alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,453
Damn, that confirms my fears. How do all the people from the card submission thread even test their models out, or are they just for posing in studio?


Thank you for the tips. Good to know the card works somewhere at least, so I am trying right now to get to br11. 120gb still to download though.
Well, first of all the character creator does allow you to see the girl with the changes and second you have four slots by default per save with the only restriction being you can't choose a girl more than twice since data is being written directly to the card during gameplay. Data that, if one were to have more than one point the card is being written to from or if one had the ability to edit a card while it is in a save, you risk corrupting the card entirely.

Then there's the Extra Girls mod, which adds another 95 slots for girls to be loaded into a single save at significant performance cost when you get up beyond a certain number of extras since ALL girls are loaded into the RAM. I would not suggest a number above two extra girls, six total, on the housing island, which is the end point of the game, and I would not suggest going over five total, one extra, on the first island due to space concerns. I'm not even taking performance cost into account here.

They might be using new saves to test, meaning overwriting the existing saves. As far as the studio use only part, I hate to say it since I thoroughly enjoyed it before things went downhill, but that's basically all this game is even good for with the optimization issues causing no more than 20 FPS even on machines that never had a problem before a certain point, namely the first DLC release.

The characters these people share are meant for both studio and game use, but that performance issue above makes literally EVERY character kind of useless for the game.
 

AI_Lonewolf

New Member
Oct 23, 2021
4
1
Go to options plugin settings and click the tab from additional accessorries controls and disable both :)
Thank you, she is now unstuck!
This plugin has two options with enabled/disabled options:
Fix more Accessories Dynamic Bones (enabled by default)
Trim more Accessory slots (disabled by default)
I disabled the first option in the game start screen, loaded my save and she didn't get stuck anymore.

Thanks again :)
 
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s.kirmish

Newbie
Jul 28, 2017
57
59
Then there's the Extra Girls mod, which adds another 95 slots for girls to be loaded into a single save at significant performance cost when you get up beyond a certain number of extras since ALL girls are loaded into the RAM. I would not suggest a number above two extra girls, six total, on the housing island, which is the end point of the game, and I would not suggest going over five total, one extra, on the first island due to space concerns.
The extra girls mod was included in the HF patch and I had used it before with around 15 girls on the island already, still working well enough. (them coming to talk to me seems to develop into an issue with size though)
For me that is boring however, though it works for one save, but on all the others I would rather have adventure gameplay. Not for my character, -it is too barebones for that-, but simply to have the girls in some environment, doing something. It seems more natural, alive and consequently real like this. On the final island they are just puppets and the "Illusion" is gone.(hehe)

They might be using new saves to test, meaning overwriting the existing saves. As far as the studio use only part, I hate to say it since I thoroughly enjoyed it before things went downhill, but that's basically all this game is even good for with the optimization issues causing no more than 20 FPS even on machines that never had a problem before a certain point, namely the first DLC release.

The characters these people share are meant for both studio and game use, but that performance issue above makes literally EVERY character kind of useless for the game.
Performance is indeed the issue with all Illusion games, but this one definitely the most. If I want to play smoothly for building I have to go to 900p, otherwise 1080p. I don't know how they can earn so little money that after all these years and their publicity they still haven't been able to hire a single talented person that knows how to write an efficient 3d engine. I would bet they don't even unload stuff that is not in the field of view, but keep everythin all around (even stuff behind objects and hills...), like it is 2000 exactly. Maybe we should make a donation campaign.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,453
The extra girls mod was included in the HF patch and I had used it before with around 15 girls on the island already, still working well enough. (them coming to talk to me seems to develop into an issue with size though)
For me that is boring however, though it works for one save, but on all the others I would rather have adventure gameplay. Not for my character, -it is too barebones for that-, but simply to have the girls in some environment, doing something. It seems more natural, alive and consequently real like this. On the final island they are just puppets and the "Illusion" is gone.(hehe)


Performance is indeed the issue with all Illusion games, but this one definitely the most. If I want to play smoothly for building I have to go to 900p, otherwise 1080p. I don't know how they can earn so little money that after all these years and their publicity they still haven't been able to hire a single talented person that knows how to write an efficient 3d engine. I would bet they don't even unload stuff that is not in the field of view, but keep everythin all around (even stuff behind objects and hills...), like it is 2000 exactly. Maybe we should make a donation campaign.
The girls act the same regardless of which island you put them on and this is the only game I have ever had performance issues with. That's on a post anniversary update Windows 10 system, meaning I have to use a pre-anniversary d3d9.dll in the game folder to run anything from before the switch to Unity.

