Oh i'm not demanding higher graphics. I'm just fine with how high-end games looked 10 years ago.
Now it's just super high graphics, RTX, Lumen and all kinds of bells and whistles to make the game extra. But then, because hardware hasn't caught up to this tech. We slap 60% resolution scale, DLSS/FSR, Dynamic resolution, TXAA on it. And voila, you have a game that looks way worse than 10 year old games.
I'd like to illustrate, with regular user examples from the game Home Together, very similar to this but much better optimized.
Look at the users graphics for almost all of these screenshots of their characters.
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It's like all that fancy tech serves no purpose, because to run it you need hardware that doesn't exist. Instead you get graphics that honestly could be outdone by 20 year old games.
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I need 117 fps at 3440x1440 at all times, on a 3080 and mid-high hardware. Which i usually get with some tweaking from every game but the bad console ports, that balances visual fidelity with performance, and i know how. But there's a limit to how bad you'll want things to look.
If you disable Lumen GI in this game, the entire game becomes bland and awful. It's only made with Lumen GI in mind, dunno why you are even able to disable it. But that's kinda my point, it's a crutch.
Dunno when we went from wanting a high enough fps if u have the hardware, to just "30 fps is fine with the best hardware money can buy, but it's still blocky, blurry, grimy, shimmery".
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Anyhow, i know for some reason unknown to me, the ability to play a game that doesn't look like shit at a fps that's scaled to the hardware you have, is unpoular.