See my signature for a link to the latest enriched walkthrough or use the separate folder in the Google drive or Mega link.anyone have walkthrough v0.21 notepad ??
See my signature for a link to the latest enriched walkthrough or use the separate folder in the Google drive or Mega link.anyone have walkthrough v0.21 notepad ??
Yes See the screenshot in my walkthrough so you know exactly were it is located. Very difficult to see, but pint your mouse to the exact position as shown in the screenshot. Link to the latetst download in my signature or go to Willy's bedroom and click on the talking fish to open a Google drive folder were I upload the latest version...does anybody know where is the page near the car
On the Mac you can open a terminal and yuse the same Unix command I have in Linux:Anywhere else it might be?
$ find / -iname "messages.log"
./.wine/drive_c/users/blupblup/Local Settings/Application Data/Adventures of Willy D 021/messages.log
./.local/share/Adventures of Willy D 021/messages.log
thanks man very much i found itYes See the screenshot in my walkthrough so you know exactly were it is located. Very difficult to see, but pint your mouse to the exact position as shown in the screenshot. Link to the latetst download in my signature or go to Willy's bedroom and click on the talking fish to open a Google drive folder were I upload the latest version...
Thanks! Here's what I'm getting:On the Mac you can open a terminal and yuse the same Unix command I have in Linux:
The first are from my attempt in Wine, the second is from the native Linux version.Code:$ find / -iname "messages.log" ./.wine/drive_c/users/blupblup/Local Settings/Application Data/Adventures of Willy D 021/messages.log ./.local/share/Adventures of Willy D 021/messages.log
15:31:16.109:error: object is empty
15:31:16.109:stack traceback:
[C]: in function 'debugerror'
[string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1>
[C]: in function '__index'
[string "(30,0)"]:9: in function 'getPos'
[string "(8,3427)"]:1: in main chunk
15:31:16.157:Failed to run string in Lua:
15:31:16.157:String content: local delay = math.floor(Values["v_cloud_1_delay"].Int / 100) * getPos("cloud_1", -2000, 4000)
moveAnim("cloud_1", -2000, ActiveAnimations["cloud_1"].AnimationCurrentPosition.y, delay, easeLinearOut)
15:31:16.157:Unknown data-field "AnimationFirstFrame" for object (-1,-1) .
15:31:16.157:4
15:31:16.157:stack traceback:
[C]: in function '__newindex'
[string "(8,3437)"]:3: in main chunk
15:31:16.157:Unknown data-field "AnimationLastFrame" for object (-1,-1) .
15:31:16.157:4
15:31:16.157:stack traceback:
[C]: in function '__newindex'
[string "(8,3437)"]:4: in main chunk
15:31:16.157:Unknown data-field "AnimationSize" for object (-1,-1) .
15:31:16.157:57
15:31:16.157:stack traceback:
[C]: in function '__newindex'
[string "(8,3437)"]:5: in main chunk
15:31:16.161:error: object is empty
15:31:16.161:stack traceback:
[C]: in function 'debugerror'
[string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1>
[C]: in function '__index'
[string "(30,0)"]:4: in function 'moveAnim'
[string "(8,3437)"]:7: in main chunk
15:31:16.161:Failed to run string in Lua:
15:31:16.161:String content: local rand = math.random(1,5)
ActiveAnimations["cloud_3"].AnimationFirstFrame = rand
ActiveAnimations["cloud_3"].AnimationLastFrame = rand
ActiveAnimations["cloud_3"].AnimationSize = math.random(50, 60)
moveAnim("cloud_3", 4000, Objects["anim_cloud_3"].ObjectPosition.y, 0, easeLinearOut)
15:31:16.161:Unknown data-field "AnimationFirstFrame" for object (-1,-1) .
15:31:16.161:3
15:31:16.161:stack traceback:
[C]: in function '__newindex'
[string "(8,5358)"]:3: in main chunk
15:31:16.161:Unknown data-field "AnimationLastFrame" for object (-1,-1) .
15:31:16.161:3
15:31:16.161:stack traceback:
[C]: in function '__newindex'
[string "(8,5358)"]:4: in main chunk
15:31:16.161:Unknown data-field "AnimationSize" for object (-1,-1) .
