- Oct 2, 2020
- 343
- 3,673
This is sort of already being done by people much smarter than me There's the Daz to UE bridge, which is quite powerful and always being worked on. Granted, I don't use the bridge for my character pipeline, but I do use Diffeomorphic, which is also quite powerful and created by very smart people. So it's a plugin of sorts, just not one the average user can expect to be plug and play.I'm pretty sure you will be able to get enough funding if you turn your current DAZtoUE pipeline to a UE plug-in and put it to UE marketplace. One dev for this scope of project looks very ambitious. If you eventually one man finished this project without good funding (like enough for hiring extra hands, no cookie money), that will take at least 3+ yrs for what you described above.
But anyway, I want to fully support his one since it is a super promising tech demo regarding of the character assets and features.
The scope of the project is ambitious, no doubt. I think I have limited the scope enough in the near-term for it to be feasible as a solo developer though. Once the core systems are done I plan to switch to narrative and story content primarily. The tools I'm working on now will make it easier for me to add new content in the future. And of course if the game ever did well enough I'd immediately bring on somebody else passionate about a game like this to help
Story-driven and quests is definitely the approach I want to take. There are enough sandbox games on the market similar to mine, I think. The whole reason I started using UE is because I wanted to take VN storytelling to the next level, basically. But there will be features associated with sandbox games. I like having it so the player can change outfits for example at any time, initiate a dialogue sequence and then see a high quality cutscene of the character with the outfit you've chosen. But I think story and character development is equally as important, there's a big difference between getting to know a character and engaging in lewd situations with that character, and just designing a bunch of NPCs with no backstory but you get a menu of sex options.1. You have a fantastic Character Creator.
2. This have HUGE potential. But DEV needs to choose which way he wanna go: story-driven and quests or sandbox(V.A.M. is already going this way). So I vote for story/quests that can be played by a female or a male main character, each one with it's own life background (like GTA V, but simpler of course for a H-game).
3. Beautiful graphics, just few details: hair looks strange with too much light on it (you can see the head shape through it) or without light (blonde hair turns dark). The nostrils needs to be black by default. Needs more breasts morphs. Thinner arms.
4. So i see this as the natural future competitor for VAM 2.x. If you can please support the DEV.
5. I guess DEV will need to hire more workmates for this project. As the scope of this is huge. Good luck!
TLDR: AFTERPARTY IS GREAT, BUT NEEDS ATTENTION ON KEY FACTORS FOR A SUCESSFUL AND SUSTAINABLE FUTURE.
And thanks everyone for the kind words, that is the BEST fuel for development (aside from Patrons helping me buy food )