restart"
Now the elevator allows me to go to the command section.
 

bosp

Active Member
Jan 3, 2018
647
1,313
Judging a game by its UI and main menu screen really is a mature thing to do. Way to go and there's no need to come back. We'll just enjoy the game for you.
Of course it is "mature". After decades of playing various AAA games you can clearly make a distinction: games with good UI & UX are still alive, kicking and going on and games with idiotic UI & UX went down the drain and into oblivion.
This game falls to the latter category.
Oh, and yes, I am not judging a game by the main menu screen (that would be really stupid) - to get the hold on UI you actually have to try playing the game - if the UI frustrates you while playing - the game sucks, simple as that.

Somehow I think you have no real understanding what UI & UX terms really mean so I will just add your condescending post attitude to your ignorance and forget about it after this.
 

gl00wa

Newbie
Oct 18, 2017
43
25
Of course it is "mature". After decades of playing various AAA games you can clearly make a distinction: games with good UI & UX are still alive, kicking and going on and games with idiotic UI & UX went down the drain and into oblivion.
This game falls to the latter category.
Oh, and yes, I am not judging a game by the main menu screen (that would be really stupid) - to get the hold on UI you actually have to try playing the game - if the UI frustrates you while playing - the game sucks, simple as that.

Somehow I think you have no real understanding what UI & UX terms really mean so I will just add your condescending post attitude to your ignorance and forget about it after this.
Good one mate. That "fading into oblivion" sure explains the ever rising number of patrons for a game about a very niche kink that wouldnt gather that much attention anyway. Get a grip.

And if you want AAA UI, why don't you drop, say, 20 mil dollars on Kerni? (not to mention that AAA games in the last ~8 years are just absolute unplayable shit, peddled by shitty corporations that don't make games anymore, just sell products or worse: license services (looking at you EA, Ubi, Activision, Valve))
 

baneini

Well-Known Member
Jun 28, 2017
1,954
3,017
If you have a budget mobile gpu from half a decade ago you're probably not meant to enjoy this particular game.
 
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Deleted member 136881

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Guest
Agreed. I actually blame this on the unending flood of shitty renpy/rpgm/etc "games" that consist of 3 static pictures and 5 lines of text. People get so tired of that crap that they just give up instantly, at first sight of imperfection.

Doesn't AMD hardware get boost "for free" simply by upgrading Unity backend to version that supports Vulkan?

Edit: Nope, Vulkan was added back in 5.6, this seems to be still using 5.4
Code:
$ AATOFL_Data % strings level0 | head -1
5.4.0p4
 

nemojmeje111

Member
Nov 14, 2017
126
67
bla bla bla
I could give a shit about your post, but I'll just laugh.
Good one mate. That "fading into oblivion" sure explains the ever rising number of patrons for a game about a very niche kink that wouldnt gather that much attention anyway. Get a grip.

And if you want AAA UI, why don't you drop, say, 20 mil dollars on Kerni? (not to mention that AAA games in the last ~8 years are just absolute unplayable shit, peddled by shitty corporations that don't make games anymore, just sell products or worse: license services (looking at you EA, Ubi, Activision, Valve))
Are you reading my mind mate?
If you have a budget mobile gpu from half a decade ago you're probably not meant to enjoy this particular game.
I actually can and am enjoying this game. I didn't merely adopt playing at 30 FPS, I was molded by it. What I wrote was a serious bug report because something is wrong with the way the game uses GPU and instead of telling me how shit my laptop is (which I already know myself) you could fire up GPU-Z and check if that happens to you too. Oh, and I'm not mad, it's just that I can't stand the "your laptop is shit" anymore because I know it and if I had money for a 1080ti I wouldn't play on the bloody thing.
Doesn't AMD hardware get boost "for free" simply by upgrading Unity backend to version that supports Vulkan?
Even if it was running on Vulkan I couldn't get it to work since I have a legacy GPU which officially supports Vulkan, but I can't get games to run using Vulkan.
EDIT: That also might be due to the fact that those games had rather high minimum sys req, but I am fairly optimistic when it comes to playing games my laptop can't run. :D If you know of a Vulkan game that would be able to run on my laptop, I'd be glad to give Vulkan a go.
 

baneini

Well-Known Member
Jun 28, 2017
1,954
3,017
check if that happens to you too..
Sometimes people critique games when the only real issue is their pc, better pc and people magically complain less.
I don't experience any bugs on nvidia card. With vsync on 60fps, AA at 4 gpu gets 70% usage and when its set to 0 its 55%.
 
4.40 star(s) 55 Votes