Well, first of all the character creator does allow you to see the girl with the changes and second you have four slots by default per save with the only restriction being you can't choose a girl more than twice since data is being written directly to the card during gameplay. Data that, if one were to have more than one point the card is being written to from or if one had the ability to edit a card while it is in a save, you risk corrupting the card entirely.Damn, that confirms my fears. How do all the people from the card submission thread even test their models out, or are they just for posing in studio?
Thank you for the tips. Good to know the card works somewhere at least, so I am trying right now to get to br11. 120gb still to download though.
Then there's the Extra Girls mod, which adds another 95 slots for girls to be loaded into a single save at significant performance cost when you get up beyond a certain number of extras since ALL girls are loaded into the RAM. I would not suggest a number above two extra girls, six total, on the housing island, which is the end point of the game, and I would not suggest going over five total, one extra, on the first island due to space concerns. I'm not even taking performance cost into account here.
They might be using new saves to test, meaning overwriting the existing saves. As far as the studio use only part, I hate to say it since I thoroughly enjoyed it before things went downhill, but that's basically all this game is even good for with the optimization issues causing no more than 20 FPS even on machines that never had a problem before a certain point, namely the first DLC release.
The characters these people share are meant for both studio and game use, but that performance issue above makes literally EVERY character kind of useless for the game.