- Sep 27, 2018
- 5
- 4
I guess your ceiling is those games of the age you said - 10 years ago, like VaM and Honey Select, which you call masterpieces and super realistic, but I call it the last century, because I see in them polygonal mesh and textures with the usual art graphics.Makes me so sad that games have come to this place.
Newest tech implemented, at any cost.
Users get blocky and blurry graphics and transitions, shimmerings textures, lighting that plain doesn't work in any realistic manner, ever.
I guess this tech can take nice screenshots, but that's all. Since it runs at bloody 1 fps if u try to make it look good in the slightest.
Games from 10 years ago looked and ran better compared to most of these modern DLSS/FSR must-have titles.
It's like most games are just tech-demos really. Like they were never meant to be played.
If u can't do 4K/60FPS or 1440p/144FPS, without everything being a blurry blocky shimmering mess with non-sensical shadows and reflections, it's not a game, it's a game engine project for testing out stuff.
I'm not blaming the dev here, it is after all labeled a tech demo, and there is no actual game here unless u count the character creator. And i am curious where this is going. I just fear it's gonna be another Sillicon Lust.
same issue herecan't scroll down the body options
wheel's broken so I use the right-click+hold and drag method, but it automatically goes back up before I can change anything
This is not true for v2.1There already is a DX11 version.
Just need to add command line parameter.
Ie game.exe -dx11
This is what the game looks like after that.
View attachment 2884911
Looks playable to me.There already is a DX11 version.
Just need to add command line parameter.
Ie game.exe -dx11
This is what the game looks like after that.
View attachment 2884911
Just to clarify, the black screen occurs when running the game normally or when trying to run in Dx11? In any case given your specs you should be able to run the game normally just fine, Dx11 is not supported so I can't offer help with anything pertaining to that.This is not true for v2.1
If you run...
> AfterpartyGame -dx11
You will see this error dialog:
View attachment 2885171
And then this one:
View attachment 2885173
Anyway, I just tried 2.1 and get a black screen with a nice piano tune playing. Looking at the process in task manager shows me that the process is 'not responding'.
Details:
Windows 10 Build 18363
Intel i7-7700
64GB RAM
Geforce 3060 RTX 12GB @ 2560x1440
I could somehow keep putting the slider up and up and up, and she just kept growing. Wasn't sure why but it made me laugh when she could barely fit through a door frame. It took me about 5 minutes to actually get out of the staircase and I eventually just restarted the playthrough lol.That's hilarious, how on Earth did you get the player that large?
Bed bug is fixed (along with many other problems). Will put out a hotfix tonight. Name not displaying in dialogue fixed as well. Here's the Trello board of bugs I'm squashing
You must be registered to see the links
The players who want an Unreal Engine 5 game to run on a fucking toaster. That's who.There is a rather controversial point here - who slows down the evolution of graphics more, dev's who do not want to optimize or users who want to play new games on mammoth shit.
same error, I download directx 12 and not workingFor me error directx 12 is not supported on your system but my system its supported
How to fix? Im create shortcut use write -dx11 and not working
Oh i'm not demanding higher graphics. I'm just fine with how high-end games looked 10 years ago.It sounds like you are demanding higher graphical fidelity while simultaneously criticizing usage of new graphical features, which doesn't make sense to me. You say new tech is bad but also the game doesn't look good. I'm curious what your PC specs are that your frames would be so low but you're also wanting to run the game in 4K at 60fps? My frame target is 60fps on 1080p (During the character creator and level gameplay- cinematic target is 30fps), which I'm able to achieve just fine on my nearly 5 year old card. If your frames are that awful you can disable Lumen in the graphics settings.
I agree with a lot of what you say here. Worth pointing out though Home Together is created by a team with many experienced devs with existing games under their belt who have been making adult games for a long time. I would imagine they have people delegated for handling lighting. From a solo dev perspective, it's much faster for me to get the lighting results I need with Lumen and then do everything else that needs to be done, vs spending potentially hours tweaking light intensity, color, exposure, optimizing lightmap resolution etc for a good result. I am very open to the idea though of using baked lighting and cutting features like Lumen and supporting Dx11, but this is something that would take time to get right and I'm focused on other features atm. Maybe when the game leaves "Tech demo" status I can revisit that idea.Oh i'm not demanding higher graphics. I'm just fine with how high-end games looked 10 years ago.
Now it's just super high graphics, RTX, Lumen and all kinds of bells and whistles to make the game extra. But then, because hardware hasn't caught up to this tech. We slap 60% resolution scale, DLSS/FSR, Dynamic resolution, TXAA on it. And voila, you have a game that looks way worse than 10 year old games.
I'd like to illustrate, with regular user examples from the game Home Together, very similar to this but much better optimized.
Look at the users graphics for almost all of these screenshots of their characters.
You must be registered to see the links
It's like all that fancy tech serves no purpose, because to run it you need hardware that doesn't exist. Instead you get graphics that honestly could be outdone by 20 year old games.
-
I need 117 fps at 3440x1440 at all times, on a 3080 and mid-high hardware. Which i usually get with some tweaking from every game but the bad console ports, that balances visual fidelity with performance, and i know how. But there's a limit to how bad you'll want things to look.
If you disable Lumen GI in this game, the entire game becomes bland and awful. It's only made with Lumen GI in mind, dunno why you are even able to disable it. But that's kinda my point, it's a crutch.
Dunno when we went from wanting a high enough fps if u have the hardware, to just "30 fps is fine with the best hardware money can buy, but it's still blocky, blurry, grimy, shimmery".
-
Anyhow, i know for some reason unknown to me, the ability to play a game that doesn't look like shit at a fps that's scaled to the hardware you have, is unpoular.