Blup Blup

Well-Known Member
Sep 14, 2017
1,162
643
does anybody know where is the page near the car
Yes :) See the screenshot in my walkthrough so you know exactly were it is located. Very difficult to see, but pint your mouse to the exact position as shown in the screenshot. Link to the latetst download in my signature or go to Willy's bedroom and click on the talking fish to open a Google drive folder were I upload the latest version...
 

Blup Blup

Well-Known Member
Sep 14, 2017
1,162
643
Anywhere else it might be?
On the Mac you can open a terminal and yuse the same Unix command I have in Linux:

Code:
$ find / -iname "messages.log"
./.wine/drive_c/users/blupblup/Local Settings/Application Data/Adventures of Willy D 021/messages.log
./.local/share/Adventures of Willy D 021/messages.log
The first are from my attempt in Wine, the second is from the native Linux version.
 
  • Like
Reactions: mendehlson

Mender2006

Member
Dec 1, 2017
289
58
Yes :) See the screenshot in my walkthrough so you know exactly were it is located. Very difficult to see, but pint your mouse to the exact position as shown in the screenshot. Link to the latetst download in my signature or go to Willy's bedroom and click on the talking fish to open a Google drive folder were I upload the latest version...
thanks man very much i found it
 
  • Like
Reactions: Blup Blup

mendehlson

New Member
Jun 1, 2017
9
1
On the Mac you can open a terminal and yuse the same Unix command I have in Linux:

Code:
$ find / -iname "messages.log"
./.wine/drive_c/users/blupblup/Local Settings/Application Data/Adventures of Willy D 021/messages.log
./.local/share/Adventures of Willy D 021/messages.log
The first are from my attempt in Wine, the second is from the native Linux version.
Thanks! Here's what I'm getting:
Code:
15:31:16.109:error: object is empty
15:31:16.109:stack traceback:
   [C]: in function 'debugerror'
   [string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1>
   [C]: in function '__index'
   [string "(30,0)"]:9: in function 'getPos'
   [string "(8,3427)"]:1: in main chunk
15:31:16.157:Failed to run string in Lua:
15:31:16.157:String content: local delay = math.floor(Values["v_cloud_1_delay"].Int / 100)  * getPos("cloud_1", -2000, 4000)

moveAnim("cloud_1", -2000, ActiveAnimations["cloud_1"].AnimationCurrentPosition.y, delay, easeLinearOut)
15:31:16.157:Unknown data-field "AnimationFirstFrame" for object (-1,-1) .
15:31:16.157:4
15:31:16.157:stack traceback:
   [C]: in function '__newindex'
   [string "(8,3437)"]:3: in main chunk
15:31:16.157:Unknown data-field "AnimationLastFrame" for object (-1,-1) .
15:31:16.157:4
15:31:16.157:stack traceback:
   [C]: in function '__newindex'
   [string "(8,3437)"]:4: in main chunk
15:31:16.157:Unknown data-field "AnimationSize" for object (-1,-1) .
15:31:16.157:57
15:31:16.157:stack traceback:
   [C]: in function '__newindex'
   [string "(8,3437)"]:5: in main chunk
15:31:16.161:error: object is empty
15:31:16.161:stack traceback:
   [C]: in function 'debugerror'
   [string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1>
   [C]: in function '__index'
   [string "(30,0)"]:4: in function 'moveAnim'
   [string "(8,3437)"]:7: in main chunk
15:31:16.161:Failed to run string in Lua:
15:31:16.161:String content: local rand = math.random(1,5)

