4.30 star(s) 26 Votes

MaxSDVXXXL

Member
Mar 31, 2022
188
179
people are developing games with exaggeratedly high graphics performance, I don't understand the need but they are doing it, I have a pc with a 1660 and an amd 7 3600x 8 core processor and it crashes constantly, unfortunately we will have to wait about 10 years until everyone has a minimum of specifications high enough to play games in unreal engine, in my case directx12 has been giving me problems in many games and my graphics is not enough to play the vast majority of these games in UE5.
aha.... in 10 years, some Unreal Engine 15.8 will require you to have a quantum computer. :D
 
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Hi-FiMan

Newbie
Jun 10, 2019
90
97
The game does have a time of day system, however I don't believe baked lighting precludes having a time of day system (with updating shadows and such) as dynamic lights are still possible with a baked light setup.

I'm using software ray tracing for Lumen, not hardware.

As I stated before I am open to the idea of lowering the requirements to use Dx11 and baked light instead, but it's not something I will be doing for a few updates at least, currently going full steam on male characters.

Motion capture is quite expensive, it means hiring a studio and paying them (usually) by the second for each animation and the rates aren't cheap. I'm not earning anywhere near enough from this project to do something like that, so for now I am using Daz animations as well as creating animations using sequencer, IK rigs and backwards solve.
I don't mean to imply that you should lower requirements. Performant Direct3D 12 hardware is pretty cheap these days in the global north. I just think it's important for devs to lean on optimized artistic tricks instead of brute forcing everything. I think Immortals of Aveum is a perfect example (and it's UE5 too); that game does not look better than say doom but runs much much worse as it's let down by poor art design and a brute force approach.

I hear you can motion capture to UE5 through an iphone these days. No need for a fancy studio and actors. To be honest it's always animation quality that makes a game realistic to me not sheer graphical prowess.

Any reason for using software lumen over hardware? I'd like to know the pitfalls from a dev standpoint.
 

Hi-FiMan

Newbie
Jun 10, 2019
90
97
people are developing games with exaggeratedly high graphics performance, I don't understand the need but they are doing it, I have a pc with a 1660 and an amd 7 3600x 8 core processor and it crashes constantly, unfortunately we will have to wait about 10 years until everyone has a minimum of specifications high enough to play games in unreal engine, in my case directx12 has been giving me problems in many games and my graphics is not enough to play the vast majority of these games in UE5.
Your CPU and GPU are enough to run DirectX 12 games. The 3600x is a 6 core 12 thread CPU by the way. The question becomes, how stable is your system? Is it overclocked? Are you using a low quality or low wattage power supply? How much RAM do you have? What is the state of your operating system? So many things to rule out. It's not your CPU and GPU's fault though.
 

.Sirene

Member
Jul 24, 2022
365
790
Oh i'm not demanding higher graphics. I'm just fine with how high-end games looked 10 years ago.
Now it's just super high graphics, RTX, Lumen and all kinds of bells and whistles to make the game extra. But then, because hardware hasn't caught up to this tech. We slap 60% resolution scale, DLSS/FSR, Dynamic resolution, TXAA on it. And voila, you have a game that looks way worse than 10 year old games.

I'd like to illustrate, with regular user examples from the game Home Together, very similar to this but much better optimized.
Look at the users graphics for almost all of these screenshots of their characters.


It's like all that fancy tech serves no purpose, because to run it you need hardware that doesn't exist. Instead you get graphics that honestly could be outdone by 20 year old games.

-

I need 117 fps at 3440x1440 at all times, on a 3080 and mid-high hardware. Which i usually get with some tweaking from every game but the bad console ports, that balances visual fidelity with performance, and i know how. But there's a limit to how bad you'll want things to look.

If you disable Lumen GI in this game, the entire game becomes bland and awful. It's only made with Lumen GI in mind, dunno why you are even able to disable it. But that's kinda my point, it's a crutch.

Dunno when we went from wanting a high enough fps if u have the hardware, to just "30 fps is fine with the best hardware money can buy, but it's still blocky, blurry, grimy, shimmery".

-

Anyhow, i know for some reason unknown to me, the ability to play a game that doesn't look like shit at a fps that's scaled to the hardware you have, is unpoular.
Just going to say that about 10 years ago, we were in the stage of "everything looks wet with Unreal Engine" lol. You could 100% identify ANY game using UE at the time due to how "shiny" skin, metal or "insert name here" was. Time has changed a lot, UE is still one of - if not - the best game development engine for versatility, and it's for this reason why it attracts a wide range of developers.
 

JazzyRey

Member
Aug 18, 2018
339
722
Just going to say that about 10 years ago, we were in the stage of "everything looks wet with Unreal Engine" lol. You could 100% identify ANY game using UE at the time due to how "shiny" skin, metal or "insert name here" was. Time has changed a lot, UE is still one of - if not - the best game development engine for versatility, and it's for this reason why it attracts a wide range of developers.
I don't disagree, UE has the best possibilties. But it also kinda has the worst, because devs here continually bite off more than they can chew with it. Most 3D games in it trying out the whole spectrum of what's possible, are completely bonked in terms of playability.

But Unity engine just plain sucks. It can barely do a 2D tabletop chess game properly. And that is obviously an engine issue, not a developer issue.
Speaking of both porn games, and regular games. I wish i had an engine filter on Steam, so i could ignore any title botched in that.
With the exception of Battlebit, which albeit still suffers from shit physics and various engine issues, actually is pretty impressive. (Not that i'd recommend it as is, the game has unfair and frustrating issues).
 