The problem isn't money with Illusion, it's that literally nobody in their right mind, according to Japanese cultural standards after the occupation at the end of WW2, wants to work at a porn game development studio. Even when they do get people, they are usually fresh out of college and are simply using Illusion to fill the experience requirement to get hired by big companies. There have even been cases where such people would keep their job at development studios like Illusion a secret from even family so as to avoid embarrassment.

Unity IS an efficient engine, the problem isn't the engine, it's how Illusion used it in this game's case. Somebody left assets in the background that were meant to be removed, not visible to the player, but that use up significant resources on the player's computer. This is a pretty easy mistake for rookies fresh out of college to make, I've done it in some of my early projects that I did for fun. Koikatsu runs great and is developed on Unity, the same for its sequel, Koikatsu Sunshine, and Honey Select 2 also runs well. Every game since 2014, in fact, has been made on the Unity platform.
 

s.kirmish

Newbie
Jul 28, 2017
57
59
The girls act the same regardless of which island you put them on and this is the only game I have ever had performance issues with.
Uff, technically yes, they run the same code, sure. Because everything is so small however, and there is nowhere to go and little to do, they don't actually do much of anything, so it doesn't seem real. On the main island they seem to have impulses for exploration. Sometimes they just want to take a shower on the other side of the map, or go pluck some berries, make stretches near the waterfall etcetc. . I like seeing that, it adds to realism.
Also having them not stacked but running into them randomly somewhere is a nicer way to find them. Ideas can come from the random surrounding, while the end island is just a static unchanging set piece.

The problem isn't money with Illusion, it's that literally nobody in their right mind, according to Japanese cultural standards after the occupation at the end of WW2, wants to work at a porn game development studio. Even when they do get people, they are usually fresh out of college and are simply using Illusion to fill the experience requirement to get hired by big companies. There have even been cases where such people would keep their job at development studios like Illusion a secret from even family so as to avoid embarrassment.
Excuse me if I am wrong, but isn't Japan kind of famous for its numerous Eroge games, so far that they are mentioned in all other kinds of media? No other country has a (professional) erotic computer game industry with that kind of prolific output. It is not just Illusion, and I also don't see how the cultural standards are supposedly so high that the money lure of the immense market can't overcome it. I mean, Japan's 'culture' has all kinds of kinky corners that far exceed any standards of every other country in the world literally. But it is games where they are suddenly too prude to hire decent 3d programmers?
They literally sell half naked collector figurines, their erotic comic market is infinite, and they have even their normal product advertising routinely channeled through levels of sexualisation that would be shocking here.

Since things are as they are, I guess there has to be some reason of course, but I have difficulty buying this moralistic argument.

Somebody left assets in the background that were meant to be removed, not visible to the player, but that use up significant resources on the player's computer. This is a pretty easy mistake for rookies fresh out of college to make, I've done it in some of my early projects that I did for fun. Koikatsu runs great and is developed on Unity, the same for its sequel, Koikatsu Sunshine, and Honey Select 2 also runs well. Every game since 2014, in fact, has been made on the Unity platform.
You must be running those games in extremely low resolution or on high tier rigs, because the Koikatsu series notoriously doesn't run well at all. They have so little assets, basic pastel textures and such, and yet they still can't puzzle a whole map together, but have to segment it into tiny areas, because they couldn't figure out how to run a single building of 2008 3d graphics in one take.(they aren't making the mistake of that open world Sexy Beach game again, which also ran terribly, - worse than AI Shoujo even for sure)
Hidden assets in the background can't explain why this is an issue for at least 4 games that I know of. Clearly their 3d technology is lacking itself. It is not a simple oopsie oversight.