15:31:16.162:95
15:31:16.162:stack traceback:
[C]: in function '__newindex'
[string "(8,5358)"]:5: in main chunk
15:31:16.162:error: object is empty
15:31:16.162:stack traceback:
[C]: in function 'debugerror'
[string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1>
[C]: in function '__index'
[string "(30,0)"]:4: in function 'moveAnim'
[string "(8,5358)"]:7: in main chunk
15:31:16.162:Failed to run string in Lua:
15:31:16.162:String content: local rand = math.random(1,5)
ActiveAnimations["cloud_1"].AnimationFirstFrame = rand
ActiveAnimations["cloud_1"].AnimationLastFrame = rand
ActiveAnimations["cloud_1"].AnimationSize = math.random(80, 100)
moveAnim("cloud_1", 4000, Objects["anim_cloud_1"].ObjectPosition.y, 0, easeLinearOut)
15:31:16.162:error: object is empty
15:31:16.162:stack traceback:
[C]: in function 'debugerror'
[string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1>
[C]: in function '__index'
[string "(30,0)"]:9: in function 'getPos'
[string "(8,5376)"]:1: in main chunk
15:31:16.162:Failed to run string in Lua:
15:31:16.162:String content: local delay = math.floor(Values["v_cloud_3_delay"].Int / 100) * getPos("cloud_3", -2000, 4000)
moveAnim("cloud_3", -1000, ActiveAnimations["cloud_3"].AnimationCurrentPosition.y, delay, easeLinearOut)
15:31:16.536:Unknown data-field "AnimationFirstFrame" for object (-1,-1) .
15:31:16.536:1
15:31:16.536:stack traceback:
[C]: in function '__newindex'
[string "(8,3423)"]:3: in main chunk
15:31:16.536:Unknown data-field "AnimationLastFrame" for object (-1,-1) .
15:31:16.536:1
15:31:16.536:stack traceback:
[C]: in function '__newindex'
[string "(8,3423)"]:4: in main chunk
15:31:16.536:Unknown data-field "AnimationSize" for object (-1,-1) .
15:31:16.536:93
15:31:16.536:stack traceback:
[C]: in function '__newindex'
[string "(8,3423)"]:5: in main chunk
15:31:16.536:error: object is empty
15:31:16.536:stack traceback:
[C]: in function 'debugerror'
[string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1>
[C]: in function '__index'
[string "(30,0)"]:4: in function 'moveAnim'
[string "(8,3423)"]:7: in main chunk
15:31:16.536:Failed to run string in Lua:
15:31:16.536:String content: local rand = math.random(1,5)
ActiveAnimations["cloud_1"].AnimationFirstFrame = rand
ActiveAnimations["cloud_1"].AnimationLastFrame = rand
ActiveAnimations["cloud_1"].AnimationSize = math.random(80, 100)
moveAnim("cloud_1", 4000, Objects["anim_cloud_1"].ObjectPosition.y, 0, easeLinearOut)
15:31:17.797:error: object is empty
15:31:17.798:stack traceback:
[C]: in function 'debugerror'
[string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1>
[C]: in function '__index'
[string "(30,0)"]:9: in function 'getPos'
[string "(8,5362)"]:1: in main chunk
15:31:17.798:Failed to run string in Lua:
15:31:17.798:String content: local delay = math.floor(Values["v_cloud_1_delay"].Int / 100) * getPos("cloud_1", -2000, 4000)
moveAnim("cloud_1", -2000, ActiveAnimations["cloud_1"].AnimationCurrentPosition.y, delay, easeLinearOut)
15:31:18.182:table 8 not in sync, recreating index
15:31:18.210:table 8 not in sync, recreating index
15:31:18.219:table 8 not in sync, recreating index
15:31:18.232:table 8 not in sync, recreating index
15:31:18.247:table 8 not in sync, recreating index
15:31:18.257:table 8 not in sync, recreating index
15:31:18.266:table 8 not in sync, recreating index
15:31:18.277:table 8 not in sync, recreating index
15:31:18.288:table 8 not in sync, recreating index
Download the torrent file. Place both downloaded files in a folder with the name "Willy D version 021 PC" -- and put that in the folder were the torrent downloads files. Now open the torrent, but tell it not to start downloading. The do a force check. It will detect the corrupted blocks. Then start the download and those blocks will be downloaded and repaired...
