Did you set FULLSCREEN to no? You must use a 16:9 ratio. In an OS part of the height is not available because of menu or status bars. On my Debian GNU/Linux I loose about 60 pixels of the 1080 height plus another 50 pixels for the bar for the window of the game itself. So I usually use 1600x900. I just tried 1760x990 -- a bit too large -- and that works. However you must place this in the config.ini in settings folder and not in the one with the game. That one is copied the first time. See how it starts:
Code:
10:24:54.069:Loading from /home/blupblup/Downloads/Games/Adventures Of Willy D 026/config.ini
Available HRTFs:
0: default-44100.mhr
1: default-48000.mhr
Selecting HRTF 0...
HRTF enabled, using default-44100.mhr
10:24:54.108:m_gamePath: /home/blupblup/Downloads/Games/Adventures Of Willy D 026/Adventures Of Willy D 0.26.vis
10:24:54.151:Serialization finished. Needed time: 42 ms
10:24:54.159:Engine Version: 5.0.6 (Build 1197 from Build date: Jun 25 2018)
10:24:54.159:Time needed for preloading game: 44 msec
10:24:54.159:Loading from /home/blupblup/.local/share/Adventures of Willy D 026//config.ini
10:24:54.205:Initializing graphics interface. Surface size: 1760x990, render size: 1920x1080
You see it starts reading from the one within the game folder and then switches. So you must edit the correct one for it to work! You can remove the .local -- in Linux, Windows somewhere in AppData if I remember correctly -- and that one will then be recreated with the one within the game folder. That is how I usually do it the first time a new version is released...