OKOh boy, 22 mods… You realize that giving say 10 min per mod makes 4 hours of work in total and I’m doing it for free on my spare time?
I have download from gofile ''13 part''Did you download from hereYou must be registered to see the links?
Did you download the Torrent or the multiple files from Mega or Google Drive?
I don't know about the gofile version. I recommend usingI have download from gofile ''13 part''
I'm playing R13 , can i carry old save to R14 ?
Try downloading fromThere's something seriously wrong with those split files. I've always used torrents but just in the name of science downloaded them (all from anonfiles) and can't even extract anything from them, archive seems to be empty![]()
is rtx 2060super enough for this game?The game is a monster and u need a proper processor and gpu to make it run propperly...but its great made and if u spend some time with the gameplay its really enjoyable and beautyful.
And you know... Daz is poor man Zbrush->Maya->UE5This is poor man Daz.
Work for those with less skill too.
Yes. I have Daz myself, and had some limited experience with Maya long time ago. Daz also has lots of free asset. Still, Daz needs a properly equipped PC to do rendering. My 8 years old laptop takes an hour to render a simple scene.And you know... Daz is poor man Zbrush->Maya->UE5
But at last i am aware of it.
Vanilla, you mean vanilla version AI Shoujo?does anyone has girl cards from vanilla?
One thing I would add to this that, you need to be sure that there isn't any other version of fixed mod as the game will load only one of them ignoring the other and there's no way to predict witch one, you need to delete or disable those other versions changing .zipmod to .zi_mod.Ok, so in order to use an HS2 card who depends on a .ZIPMOD for specific head model, you need to change 2 specific values written in 2 specific files, both contained in the .ZIPMOD.
1: change the "game" value in "manifest.xml.
-Open the zipmod with your archive tool of choice, 7zip, winrar, it doesn't seem to matter. I have Winrar so I used that.
-In there you have an "abdata" folder and a "manifest.xml" file. Extract the files to work on them more conveniently.
-edit "manifest.xml with your text editor of choice, like Notepad++.
-You will find a line with either <game>Honey Select2</game> or <game>Hs2</game>
-Change it to <game>AI Girl</game> or delete the line completely.
2: change the .dll library choice in head.unity3d
-open the "abdata" folder mentioned earlier, then "chara", and any eventual subfolder to reach the last folder containing a few ".unity3d" files. Or use Ctrl+F and look for "head".
-Run the program "SB3Utility GUI" that you can find in the "[MODDING] Tools" folder. You can also run it through the KKManager by selecting "start" atop and selecting the SB3Utility in the drop down menu.
Finally, if you didn't download the BRepack and just don't have it, google it and you'll find its Github page.
-Drop that "head.unity3d" file in the SB3Utility "files" window on the left.
-double click on "p_cf_head_00" under "Animator" on the left.
-click the "+" beside "p_cf_head_00" under "Object Tree" in the middle.
-Double click the line that mentions "[FaceBlendShape].
-At the line "Assembly", replace "IL.dll" by "Assembly-CSharp.dll"
-Go back on the left panel and click "File"/"Save.unity3d" or just hit Ctrl+S.
-Delete the "head.bak0.unit-y3d", you don't need that one, it's a backup of the old head file you just modified.
3: replace the files in the .ZIPMOD by the ones you modified
-Go back to your .ZIPMOD files opened with your archive tool
-Delete "manifest.xml" and "head.unity3d" from it.
-Drag and drop the "manifest.xml" and "head.unity3d" (not the backup) into the archive.
And that should be everything. That lets you use all those character mods made by Cunihinx with AI Shoujo for example.
If instead you want to use your AI shoujo waifu with HS2, then do the opposite and replace <game>AI Girl</game> by <game>Honey Select2</game> or <game>Hs2</game>, and "Assembly-CSharp.dll" by "IL.dll".
Credit to gretaq and ErosInteractive-PATHOS for their posts talking about this. I just broke it down essentially.
Feel free to hit them up and not me if you have further questions.
No just kidding.
...Unless?
there's no other host that allows free 40GB filessomeone should upload the All-in-one version into some other file sharing website, I hate Mega's Transfer Limit.
AI, or every sandbox games using the same engine from illusion, do not provide enough room for diversity, whatever you do ends up looking more or less the same. I did invest to make sure i would be able to use daz or Arnold with relative comfort.Yes. I have Daz myself, and had some limited experience with Maya long time ago. Daz also has lots of free asset. Still, Daz needs a properly equipped PC to do rendering. My 8 years old laptop takes an hour to render a simple scene.
HS/AI runs quite well in the same laptop. AI can run from my external SSD too. Both do not need time for rendering. Required a lot less skill to work with. Lots of free stuff. They can game too.
I agree with that. If I have the skill and the right tool, I would use Daz. HS/AI is still limit in its capability.AI, or every sandbox games using the same engine from illusion, do not provide enough room for diversity, whatever you do ends up looking more or less the same. I did invest to make sure i would be able to use daz or Arnold with relative comfort.