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evaw

Active Member
Feb 5, 2021
771
1,072
But Unity engine just plain sucks. It can barely do a 2D tabletop chess game properly. And that is obviously an engine issue, not a developer issue.
Say it to League of Legends that running on any shit PCs, or maybe BG3 - because the divinity engine is based on Unity.
 

Dilly_

Member
Game Developer
Oct 2, 2020
343
3,633
Any reason for using software lumen over hardware? I'd like to know the pitfalls from a dev standpoint.
Performance, Lumen hardware ray tracing is more intense, but obviously better quality. I think also that software ray tracing works on a wider variety of hardware. Unfortunately there's no way to toggle between them as it must be set inside the engine settings itself.
 

.Sirene

Member
Jul 24, 2022
365
790
I don't disagree, UE has the best possibilties. But it also kinda has the worst, because devs here continually bite off more than they can chew with it. Most 3D games in it trying out the whole spectrum of what's possible, are completely bonked in terms of playability.

But Unity engine just plain sucks. It can barely do a 2D tabletop chess game properly. And that is obviously an engine issue, not a developer issue.
Speaking of both porn games, and regular games. I wish i had an engine filter on Steam, so i could ignore any title botched in that.
With the exception of Battlebit, which albeit still suffers from shit physics and various engine issues, actually is pretty impressive. (Not that i'd recommend it as is, the game has unfair and frustrating issues).
Having worked with both engines, I can only say this - there is no "bad engine" - only bad development. I've seen games in Unity that look incredible, and I've seen an equal share that look shite. As such, I've seen the same with Unreal too.
 
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JazzyRey

Member
Aug 18, 2018
339
722
Having worked with both engines, I can only say this - there is no "bad engine" - only bad development. I've seen games in Unity that look incredible, and I've seen an equal share that look shite. As such, I've seen the same with Unreal too.
"Looks aren't everything", is the key issue in this discussion. I'm not arguing it can't be pretty, or even well made.

But Unity just has major limitations that are impossible for any trained eye to overlook.

Now i'm not a dev, just an experienced end-user, who discerns patterns from a large data set. And with unity there are many bad batterns.
Exclusive fullscreen is not even a second or third thought, but almost forgotten thing. But a requirement for any well performing game. You can force it through an argument, but it doesn't always work well.
High fps support and frame pacing, this is where the engine really sucks. It has these constant jittery movements once u pile enough 3D stuff onto it, and can have trouble going even to 100 fps, while no limit other than the engine is in effect.
Scroll bars and selection boxes, oh god. You need some hyperspeed scrollwheel to get down one normal page, and it's almost always the default slow scrolling.
Screen ratios. If you ain't on 16:9 1080p, you're gonna have a bad time. Because we're gonna go fullscreen, and lock the window resizing even if you alt+enter. Exit button is hidden below the visible window, so have fun with that. I got an app just for forcing unity games into windowed and a 16:9 resolution.

Now the devs can compensate for a lot of this, if they're ontop of things. But fact is most don't.

The amount of succesful unity games can be counted on one hand. While UE has more than i can count.

Suppose it's a "call it as i see it" thing, but this is the end-result speaking for itself.
 

JazzyRey

Member
Aug 18, 2018
339
722
Say it to League of Legends that running on any shit PCs, or maybe BG3 - because the divinity engine is based on Unity.
LoL runs well, tried it once upon a time. And Divinity just has a massively impressive engine, love the possibilties they've used it for.

But based on, is not equal to. And prior to you saying this, i never would've compared them, like at all. They're nothing alike.
Feels like comparing Windows 10 to Windows 3.11.
 

AnonRat

Newbie
Nov 28, 2018
81
69
Seems alright. Everyone has mentioned the fatal error so here's other input that came to mind:
-Eyebrow color options would be nice
-Just a personal preference thing, lip color would be neat
 

littleo13

Newbie
Jan 7, 2021
27
12
The game does have a time of day system, however I don't believe baked lighting precludes having a time of day system (with updating shadows and such) as dynamic lights are still possible with a baked light setup.

I'm using software ray tracing for Lumen, not hardware.

As I stated before I am open to the idea of lowering the requirements to use Dx11 and baked light instead, but it's not something I will be doing for a few updates at least, currently going full steam on male characters.

Motion capture is quite expensive, it means hiring a studio and paying them (usually) by the second for each animation and the rates aren't cheap. I'm not earning anywhere near enough from this project to do something like that, so for now I am using Daz animations as well as creating animations using sequencer, IK rigs and backwards solve.
Hey that look awesome did u heard about ultra dynamic sky its a plugin for UE where u can implement night and day feature and u can control it
 

SlobberGoat

Newbie
Jun 9, 2020
93
59
Your version of Windows 10 is too old. It most likely does not support the specific version of DirectX 12 the game is using.
Just wanted to give HiFiMan mad props for this post. This was exactly my problem.
I have no idea why the windows update wasn't pulling down newer windows versions so I found an microsoft tool to help me install the latest windows version over the top and now I'm walking around naked (in Afterparty) flawlessly...
 
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Kohlauf

Newbie
Jun 6, 2021
19
4
fatal error: I turned off the bra and panties to play with anatomy - crashed when I
tried to turn those clothes back on
 
4.30 star(s) 26 Votes