Those impulses can only happen when there are things to explore. There is one difference between the two islands in this regard, the first island has built in things whereas the housing island is a blank slate by design. The exploration issue can be fixed by building on the housing island. This game is not meant to seem real, this is just a porn game.Uff, technically yes, they run the same code, sure. Because everything is so small however, and there is nowhere to go and little to do, they don't actually do much of anything, so it doesn't seem real. On the main island they seem to have impulses for exploration. Sometimes they just want to take a shower on the other side of the map, or go pluck some berries, make stretches near the waterfall etcetc. . I like seeing that, it adds to realism.
Also having them not stacked but running into them randomly somewhere is a nicer way to find them. Ideas can come from the random surrounding, while the end island is just a static unchanging set piece.
Excuse me if I am wrong, but isn't Japan kind of famous for its numerous Eroge games, so far that they are mentioned in all other kinds of media? No other country has a (professional) erotic computer game industry with that kind of prolific output. It is not just Illusion, and I also don't see how the cultural standards are supposedly so high that the money lure of the immense market can't overcome it. I mean, Japan's 'culture' has all kinds of kinky corners that far exceed any standards of every other country in the world literally. But it is games where they are suddenly too prude to hire decent 3d programmers?
They literally sell half naked collector figurines, their erotic comic market is infinite, and they have even their normal product advertising routinely channeled through levels of sexualisation that would be shocking here.
Since things are as they are, I guess there has to be some reason of course, but I have difficulty buying this moralistic argument.
You must be running those games in extremely low resolution or on high tier rigs, because the Koikatsu series notoriously doesn't run well at all. They have so little assets, basic pastel textures and such, and yet they still can't puzzle a whole map together, but have to segment it into tiny areas, because they couldn't figure out how to run a single building of 2008 3d graphics in one take.(they aren't making the mistake of that open world Sexy Beach game again, which also ran terribly, - worse than AI Shoujo even for sure)
Hidden assets in the background can't explain why this is an issue for at least 4 games that I know of. Clearly their 3d technology is lacking itself. It is not a simple oopsie oversight.
Unity is also known for being bad with resources itself. There is a reason why nearly all Unity games only offer you this terrible comic-"style" hard edges, bland texture 3d look, because the engine in Unity can't handle much more, unless you are willing to overhaul a lot. Few developers improve on this, and AI Shoujo is definitely one of those few. But the ground is already salted still.
Reinstalling with newest Repack solved everything! Now all the cards run fine, thank you again.![]()
Not a high tier rig and certainly not by today's standards given the age of the hardware. My PC is five years old, 6th gen processor, Intel's i7 6700HQ and a 10 series graphics card, the nVidia GTX 1060. It's also a laptop, though it does have the one thing this game uses, RAM, in spades with 24 GB. I am running ALL Illusion games at full quality, even that 'terrible' Sexy Beach game runs fine on my machine, and ONLY AI Shoujo runs so bad that I can't even get into the 30 FPS range and even that game ran at 60 FPS at first, it wasn't until the first DLC that it started running slow.
The segmenting of the map was by design, it wasn't meant to be entirely open world, which this was with the exception of the housing island. It isn't 2008 graphics, these are typical anime style graphics and that is the art style they were going for with Koikatsu, less so with AI Shoujo's more photorealistic style.
You're right, hidden assets can't explain the other games because that isn't an issue in any other game. It is definitely a simple oopsie, that happens with fresh rookies out of college with little to no actual experience. Again, I made plenty of these kinds of mistakes when I first started.
Unity CAN be bad with resources, usually when the developer has people who are newer to the engine like Illusion or someone who is doing their very first project, especially the latter. That doesn't mean it WILL be bad with resources. Again, this has only happened once with me, AI Shoujo, and I run a mid tier machine at best. I also ruun plenty of non-Illusion games that run extremely well on Unity and some of them ARE NOT in the art style you described. This engine can handle quite a bit more than you're giving it credit for, in fact, some of the best games on Steam are Unity. The game Subnautica was made on Unity and it is one of the best examples of games on the Unity engine out today.