Hfreak
Newbie
- Apr 5, 2021
 
- 83
 
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Do you know the source for the background music in the game?Multiple sources; it's not one track. I had to combine different audio tracks from different smaller anime/games from Sakura complex.
Do you know the source for the background music in the game?Multiple sources; it's not one track. I had to combine different audio tracks from different smaller anime/games from Sakura complex.
You mean AQE's?Do you know the source for the background music in the game?
Yes. IF u could also provide the main artist's name that would b much appreciated.You mean AQE's?
Recent updates are amazing! Amazing how just a few lines of dialogue can really change the tone. Impreg descriptions could perhaps use a bit more variation from 'alien baby' or 'xenomorph' but overall it's all a very good change.Oh, I actually use the game default value for that but then I forget that I also increase monster speed so, let's me balance that a bit
I add this "impregnation" as a part of my own kink and the way it work is I use number of mount count and creampie count to calculate the chance of getting impregnated (using RNG).
Hint for this mechanics ; If you get creampied a lot , the chance of you get impregnated (game over) also increase a lot.
Did you make her a little bit too thirsty or something , or you want me to tweak the calculation a little bit?
I don't know the source,but I know how to extract for AQEYes. IF u could also provide the main artist's name that would b much appreciated.
I had to manually extract the audio to make the alt-ending. It wasn't a clean rip since I am not an expert on coding.I don't know the source,but I know how to extract for AQE
Too bad,the BGM is OGG file,can't attachI had to manually extract the audio to make the alt-ending. It wasn't a clean rip since I am not an expert on coding.
If possible, could you please extract the AQE music? Perhaps I can use it further to refine a longer ending. If possible, would it be doable to extract the voice files too?
If you archive it as either a .zip or .rar you can post those.Too bad,the BGM is OGG file,can't attach
Of course,but U can use AssetStudio extraction by yourselfExcellent, I can work with that, thanks!
Offhand, since you're good with extraction...are you able to extract anything else such as graphics or scenes?
Never used that before...I had to extract things in a more blunt method earlier. Hard to learn?Of course,but U can use AssetStudio extraction by yourself
No,not complicated at all.Just select the right file and one key exportNever used that before...I had to extract things in a more blunt method earlier. Hard to learn?
Unfortunately it will require creating new sprites. Maybe you can piece together some parts from existing assets in photoshop, but it's painstaking work. There are a lot of transitional frames between the poses, i.e. between sitting and attacking.After playing for some time I started wondering - is there a way to make Ellen not change her posture after she gets undressed? Is there something toggleable either inside or outside the game to make her stance regular again while naked? The sprites don't look like it is impossible.
I get that she is shy and anything, but I would really love if she didn't cover her breasts and shift her legs together all the time
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And especially when she's crouching
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Sometimes I just want to admire the look, you know
Oh damn, looking at her ingame I really thought she is made out of individual sprites for torso, head and limbs, which are just rearranged for each animation and connected to meshes for physics, but it seems Grimhelm decided to painstakingly draw each frame of each animation by hand. Even crazier that he decided to draw naked ones from scratch instead of reusing existing ones like most would've done.Unfortunately it will require creating new sprites. Maybe you can piece together some parts from existing assets in photoshop, but it's painstaking work. There are a lot of transitional frames between the poses, i.e. between sitting and attacking.
View attachment 1299186
Also, I think a lot of people missed it, with Grim's Patreon being scrubbed clean and all that, but he was planning on a new project.
As per the edit above, I've been trying to come up with ways to incorporate pregnancy for a while, but I'm not an artist, so gotta think outside the box.Oh damn, looking at her ingame I really thought she is made out of individual sprites for torso, head and limbs, which are just rearranged for each animation and connected to meshes for physics, but it seems Grimhelm decided to painstakingly draw each frame of each animation by hand. Even crazier that he decided to draw naked ones from scratch instead of reusing existing ones like most would've done.
Thanks, it seems I'll have to take a look at the assets and see what I can or can't do with them. Depending on how hardworking he was at the time, I really might just move some textures from naked animations and overlay them over dressed ones to see how well they combine. However if they are arranged differently, which is almost expected, they might show incorrectly in game when it would call for textures. In that case it's easier to make dressed textures nude AKA make a nude mod for her outfit.
You're right, it sounds like a lot of work. Well, at least now I know what to do if I decide to dive into it.
Well, he's done both. Sex scenes are done through mesh morphs (I did not look if they were done ingame or not, but most likely they were). However, soft morphs don't work when you have significant pose changes that affect perspectives of the limbs. For core sprites, yeah, they are drawn frame-by-frame, because the girl is spinning and waving her hands energetically. There is also some hand drawn motion blur in some frames, as you can see.Oh damn, looking at her ingame I really thought she is made out of individual sprites for torso, head and limbs, which are just rearranged for each animation and connected to meshes for physics, but it seems Grimhelm decided to painstakingly draw each frame of each animation by hand. Even crazier that he decided to draw naked ones from scratch instead of reusing existing ones like most would've done.
Actually I can see some variants of editing textures to add bellys to them, like using part of her breast texture (because it's rounded and quite sizable) and via stretching and morphing (And maybe a little bit of upscaling for clarity) making her look pregnant. Not a pro artist myself, definitely not a Grimhelm level, but task of editing pre-existing art always seemed easier to me than drawing from scratch. Yet again it's crap ton of work but a little bit more reasonable if you dare to try.As per the edit above, I've been trying to come up with ways to incorporate pregnancy for a while, but I'm not an artist, so gotta think outside the box.
Yeah, as of now I took a look at her textures along with some monsters' ones, Ellen seems to be the only one to have key-framed core animations while monsters have the "split and individually move and warp" approach, sex scenes included.Well, he's done both. Sex scenes are done through mesh morphs (I did not look if they were done ingame or not, but most likely they were). However, soft morphs don't work when you have significant pose changes that affect perspectives of the limbs. For core sprites, yeah, they are drawn frame-by-frame, because the girl is spinning and waving her hands energetically. There is also some hand drawn motion blur in some frames, as you can see.