For things bigger then say 2 GiB the best way to download is a torrent. It has all kind of tricks to make downloading big files much easier then a regular download like stop and resume, error checking and redownloading -- in this torrent 8 MiB per corrupted block -- and checks if the whole download is error free.
From what I see here it is Lua handler refuse to react on very first scene. This works on pc and linux and I see no issue to be working on Mac as well. But maybe update of vis engine screwed some of Mac handlers for lua or some "read" drivers. I checked this scenes and there is nothing game-wise that I can change. It could be visionaire engine bug or some of drivers need update... I will try find out what exactly is happening here, but for now I really can't say much. Also try update drivers maybe it helps.Thanks! Here's what I'm getting:
Code:15:31:16.109:error: object is empty 15:31:16.109:stack traceback: [C]: in function 'debugerror' [string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1> [C]: in function '__index' [string "(30,0)"]:9: in function 'getPos' [string "(8,3427)"]:1: in main chunk 15:31:16.157:Failed to run string in Lua: 15:31:16.157:String content: local delay = math.floor(Values["v_cloud_1_delay"].Int / 100) * getPos("cloud_1", -2000, 4000) moveAnim("cloud_1", -2000, ActiveAnimations["cloud_1"].AnimationCurrentPosition.y, delay, easeLinearOut) 15:31:16.157:Unknown data-field "AnimationFirstFrame" for object (-1,-1) . 15:31:16.157:4 15:31:16.157:stack traceback: [C]: in function '__newindex' [string "(8,3437)"]:3: in main chunk 15:31:16.157:Unknown data-field "AnimationLastFrame" for object (-1,-1) . 15:31:16.157:4 15:31:16.157:stack traceback: [C]: in function '__newindex' [string "(8,3437)"]:4: in main chunk 15:31:16.157:Unknown data-field "AnimationSize" for object (-1,-1) . 15:31:16.157:57 15:31:16.157:stack traceback: [C]: in function '__newindex' [string "(8,3437)"]:5: in main chunk 15:31:16.161:error: object is empty 15:31:16.161:stack traceback: [C]: in function 'debugerror' [string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1> [C]: in function '__index' [string "(30,0)"]:4: in function 'moveAnim' [string "(8,3437)"]:7: in main chunk 15:31:16.161:Failed to run string in Lua: 15:31:16.161:String content: local rand = math.random(1,5) ActiveAnimations["cloud_3"].AnimationFirstFrame = rand ActiveAnimations["cloud_3"].AnimationLastFrame = rand ActiveAnimations["cloud_3"].AnimationSize = math.random(50, 60) moveAnim("cloud_3", 4000, Objects["anim_cloud_3"].ObjectPosition.y, 0, easeLinearOut) 15:31:16.161:Unknown data-field "AnimationFirstFrame" for object (-1,-1) . 15:31:16.161:3 15:31:16.161:stack traceback: [C]: in function '__newindex' [string "(8,5358)"]:3: in main chunk 15:31:16.161:Unknown data-field "AnimationLastFrame" for object (-1,-1) . 15:31:16.161:3 15:31:16.161:stack traceback: [C]: in function '__newindex' [string "(8,5358)"]:4: in main chunk 15:31:16.161:Unknown data-field "AnimationSize" for object (-1,-1) . 15:31:16.162:95 15:31:16.162:stack traceback: [C]: in function '__newindex' [string "(8,5358)"]:5: in main chunk 15:31:16.162:error: object is empty 15:31:16.162:stack traceback: [C]: in function 'debugerror' [string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1> [C]: in function '__index' [string "(30,0)"]:4: in function 'moveAnim' [string "(8,5358)"]:7: in main chunk 15:31:16.162:Failed to run string in Lua: 15:31:16.162:String content: local rand = math.random(1,5) ActiveAnimations["cloud_1"].AnimationFirstFrame = rand ActiveAnimations["cloud_1"].AnimationLastFrame = rand ActiveAnimations["cloud_1"].AnimationSize = math.random(80, 100) moveAnim("cloud_1", 4000, Objects["anim_cloud_1"].ObjectPosition.y, 0, easeLinearOut) 15:31:16.162:error: object is empty 15:31:16.162:stack traceback: [C]: in function 'debugerror' [string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1> [C]: in function '__index' [string "(30,0)"]:9: in function 'getPos' [string "(8,5376)"]:1: in main chunk 15:31:16.162:Failed to run string in Lua: 15:31:16.162:String content: local delay = math.floor(Values["v_cloud_3_delay"].Int / 100) * getPos("cloud_3", -2000, 4000) moveAnim("cloud_3", -1000, ActiveAnimations["cloud_3"].AnimationCurrentPosition.y, delay, easeLinearOut) 15:31:16.536:Unknown data-field "AnimationFirstFrame" for object (-1,-1) . 