Myscra I found a list of typos and bugs I had lost track of from about the first half of my playthrough of 2.3. It looks like most of them were fixed in 2.35, but there are a few that are still around.
Thanks, I'll add them to the grand typo list we are keeping on discord.
Is there a way to track my progress with Blaire's friends?
There should be honestly so I'm adding something for that in the next update.
Talking with Kiara about Liane makes me want to make Liane happy.
Liane is coming up soon.
Overall this is pretty well written... except for when it suddenly isn't.
It really draws you in during the good parts.
But I have come across several issues, primarily with the handling of the childhood friend.
1. The way I looked at it was meeting her in a professional capacity vs. in a relaxed setting. Also, Kiara was more focused on her friend in the hospital to really register it.
2. In my head, the trust/affection bar is measuring deviation instead of absolute value. So, Kiara starts at 80 realistically but has 0 change at the beginning the game. Also, I reused code and its all based on a 0-60 system.
3. MC and Kiara were never in a relationship so he can't be cucked by definition. Also, they just never really saw each other as potential partners until after the game starts (I should make this a bit more explicit to be honest). The MC is well aware about what happened and her many partners but she kept the no orgasming thing because of embarrassment and not everyone likes to share their issues, even to those close to them.
4. That's just a narrative decision on my part to drive the story. Only so many hours in the day to write variations. If I make his changing feelings more explicit I think It will smooth out why he tries it instead of just telling her.
5. The way I was thinking of it. The MC simply isn't skilled enough to do anything while working on her mental shield. Also, they are both treating it as a serious matter. Plenty of time for sexy times later.
Myscra Hey, really enjoyed what I have played so far. I have some feedback and suggestions for qol improvements:
- Show last names on the index. (I had no idea where Blaire lives cause since the houses are named based on the family name)
- Display what a mental construct does in the vault. Maybe similar to how we can get some info about character by clicking on their name (I have no clue what the Carnal Reinforcer does. And I am certain that sooner or later I will forget about some constructs as the game progresses)
- Having a map on the left sidebar (with an indicator where you currently are) would be nice for new players.
- In the morning the left sidebar is too bright to read the text. Maybe change the text color?
1 and 2 - Done, Ill add in last names for the index and hover tool tips for the constructs.
3 - I'll think about that one.
4 - I'll try and make it more readable.
Also, I have a bug fixed version that I've posted to the top page.