ActiveAnimations["cloud_3"].AnimationFirstFrame = rand
ActiveAnimations["cloud_3"].AnimationLastFrame = rand
ActiveAnimations["cloud_3"].AnimationSize = math.random(50, 60)

moveAnim("cloud_3", 4000, Objects["anim_cloud_3"].ObjectPosition.y, 0, easeLinearOut)
15:31:16.161:Unknown data-field "AnimationFirstFrame" for object (-1,-1) .
15:31:16.161:3
15:31:16.161:stack traceback:
   [C]: in function '__newindex'
   [string "(8,5358)"]:3: in main chunk
15:31:16.161:Unknown data-field "AnimationLastFrame" for object (-1,-1) .
15:31:16.161:3
15:31:16.161:stack traceback:
   [C]: in function '__newindex'
   [string "(8,5358)"]:4: in main chunk
15:31:16.161:Unknown data-field "AnimationSize" for object (-1,-1) .
15:31:16.162:95
15:31:16.162:stack traceback:
   [C]: in function '__newindex'
   [string "(8,5358)"]:5: in main chunk
15:31:16.162:error: object is empty
15:31:16.162:stack traceback:
   [C]: in function 'debugerror'
   [string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1>
   [C]: in function '__index'
   [string "(30,0)"]:4: in function 'moveAnim'
   [string "(8,5358)"]:7: in main chunk
15:31:16.162:Failed to run string in Lua:
15:31:16.162:String content: local rand = math.random(1,5)

ActiveAnimations["cloud_1"].AnimationFirstFrame = rand
ActiveAnimations["cloud_1"].AnimationLastFrame = rand
ActiveAnimations["cloud_1"].AnimationSize = math.random(80, 100)

moveAnim("cloud_1", 4000, Objects["anim_cloud_1"].ObjectPosition.y, 0, easeLinearOut)
15:31:16.162:error: object is empty
15:31:16.162:stack traceback:
   [C]: in function 'debugerror'
   [string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1>
   [C]: in function '__index'
   [string "(30,0)"]:9: in function 'getPos'
   [string "(8,5376)"]:1: in main chunk
15:31:16.162:Failed to run string in Lua:
15:31:16.162:String content: local delay = math.floor(Values["v_cloud_3_delay"].Int / 100)  * getPos("cloud_3", -2000, 4000)

moveAnim("cloud_3", -1000, ActiveAnimations["cloud_3"].AnimationCurrentPosition.y, delay, easeLinearOut)
15:31:16.536:Unknown data-field "AnimationFirstFrame" for object (-1,-1) .
15:31:16.536:1
15:31:16.536:stack traceback:
   [C]: in function '__newindex'
   [string "(8,3423)"]:3: in main chunk
15:31:16.536:Unknown data-field "AnimationLastFrame" for object (-1,-1) .
15:31:16.536:1
15:31:16.536:stack traceback:
   [C]: in function '__newindex'
   [string "(8,3423)"]:4: in main chunk
15:31:16.536:Unknown data-field "AnimationSize" for object (-1,-1) .
15:31:16.536:93
15:31:16.536:stack traceback:
   [C]: in function '__newindex'
   [string "(8,3423)"]:5: in main chunk
15:31:16.536:error: object is empty
15:31:16.536:stack traceback:
   [C]: in function 'debugerror'
   [string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1>
   [C]: in function '__index'
   [string "(30,0)"]:4: in function 'moveAnim'
   [string "(8,3423)"]:7: in main chunk
15:31:16.536:Failed to run string in Lua:
15:31:16.536:String content: local rand = math.random(1,5)

ActiveAnimations["cloud_1"].AnimationFirstFrame = rand
ActiveAnimations["cloud_1"].AnimationLastFrame = rand
ActiveAnimations["cloud_1"].AnimationSize = math.random(80, 100)

moveAnim("cloud_1", 4000, Objects["anim_cloud_1"].ObjectPosition.y, 0, easeLinearOut)
15:31:17.797:error: object is empty
15:31:17.798:stack traceback:
   [C]: in function 'debugerror'
   [string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1>
   [C]: in function '__index'
   [string "(30,0)"]:9: in function 'getPos'
   [string "(8,5362)"]:1: in main chunk
15:31:17.798:Failed to run string in Lua:
15:31:17.798:String content: local delay = math.floor(Values["v_cloud_1_delay"].Int / 100)  * getPos("cloud_1", -2000, 4000)

