HunterGoodGames998
Newbie
- Jul 22, 2022
- 89
- 37
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ok so grim has been gone for over like what 2, 3 years? how much you guys wanna bet that he chose to quit making porn games.
if that's true why did you take so long to tell us?The dev died last year in car accident, he was a close friend
kwanlier, would you be okay with me uploading them? And would anyone be interested? I'll do a more detailed writeup in a bit when I get my notes together.
During the choosing the directory part, what do you choose; Drive\[Game directory] or Drive\[Game directory]\AlienQuest-EVE_Data ?I can't get KMOD to work, it just breaks Ellen menu model when I use asset installer or when I use manual asset file replacement.
This version is based off of "KMod_Normal_Ver_Horny_EVE_EditionAnother". The changes in this version are a little more subtle and less intricate. I'd like to note that my mods are all works in progress - although I'll mostly be focusing on the other one. (I plan on raising the level cap eventually, and definitely want to tweak damage values, among other things. I'd also like to try my hand at writing some dialogue too - I used to do that for a living, and I suspect I could help add to variety! Maybe even cobble together a second-person h-scene description option?)I've made a couple edits of kwanlier's KMods...
This next version is building on the previous, and based on Kmod_VerPregnancy1ControllerKingJulien....Overall, the game is slightly more difficult and more magic/Skill focused, encouraging hit-and-run tactics. I wanted to play into the idea of being hunted, and having to outwit your predators to survive. Or you can always just charge in and use the much more appealing Resurrection! It's up to you!
Here are some of my proposal / idea, they come from my lack of skill in programming(Future plans - Higher level cap, more in-depth scaling, allow CParts to convert into potions when at full Contraceptive value? , additional mechanics for being unclothed (that befit a "riskier" playstyle - higher damage and movespeed? Maybe the Blood Skull provides Mana when clothed and Health when not?), more tactical combat, scarier enemies, deeper impregnation mechanics and interactions? (create costs and benefits of being a "breeder"?), optional records/counter for sex acts, stamina mechanics?? (but in a way that preserves sequence-breaking techniques.) additional dialogue?)
About a possible "abortion" version of KMod - I'd like to avoid anything that permanently negatively "marks" the save file, if possible, so any changes that are made to the file should be somehow reversible. I *was* toying around with the idea of develing a player when the timer runs out (prioritizing lowering Int/Mana - your "rational" mind is being broken down), and I think I might experiment with that in the future. And that's a nice note on finding a way to detect the state of an H-scene - that's something I was thinking about myself! As for the blushing in-menu babydoll, that's a cute and clever idea that I really like! Currently most of my programming-brain is focused towards other projects so I might not look into it myself all that soon, but that's definitely a feature I'd be really interested in.Here are some of my proposal / idea, they come from my lack of skill in programming...
Please do not turn a pron game into a soul-like gameXenos are now much more dangerous, but they provide potions more consistently when you're unclothed and either aroused or have a low contraceptive level. They're faster, harder to stunlock, and their attacks can no longer be interrupted so easily. Moreover, they now have a slight heal-over-time effect, making it impossible to cheese them through safespot-based attrition. These changes are meant to make them a *lot* scarier - until you're decently kitted out, they're best avoided if at all possible. I wanted to bring in some of the fear that SA-X used to inspire. I also intend on giving them a way to break shields - maybe their lunge?
Too bad no one could stop himPlease do not turn a pron game into a soul-like game
Mothafacka you better be lyin' cuz if that ain't true I'm gonna dox you and then I'm gonna go Samuel.L.Jackson on yo assThe dev died last year in car accident, he was a close friend
Don't worry - I don't intend to turn this game into a soulslike (although admittedly some of their design choices could be inspiring, come to think of it). If anything, I'm trying to make the game *less* attrition-based, so players don't have to worry about waiting around as much - I intend for all players to be able to go at their own pace.Please do not turn a pron game into a soul-like game
Challenging is okay, just don't force it to make it too hard. The first encounter with xeno is probably dramatic to most people because it's like a difficulty jump just happen at that moment.For the most part, these edits will keep things as casual as always. But injecting a bit of tension into xeno encounters is probably a good thing imo - they're *meant* to be kind of dramatic, I think. Getting jumped and overwhelmed by a bunch of xenos could be kinda exciting, don't you think?
Speaking of mod, so far, we have like a lot of gameplay mod, which make me think that the graphic / art department of this game also need some love too.slut it up
I do like this version a little bit more, but I still prefer the holding shift while attacking to start a scene and then dealing damage from that scene kinda gives you a second way to play then just swing at everything but this way is pretty good as well makes it harder but if you lose you can revive without ending in a complete crutchThis next version is building on the previous, and based on Kmod_VerPregnancy1ControllerKingJulien.
Along with some more experimental alterations, essentially all changes from the other mod are found here - although they all have notable interactions with the Pregnancy mechanic. Resurrection, for one, is a lot more dangerous here, as being caught with a low Contraceptive value can end your game. To slightly compensate for that, you can now Resurrect while pregnant, although I'd suggest not bothering if your game-over timer is near-zero (I also increased the timer length for now, so it's a bit less stressful to deal with.)
And as a slight kicker, you regen 10% max health whenever you get inseminated by a non-boss enemy (basically, anything that could get you pregnant), which might make it sliiightly more appealing to allow "risky sex".
Mana regeneration scaling is slightly more involved - you have slightly lowered mana regen overall, but you scale more strongly with max mana, so if you put a decent chunk of your level-ups into INT you might find yourself with far higher mana regen than you could in vanilla.
Likewise, your base weapon attack damage is cut to just 25% of what it would be in vanilla - although you now scale much more strongly with STR, making it a useful stat, even lategame! Moreover, your damage dramatically increases at high Arousal and low Contraceptive - at 100% Arousal and 0% Contraceptive, you'll have up to a 175% damage modifier compared to vanilla (which is 7x your base weapon damage in this mod), plus the extra from STR if you invested in it! So, if you're willing to risk it, you can absolutely blow through enemies if you so choose. For now, health potions slightly reduce your Contraceptive value so you can try the new multipliers out, but that will be removed in the future.
(I plan on organizing any future modifications on this post, so they're easier to find and I don't spam up the thread!)
(Future plans - Higher level cap, more in-depth scaling, allow CParts to convert into potions when at full Contraceptive value? , additional mechanics for being unclothed (that befit a "riskier" playstyle - higher damage and movespeed? Maybe the Blood Skull provides Mana when clothed and Health when not?), more tactical combat, scarier enemies, deeper impregnation mechanics and interactions? (create costs and benefits of being a "breeder"?), optional records/counter for sex acts, stamina mechanics?? (but in a way that preserves sequence-breaking techniques.) additional dialogue?)