This next version is building on the previous, and based on Kmod_VerPregnancy1ControllerKingJulien.
Along with some more experimental alterations, essentially all changes from the other mod are found here - although they all have notable interactions with the Pregnancy mechanic. Resurrection, for one, is a lot more dangerous here, as being caught with a low Contraceptive value can end your game. To slightly compensate for that, you can now Resurrect while pregnant, although I'd suggest not bothering if your game-over timer is near-zero (I also increased the timer length for now, so it's a bit less stressful to deal with.)
And as a slight kicker, you regen 10% max health whenever you get inseminated by a non-boss enemy (basically, anything that could get you pregnant), which might make it sliiightly more appealing to allow "risky sex".
Mana regeneration scaling is slightly more involved - you have slightly lowered mana regen overall, but you scale more strongly with max mana, so if you put a decent chunk of your level-ups into INT you might find yourself with far higher mana regen than you could in vanilla.
Likewise, your base weapon attack damage is cut to just 25% of what it would be in vanilla - although you now scale much more strongly with STR, making it a useful stat, even lategame! Moreover, your damage dramatically increases at high Arousal and low Contraceptive - at 100% Arousal and 0% Contraceptive, you'll have up to a 175% damage modifier compared to vanilla (which is 7x your base weapon damage in this mod), plus the extra from STR if you invested in it! So, if you're willing to risk it, you can absolutely blow through enemies if you so choose. For now, health potions slightly reduce your Contraceptive value so you can try the new multipliers out, but that will be removed in the future.
(I plan on organizing any future modifications on this post, so they're easier to find and I don't spam up the thread!)
(Future plans - Higher level cap, more in-depth scaling, allow CParts to convert into potions when at full Contraceptive value? , additional mechanics for being unclothed (that befit a "riskier" playstyle - higher damage and movespeed? Maybe the Blood Skull provides Mana when clothed and Health when not?), more tactical combat, scarier enemies, deeper impregnation mechanics and interactions? (create costs and benefits of being a "breeder"?), optional records/counter for sex acts, stamina mechanics?? (but in a way that preserves sequence-breaking techniques.) additional dialogue?)