- Dec 29, 2017
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Sorry, I should have been more clear about it.Also from what I've heard from a well known MTL/DMTL translator Shisaye, when the game is short such as this one MTL becomes more understandable while for a game that is long the MTL becomes unintelligible.
The reason quality on long games drops is because, the longer the initial MTL process takes, the more time a machine learning program like DeepL has to crash, or notice that you're misusing the service, starts blocking your requests, etc.
There's basically no difference regarding length using Google-Translate, it stays very consistent.
The immense differences in quality there come from the original writing. Some devs write in regional quirks and Google-Translate quality goes to shit, other devs write in very clear standard Japanese and it goes well.
Also I was specifically talking about my stuff, because all my stuff is manually edited to a degree, and I'm much more likely to do more heavy edits, or notice broken lines to begin with, if I'm not looking at an endless wall of text.