So, I should just add an image and name it as "girl25" for example and it should work? Or do I need to add something in the passage for it to appear. I like to mod games too and this game is quite easy to change things and I'm learning as a go, I've just change the position of the buttons and redirect where return in slave interact in houses go since when you click it goes back to the village instead of the house it's quite annoying tbh.
In the .tws file, you need to open up the "Body and Name" passage. There, underneath each home there's this line:
<<set $activeSlave.number to random(1, x)>>
x is the number of the last girl in each image set. If you want to add more you have to change that from the current value. For example. if you want to add a completely new girl to the "Fields" home (Rheia's set), then you have to change the line:
<<if $activeSlave.home is "Fields">>
<<set $activeSlave.number to random(1, 24)>>
to
<<if $activeSlave.home is "Fields">>
<<set $activeSlave.number to random(1, 25)>>
This should allow the new girl to appear alongside all of the other ones. Other than that, it's simply a matter of dropping the image files into their respective folders.
Also, do you mind if I integrate that change to AG: Expanded? That is a great quality of life fix that I overlooked.
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I see I might add some later, which one is better webm or gifs? I've added your replacement for Venus and it sometimes lags on my browser I don't know if its my pc or other things. It's quite easy to implement it just add <<set $location to "Houses">> in Houses passage and that should do it. I have another one too it's for the sending away monster girls you can just add this in releases or replace the current one, this returns you to the home of the monster girl for example if you released a bovine the return button would send you back to the cow home instead of the camp. I'm trying to find more qol changes or things to add.
<<button "Return">>
<<if $activeSlave.race isnot "human">>
<<set $raceHome to $activeSlave.race>>
<<goto "race home">>
<</if>>
<<if $activeSlave.race is "human">>
<<goto "Castle">>
<</if>>
<</button>>