Unity is also known for being bad with resources itself. There is a reason why nearly all Unity games only offer you this terrible comic-"style" hard edges, bland texture 3d look, because the engine in Unity can't handle much more, unless you are willing to overhaul a lot. Few developers improve on this, and AI Shoujo is definitely one of those few. But the ground is already salted still.

Hello

This Card load in my old Br2.3 with newest updates perfect with no isues. Maybe you switch to Better repack from ScrewthisNoise?
I use the non steam version, if that was the Problem, someone of the other Steam version user try to fix this Cards.
* I shortened the Numbers at the end of her Name after the Date .*=1520686_AISChaF_2021093014.png"
That might be not nessesery but is helpfull for me sometimes.
Reinstalling with newest Repack solved everything! Now all the cards run fine, thank you again. :D
 
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alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,453
Uff, technically yes, they run the same code, sure. Because everything is so small however, and there is nowhere to go and little to do, they don't actually do much of anything, so it doesn't seem real. On the main island they seem to have impulses for exploration. Sometimes they just want to take a shower on the other side of the map, or go pluck some berries, make stretches near the waterfall etcetc. . I like seeing that, it adds to realism.
Also having them not stacked but running into them randomly somewhere is a nicer way to find them. Ideas can come from the random surrounding, while the end island is just a static unchanging set piece.


Excuse me if I am wrong, but isn't Japan kind of famous for its numerous Eroge games, so far that they are mentioned in all other kinds of media? No other country has a (professional) erotic computer game industry with that kind of prolific output. It is not just Illusion, and I also don't see how the cultural standards are supposedly so high that the money lure of the immense market can't overcome it. I mean, Japan's 'culture' has all kinds of kinky corners that far exceed any standards of every other country in the world literally. But it is games where they are suddenly too prude to hire decent 3d programmers?
They literally sell half naked collector figurines, their erotic comic market is infinite, and they have even their normal product advertising routinely channeled through levels of sexualisation that would be shocking here.

Since things are as they are, I guess there has to be some reason of course, but I have difficulty buying this moralistic argument.


You must be running those games in extremely low resolution or on high tier rigs, because the Koikatsu series notoriously doesn't run well at all. They have so little assets, basic pastel textures and such, and yet they still can't puzzle a whole map together, but have to segment it into tiny areas, because they couldn't figure out how to run a single building of 2008 3d graphics in one take.(they aren't making the mistake of that open world Sexy Beach game again, which also ran terribly, - worse than AI Shoujo even for sure)
Hidden assets in the background can't explain why this is an issue for at least 4 games that I know of. Clearly their 3d technology is lacking itself. It is not a simple oopsie oversight.

Unity is also known for being bad with resources itself. There is a reason why nearly all Unity games only offer you this terrible comic-"style" hard edges, bland texture 3d look, because the engine in Unity can't handle much more, unless you are willing to overhaul a lot. Few developers improve on this, and AI Shoujo is definitely one of those few. But the ground is already salted still.


Reinstalling with newest Repack solved everything! Now all the cards run fine, thank you again. :D
Those impulses can only happen when there are things to explore. There is one difference between the two islands in this regard, the first island has built in things whereas the housing island is a blank slate by design. The exploration issue can be fixed by building on the housing island. This game is not meant to seem real, this is just a porn game.

Not a high tier rig and certainly not by today's standards given the age of the hardware. My PC is five years old, 6th gen processor, Intel's i7 6700HQ and a 10 series graphics card, the nVidia GTX 1060. It's also a laptop, though it does have the one thing this game uses, RAM, in spades with 24 GB. I am running ALL Illusion games at full quality, even that 'terrible' Sexy Beach game runs fine on my machine, and ONLY AI Shoujo runs so bad that I can't even get into the 30 FPS range and even that game ran at 60 FPS at first, it wasn't until the first DLC that it started running slow.

The segmenting of the map was by design, it wasn't meant to be entirely open world, which this was with the exception of the housing island. It isn't 2008 graphics, these are typical anime style graphics and that is the art style they were going for with Koikatsu, less so with AI Shoujo's more photorealistic style.

