I guess I should of said "simulation" instead -- since that's what "dating simu"s have now turned into.. -- not necessarily actually having to date. Oh androids... huh. What do you know.
uh yeah I figured so much for the DHH options haha. At least from what you're telling me it's not so bad since it's sliders... instead of a .txt >__>.
Does the full repack come with the latest Bep? Or am i supposed to download that separate? I couldn't really tell.
Also thanks for the answser
So is the game fun with the simulation and the actual foraging/crafting aspect?
First you are welcome...
Also, I knew what you meant, I was being sarcastic, because I know this is a "dating sim" style game... but the only dating parts are short and uneventful, so it's more like survival and smashing after saving her from diphtheria or e coli for the 27th time... LOL!
Yes, STN is good for updating Bep with his BR releases but check the Discord mod thread or the Bep Github page often as they are releasing updates a couple times a week. If you stay on the cutting edge with mods you will likely need to manually update Bep a few times in between STN's releases (which are also very often). Just be cautioned that many of these modders release a mod then stop support, so you may lose a mod or two when STN drops a new release because Bep is updated and the Illusion core Unity files change reference addresses a lot as of now. It's a casualty of following the modder pages.
I am waiting for DHH to break (hoping it doesn't, buuut... yeah...) because Connector_JP stopped support like a little over a month ago (RL events). I'll likely pick it up then out of necessity since I was already working on a similar mod anyway. I would also like to add a few features like adjusting the volume, color, and alpha density of the fog and unlocking the extra post processing engine options for swapping out different feature types. IE., there are camera filters for Mobile Graphics (which works best for people with on board graphics that have low RAM and suffering from low FPS), SD graphics (for low end machines with low end gfx cards), then the HDRP graphics which are already utilized, but in my opinion, a bit poorly. A lot more can be done to tweak them too -- especially since they used the base unity camera filters, the free experimental post processing plugin by Unity, then an alternate premium package as well. This leaves well over a hundred adjustments that can be made for better performance and also for better graphics, activated or deactivated, etc. Another thing, they used the early release experimental HDRP engine which allows a pseudo 7 layer shader texture profile (diffuse and normal on R and G channels then height, metallic, smoothness, edge, and AO on B) but they only used Albedo (Diffuse) and Normal maps, forgoing height, metallic, smoothness, edge, and AO maps. So, I was kind of playing around with the idea of making photorealistic PBR shaders in BBS's Materialize...
As far DHH goes it wish it was a text file or at least something I could open in VS or Notepad+, but he coded it all as one thing, so the config output file saves are a dhs file, and I don't know two tiddles about HyperSnap software. LOL!
Yes, the game is fun... I mean, it's not game of the year material, but it has it's grind and rewards. I've certainly played worse AAA release games in my life, so yeah, it's a decent game, albeit short. However, it seems that 1.0.4+ has added a bit more interactivity for story purposes, so, it's getting better still.