Ok a few things i noticed.
The game really needs a skip scene button other than holding W. I cant even count how often i just closed the game and opened it back up while fighting some enemies.
The trap thing in the goblin burrow while an interesting concept when put together with not being able to skip the scene makes it just feel really bad.
The game has a really bad implementation of punishment for failure. Being captured is OK, but being captured and having to slowly waddle your way out of that damn goblin or orc nest upon every defeat is just too much if you can be defeated by just stepping on a trap. And not being able to reload just makes it worse. Decided to just close and reopen the game every time it happened after i checked out the scenes once.
Would feel a lot better if the equipment was somewhere near you and you had to fight your way out instead of waddling out.
The fighting is kinda OK when you can time your attacks but enemies like zombies and the face huggers are such a massive pain in the ass i just teleported though their areas as fast as i could getting all the scenes and secrets and never returned, dont think i defeated more than 2 or 3 from each cause it was just not worth it.
Oh, and i loved that village fixing quest, just wish there was more, like being able to meet the main goblin again and doing something else or replaying the event.
EDIT:
One last thing i wanted to mention, as someone with some game dev experience, not in the creative but technical branch. I personally think that the systems that are already in the game and those that are probably being planned to be added are not a good fit for RPG Maker. I know the game already had one rewrite but for the game to survive it needs an engine that can support it better and the sooner it happens the easier its gonna be down the line.