This does feel like a 0.01 version, just a prologue and nothing more. I understand people are eager to show their game around and possibly make some money off it, but a first build should be a bit more impressive to do that.
That said, it does have potential. A lot of people complain about the setup but honestly it is the setup that attracts me the most, so I don't mind it. I like it simple like that: you found a way to enslave women, start experimenting with it. It's how things develop that makes the difference to me and it's too early to tell how that will go.
If the game will have lots and lots of women, then getting the girl naked and posing as a first demonstration isn't going too fast, it's just that the game will have a lot of conquests (think games like Harem or A Spell for All) and the protagonist is intented to be powerful. If it's going to be a cast of 5 or 6 women, then that is really bad pacing.
I agree that it is a problem people keep reusing the same basic assets. I don't know if it is a problem of one dev being unaware of some other games (as, contrary to what many here seem to think, people can think of a simple setup like this independently), or if they just think no one cares. As long as they aren't completely identical I don't mind too much (I come from playing a lot of Japanese games, so strong resemblances between characters from a same artist, even under completely different companies and writers, is commonplace. It's not too different from different people using the same basic models with some tweaks and differences), but I still acknowledge it is a problem with the current game dev scene, especially in the mind control and corruption niches.