moveAnim("cloud_1", -2000, ActiveAnimations["cloud_1"].AnimationCurrentPosition.y, delay, easeLinearOut)
15:31:18.182:table 8 not in sync, recreating index
15:31:18.210:table 8 not in sync, recreating index
15:31:18.219:table 8 not in sync, recreating index
15:31:18.232:table 8 not in sync, recreating index
15:31:18.247:table 8 not in sync, recreating index
15:31:18.257:table 8 not in sync, recreating index
15:31:18.266:table 8 not in sync, recreating index
15:31:18.277:table 8 not in sync, recreating index
15:31:18.288:table 8 not in sync, recreating index
 

gary845

New Member
Feb 16, 2018
13
0
Download the torrent file. Place both downloaded files in a folder with the name "Willy D version 021 PC" -- and put that in the folder were the torrent downloads files. Now open the torrent, but tell it not to start downloading. The do a force check. It will detect the corrupted blocks. Then start the download and those blocks will be downloaded and repaired...

For things bigger then say 2 GiB the best way to download is a torrent. It has all kind of tricks to make downloading big files much easier then a regular download like stop and resume, error checking and redownloading -- in this torrent 8 MiB per corrupted block -- and checks if the whole download is error free.

I did download it using the torrent mate but couldn't get the file to not be corrupt. can you share that file on here to be able to download?
 

Nenad A.

Active Member
Game Developer
Mar 7, 2018
654
1,462
Thanks! Here's what I'm getting:
Code:
15:31:16.109:error: object is empty
15:31:16.109:stack traceback:
   [C]: in function 'debugerror'
   [string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1>
   [C]: in function '__index'
   [string "(30,0)"]:9: in function 'getPos'
   [string "(8,3427)"]:1: in main chunk
15:31:16.157:Failed to run string in Lua:
15:31:16.157:String content: local delay = math.floor(Values["v_cloud_1_delay"].Int / 100)  * getPos("cloud_1", -2000, 4000)

moveAnim("cloud_1", -2000, ActiveAnimations["cloud_1"].AnimationCurrentPosition.y, delay, easeLinearOut)
15:31:16.157:Unknown data-field "AnimationFirstFrame" for object (-1,-1) .
15:31:16.157:4
15:31:16.157:stack traceback:
   [C]: in function '__newindex'
   [string "(8,3437)"]:3: in main chunk
15:31:16.157:Unknown data-field "AnimationLastFrame" for object (-1,-1) .
15:31:16.157:4
15:31:16.157:stack traceback:
   [C]: in function '__newindex'
   [string "(8,3437)"]:4: in main chunk
15:31:16.157:Unknown data-field "AnimationSize" for object (-1,-1) .
15:31:16.157:57
15:31:16.157:stack traceback:
   [C]: in function '__newindex'
   [string "(8,3437)"]:5: in main chunk
15:31:16.161:error: object is empty
15:31:16.161:stack traceback:
   [C]: in function 'debugerror'
   [string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1>
   [C]: in function '__index'
   [string "(30,0)"]:4: in function 'moveAnim'
   [string "(8,3437)"]:7: in main chunk
15:31:16.161:Failed to run string in Lua:
15:31:16.161:String content: local rand = math.random(1,5)

ActiveAnimations["cloud_3"].AnimationFirstFrame = rand
ActiveAnimations["cloud_3"].AnimationLastFrame = rand
ActiveAnimations["cloud_3"].AnimationSize = math.random(50, 60)