15:31:16.536:1 15:31:16.536:stack traceback: [C]: in function '__newindex' [string "(8,3423)"]:3: in main chunk 15:31:16.536:Unknown data-field "AnimationLastFrame" for object (-1,-1) . 15:31:16.536:1 15:31:16.536:stack traceback: [C]: in function '__newindex' [string "(8,3423)"]:4: in main chunk 15:31:16.536:Unknown data-field "AnimationSize" for object (-1,-1) . 15:31:16.536:93 15:31:16.536:stack traceback: [C]: in function '__newindex' [string "(8,3423)"]:5: in main chunk 15:31:16.536:error: object is empty 15:31:16.536:stack traceback: [C]: in function 'debugerror' [string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1> [C]: in function '__index' [string "(30,0)"]:4: in function 'moveAnim' [string "(8,3423)"]:7: in main chunk 15:31:16.536:Failed to run string in Lua: 15:31:16.536:String content: local rand = math.random(1,5) ActiveAnimations["cloud_1"].AnimationFirstFrame = rand ActiveAnimations["cloud_1"].AnimationLastFrame = rand ActiveAnimations["cloud_1"].AnimationSize = math.random(80, 100) moveAnim("cloud_1", 4000, Objects["anim_cloud_1"].ObjectPosition.y, 0, easeLinearOut) 15:31:17.797:error: object is empty 15:31:17.798:stack traceback: [C]: in function 'debugerror' [string "function debugfunc(err) debugerror(err) end"]:1: in function <[string "function debugfunc(err) debugerror(err) end"]:1> [C]: in function '__index' [string "(30,0)"]:9: in function 'getPos' [string "(8,5362)"]:1: in main chunk 15:31:17.798:Failed to run string in Lua: 15:31:17.798:String content: local delay = math.floor(Values["v_cloud_1_delay"].Int / 100) * getPos("cloud_1", -2000, 4000) moveAnim("cloud_1", -2000, ActiveAnimations["cloud_1"].AnimationCurrentPosition.y, delay, easeLinearOut) 15:31:18.182:table 8 not in sync, recreating index 15:31:18.210:table 8 not in sync, recreating index 15:31:18.219:table 8 not in sync, recreating index 15:31:18.232:table 8 not in sync, recreating index 15:31:18.247:table 8 not in sync, recreating index 15:31:18.257:table 8 not in sync, recreating index 15:31:18.266:table 8 not in sync, recreating index 15:31:18.277:table 8 not in sync, recreating index 15:31:18.288:table 8 not in sync, recreating index
Thanks for looking into this! I'll look into updating the drivers. Hopefully I'll get it working again, since I'm really enjoying your game.From what I see here it is Lua handler refuse to react on very first scene. This works on pc and linux and I see no issue to be working on Mac as well. But maybe update of vis engine screwed some of Mac handlers for lua or some "read" drivers. I checked this scenes and there is nothing game-wise that I can change. It could be visionaire engine bug or some of drivers need update... I will try find out what exactly is happening here, but for now I really can't say much. Also try update drivers maybe it helps.
It's on the bronze level of doll house, once you've unlocked the entrance (the big door with a sign on it)can anyone tell me where the "Secret Garden Of Desire" in the "Doll House" is..? i cant find the location
There isn't much really to be honest. Most use the sex game scene as a scam tactic from paying customers. There's literally a handful of devs out of thousands who genuinely make great games with amazing content for adult gaming.can anyone recommend another game like this here?
See my walkthrough, section Hotaboo shopHow do you use the upgrades on the Silicon Dolls??
Download the Savegames folder. It is in the Mega or Google drive download. They also contain the PC and Mac downloads, but if you already download that through the torrent you can forget that. Then read the text files on how to install the savegames. If you do it correctly the Options menu does work! Use it all the time...Also, is there a way to have the "load previous version" actually work in the options page? It's all white text and never activates.