Greetings,
This is the writer of the sfw parts of the Accidental Assignment, here to share some essential information about the game and our future plans for it, while being as transparent as we can.
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1. What's the planned release schedule for AA?
Since we're currently limited with the number of renders we can make each month, we can:
a) either release shorter updates at a faster rate, 1-1.5 months
b) or take the additional time and release regular sized updates, 2.5-3 months.
(Since we're a small, unknown team of developers) We've decided to go for the shorter updates for now.
That way, it'll be easier for us to prove that we're capable of delivering updates on a consistent basis.
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2. How long will the series run?
A majority of AA's main story outline was written way before we even started working on the demo and - while we WERE ambitious with the scope of the project, we were not reckless.
Taking into consideration the possible success/failure of the game - we have planned three completely different endings (at different points of the series.)
(Please don't worry, all three endings are carefully thought out and will make 100% sense within the game. It won't feel like the game just suddenly jumped a few updates and went straight to the ending.)
So, depending on its reception, the game will be in development for around 1 to 2 years, but definitely not more than that.
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3. What does this mean for the love interests?
Just like the main story outline, I have different plans for the love interests based on the success of the game.
(Again, all the planned routes will make perfect sense within the game.)
As a writer, I've personally taken a lot of time & effort to make sure the players can get the most out of this game, without making the scenes come off as cheap/easy.
So, if you're worried whether your favorite love route might not be fully explored (in case of the game ending early), we assure you that every love interest will get their fair share of time.
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Thank you for reading through all of that.
I understand this was not exactly the most "positive" promotional content a dev could give to their audience. But JPace and I truly believe that 'being as transparent as we can' is the right way to go.
Lastly, to everyone who's been leaving your feedback and comments, thank you for taking the time to do it - it really means a lot to us