moveAnim("cloud_3", 4000, Objects["anim_cloud_3"].ObjectPosition.y, 0, easeLinearOut)
15:31:16.161:Unknown data-field "AnimationFirstFrame" for object (-1,-1) .
15:31:16.161:3
15:31:16.161:stack traceback:
   [C]: in function '__newindex'
   [string "(8,5358)"]:3: in main chunk
15:31:16.161:Unknown data-field "AnimationLastFrame" for object (-1,-1) .
15:31:16.161:3
15:31:16.161:stack traceback:
   [C]: in function '__newindex'
   [string "(8,5358)"]:4: in main chunk
15:31:16.161:Unknown data-field "AnimationSize" for object (-1,-1) .
15:31:16.162:95
15:31:16.162:stack traceback:
   [C]: in function '__newindex'
   [string "(8,5358)"]:5: in main chunk
15:31:16.162:error: object is empty
15:31:16.162:stack traceback:
   [C]: in function 'debugerror'
   [string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1>
   [C]: in function '__index'
   [string "(30,0)"]:4: in function 'moveAnim'
   [string "(8,5358)"]:7: in main chunk
15:31:16.162:Failed to run string in Lua:
15:31:16.162:String content: local rand = math.random(1,5)

ActiveAnimations["cloud_1"].AnimationFirstFrame = rand
ActiveAnimations["cloud_1"].AnimationLastFrame = rand
ActiveAnimations["cloud_1"].AnimationSize = math.random(80, 100)

moveAnim("cloud_1", 4000, Objects["anim_cloud_1"].ObjectPosition.y, 0, easeLinearOut)
15:31:16.162:error: object is empty
15:31:16.162:stack traceback:
   [C]: in function 'debugerror'
   [string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1>
   [C]: in function '__index'
   [string "(30,0)"]:9: in function 'getPos'
   [string "(8,5376)"]:1: in main chunk
15:31:16.162:Failed to run string in Lua:
15:31:16.162:String content: local delay = math.floor(Values["v_cloud_3_delay"].Int / 100)  * getPos("cloud_3", -2000, 4000)

moveAnim("cloud_3", -1000, ActiveAnimations["cloud_3"].AnimationCurrentPosition.y, delay, easeLinearOut)
15:31:16.536:Unknown data-field "AnimationFirstFrame" for object (-1,-1) .
15:31:16.536:1
15:31:16.536:stack traceback:
   [C]: in function '__newindex'
   [string "(8,3423)"]:3: in main chunk
15:31:16.536:Unknown data-field "AnimationLastFrame" for object (-1,-1) .
15:31:16.536:1
15:31:16.536:stack traceback:
   [C]: in function '__newindex'
   [string "(8,3423)"]:4: in main chunk
15:31:16.536:Unknown data-field "AnimationSize" for object (-1,-1) .
15:31:16.536:93
15:31:16.536:stack traceback:
   [C]: in function '__newindex'
   [string "(8,3423)"]:5: in main chunk
15:31:16.536:error: object is empty
15:31:16.536:stack traceback:
   [C]: in function 'debugerror'
   [string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1>
   [C]: in function '__index'
   [string "(30,0)"]:4: in function 'moveAnim'
   [string "(8,3423)"]:7: in main chunk
15:31:16.536:Failed to run string in Lua:
15:31:16.536:String content: local rand = math.random(1,5)

ActiveAnimations["cloud_1"].AnimationFirstFrame = rand
ActiveAnimations["cloud_1"].AnimationLastFrame = rand
ActiveAnimations["cloud_1"].AnimationSize = math.random(80, 100)

moveAnim("cloud_1", 4000, Objects["anim_cloud_1"].ObjectPosition.y, 0, easeLinearOut)
15:31:17.797:error: object is empty
15:31:17.798:stack traceback:
   [C]: in function 'debugerror'
   [string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1>
   [C]: in function '__index'
   [string "(30,0)"]:9: in function 'getPos'
   [string "(8,5362)"]:1: in main chunk
15:31:17.798:Failed to run string in Lua:
15:31:17.798:String content: local delay = math.floor(Values["v_cloud_1_delay"].Int / 100)  * getPos("cloud_1", -2000, 4000)