You're right, hidden assets can't explain the other games because that isn't an issue in any other game. It is definitely a simple oopsie, that happens with fresh rookies out of college with little to no actual experience. Again, I made plenty of these kinds of mistakes when I first started.

Unity CAN be bad with resources, usually when the developer has people who are newer to the engine like Illusion or someone who is doing their very first project, especially the latter. That doesn't mean it WILL be bad with resources. Again, this has only happened once with me, AI Shoujo, and I run a mid tier machine at best. I also ruun plenty of non-Illusion games that run extremely well on Unity and some of them ARE NOT in the art style you described. This engine can handle quite a bit more than you're giving it credit for, in fact, some of the best games on Steam are Unity. The game Subnautica was made on Unity and it is one of the best examples of games on the Unity engine out today.
 

Thunderbolt

Member
May 31, 2017
143
168
Hello folks,

i want to know if someone got the same issue like me. When i add a new girl to the island i got problems with the dressing of them. The second girl lost her shoes but run around like she got one. After i change her shoes she was okay. The third girl got me more trouble. In the Character appearance screen everything is okay. But ingame there are different bugs, like the bra or dress doesnt cover her breast correctly and is like cuttet around only the nipples are covered by teh dress and the upper body part or when i use the fake nails from the accessoires like by the other girls then in game she get an bug that the nails are extrem long like 3 meter.

I would know if iam the only one who got the problem or can help me to fix that kind of bugs. Is there an bug by adding new girls with the same outfits that they got different bugs?
 

Justinof

Member
Sep 19, 2019
122
61
Dont' know if it will help you but i disabled the additional accesories controls and my game started working just fine again :)
Good catch! This plugin is not only responsible for the problems mentioned by AI_Lonewolf, that i was experiencing myself too, but disabling it solved another annoying bug: when starting H the girl's boobs were not moving anymore, only the MC had the tits bouncing (i use a futanari as MC). What puzzled me is that the bouncing movements were working fine when the girls are doing anything else that having H.
 

Scud74

Member
Oct 12, 2017
331
339
It's kinda like freaking Witcher 3 size or so, wonder why so big, I mean, the game have high minimum requirements or something like that?
You don't really need to download 92 GB, if you don't want or know how to use the studio (a very compllex program where you can import or create your own scenes, like a movie maker). Then you can skip all of that torrent files, just download the main gain without the studio items.
 
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linus.quotes

Active Member
Aug 27, 2021
975
686
Not really, but there are a ton of mods.
Oh, I see, so there is optional content, right?

You don't really need to download 92 GB, if you don't want or know how to use the studio (a very compllex program where you can import or create your own scenes, like a movie maker). Then you can skip all of that torrent files, just download the main gain without the studio items.
Wow, yeah, I have no idea about those creation tools, real dumbass when it comes to that, so gotta stick only to the real necessary files to play the game. Thanks for the info
 
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alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,453
Oh, I see, so there is optional content, right?


Wow, yeah, I have no idea about those creation tools, real dumbass when it comes to that, so gotta stick only to the real necessary files to play the game. Thanks for the info
The majority of that size comes from a second archive called the Sideloader Modpack, which is entirely for the studio. As said before, you don't need it if you're in this for the game alone. Torrent clients should be able to let you choose not to download the modpack while still downloading the game.
 
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alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,453
Im new to this game can anyone tell me how to load more than one girl per world?
There are large black machines hidden in each area you unlock, find those and have a battery to power them, then you will have access to a point where you can load more girls. Up to four without mods, up to 99 with mods, but I don't recommend 99 without top of the line hardware, especially a large amount of fast RAM.
 
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CardBoardBox

New Member
Nov 29, 2017
2
0
So i've downloaded and deleted this game a few times because of on and off sparks but I've consistently noticed that the characters in the modpack don't work as intended, was I supposed to download something off the side for the modpack characters to work properly? By not working correctly I mean when you load them in their clothes or faces aren't as they appear on the card and states that its missing a mod of some sorts some help would be appreciated as some of these characters I would like to use.
 
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