- Jun 29, 2017
- 135
- 1,062
He is nice + cunning. You don't have to worry about that.I just want to know if I can play with a nice MC. More vanilla than indicated in the previous post.
He is nice + cunning. You don't have to worry about that.I just want to know if I can play with a nice MC. More vanilla than indicated in the previous post.
Thanks for the reply.He is nice + cunning. You don't have to worry about that.
nyc...Affexon [v0.2b] [NaughtyDeveloper][Win/Linux][Compressed]
Original Size : 890 MB Compressed Size : 172 MB
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This compression is unofficial
Post screenshotthere is a traceback in this game and how do i solve that issue
I mean, it did take ten months to where it is now. I'm sure a lack of experience is a big reason for that.He/she says he/she's noob at rendering, desing and this is the noob version of rendering?
I already know that, that's why after each event I made sure the code automatically clear memory by using one scene statement. But thanx for pointing this one out... because of that I got an excellent idea I hope it works. Thank you.The VN seems to eat a lot of ressource for what is it so I took a look at the code and no surprise a lot of "show image" not followed by a hide when the image is no longer used (a new show image).
Dev you should know that show doesn't remove the previous image from the memory and basically superimpose image on top of one another (usefull for some effect or dynamic image with transparency), you should use "scene imagepath" instead, it remove the old images from the memory and show the new one. It's not just the memory that will be freed but the graphic at each new image recalculates the result of the whole superimposed images.
The walk-through isn't working on the android port. No options are highlighted as best choice. Also keeps crashing which I guess is because its using 1.8gb of ramWT Mod on behalf of Ripson
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I had one scene (the one with the Aunt sunbathing near the pool) where the game was stuck and had to close and launch again.I already know that, that's why after each event I made sure the code automatically clear memory by using one scene statement. But thanx for pointing this one out... because of that I got an excellent idea I hope it works. Thank you.