Almost ten months ago I uploaded the first version -- for the v009 of this game -- of my enriched walkthrough. At that point a few games had walkthroughs but most of them were plain text or written by people who don't know how to create styles in a Word processor. Because of that the last ones were even worst then the simple text ones...
Correct usuage of a Word processor adds a lot. You can use color, parts of screens in the game, different sizes, chapters and internal bookmarking and cross references. Nowadays I see a lot of good walkthroughs. There are still worst ones, but they are quickly becoming the dinosaurs of walkthroughs
But now that the games become bigger another problem arises. This game -- and others as well -- have a main adventure and open world part. Personally I want to do things efficiently so when Willy is at the right spot at the right moment include that part of the open world as well. Others don't like this and they asked if I could rewrite the walkthrough for there needs. In the end I did a rewrite, but now I use boxes which you can skip. The boxes point to side quest, interesting things in the game etc. It is all explained in the first three pages...
After almost a week of rewriting and checking as much as possible here is the result: a walkthrough which can be used as I like to do or the other extreme as no distractions from the main adventure. I think it works, but feel free to give ideas how it can be even better. I also hope that other writers will use some of the techniques in there walkthrough.