moveAnim("cloud_1", -2000, ActiveAnimations["cloud_1"].AnimationCurrentPosition.y, delay, easeLinearOut)
15:31:18.182:table 8 not in sync, recreating index
15:31:18.210:table 8 not in sync, recreating index
15:31:18.219:table 8 not in sync, recreating index
15:31:18.232:table 8 not in sync, recreating index
15:31:18.247:table 8 not in sync, recreating index
15:31:18.257:table 8 not in sync, recreating index
15:31:18.266:table 8 not in sync, recreating index
15:31:18.277:table 8 not in sync, recreating index
15:31:18.288:table 8 not in sync, recreating index
From what I see here it is Lua handler refuse to react on very first scene. This works on pc and linux and I see no issue to be working on Mac as well. But maybe update of vis engine screwed some of Mac handlers for lua or some "read" drivers. I checked this scenes and there is nothing game-wise that I can change. It could be visionaire engine bug or some of drivers need update... I will try find out what exactly is happening here, but for now I really can't say much. Also try update drivers maybe it helps.
 

mendehlson

New Member
Jun 1, 2017
9
1
From what I see here it is Lua handler refuse to react on very first scene. This works on pc and linux and I see no issue to be working on Mac as well. But maybe update of vis engine screwed some of Mac handlers for lua or some "read" drivers. I checked this scenes and there is nothing game-wise that I can change. It could be visionaire engine bug or some of drivers need update... I will try find out what exactly is happening here, but for now I really can't say much. Also try update drivers maybe it helps.
Thanks for looking into this! I'll look into updating the drivers. Hopefully I'll get it working again, since I'm really enjoying your game.
 

madek12

Newbie
Aug 13, 2016
57
71
Holy crap. I just found out about this game today and it's freaking awesome. I think it's in my top 3 games on this site in no particular order.
 
  • Like
Reactions: Blup Blup

kensvs

Newbie
Nov 19, 2017
45
20
can anyone tell me where the "Secret Garden Of Desire" in the "Doll House" is..? i cant find the location
 

UYScutti23

Patreon Rebel
Donor
Feb 26, 2018
391
3,216
can anyone tell me where the "Secret Garden Of Desire" in the "Doll House" is..? i cant find the location
It's on the bronze level of doll house, once you've unlocked the entrance (the big door with a sign on it)
 

BobbyB

New Member
Nov 13, 2016
8
6
Really great game! Very different from the rest of the games on here and I love it for that fact.

Just got to the end of 0.2. Is it worth playing the second path? I assume everytime something was done with mom/sisters its replaced by something else? So like 50% different in content?

One criticism - the sound Willy makes when he cums is a little much. Can it to toned down or something? It goes on for a while too.
 

Ozygator

Engaged Member
Donor
Oct 15, 2016
2,038
3,313
Anyone have the saves for v20 and v21? I have both game copies but there were no saves included with the zips.

Also, is there a way to have the "load previous version" actually work in the options page? It's all white text and never activates.
 

Deleted member 62788

Well-Known Member
Jun 10, 2017
1,412
730
can anyone recommend another game like this here?
There isn't much really to be honest. Most use the sex game scene as a scam tactic from paying customers. There's literally a handful of devs out of thousands who genuinely make great games with amazing content for adult gaming.

A few I could recommend are....

My New Life (Dozens of hours of play with f**k loads of content, let down only by it being made as an RPG maker game meaning you have to go here, there and back in order to do something. Very good models and sex scenes, especially if you like big butts).

Summertime Sage (Hand crafted artwork with good writing and humour let down by shit animation and always having to start from scratch with each update).

Sol Valley School (Shit load of content but focuses on mostly Oriental looking chicks, dev always does a good job though even though he makes fuck all money from it).

Lily of the Valley (Great content but these are the kind of piece of shit devs who take the piss with paying customers. Its at V8 now and has been going almost 3 years, updates can be anything from 6-9 months. Such a shame they behave like this with such talent).

Everything else out there is a fucking joke unless of course you like the games which just feature CG images like Glassix and Corruption.

But usually I always recommend Willy D when gamers ask which sex game they should try in other threads.
 
4.40 star(s) 113 Votes