from patreon:
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Hi all. Below is the link to the updated release of Altered Heroines. As I've mentioned before the current releases are being developed in Twine.
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- Basic framework is done along with building out most of the shell of Gotham City.
- Much of the storyline has been reworked for better flow and to allow for more fluidity.
- Previously Alpha/Beta storylines were due to an early choice of what pill you took. This time, while taking the pill will start you down that path quicker, the transformation will initially take place slower based on the choices you make.
- Only a portion of the previous content has been ported over. You can fight in the arena and visit Granny Lin in the evening. There are no random events put in yet and the LexCorp job has not been implemented yet.
- We've reworked the code a few times, hence the delay, and now we're going to try to work towards smaller sprints to get content in as quick as possible.
- To avoid confusion, we're keeping the previous versioning. We'll be using the minor versions (0.14.2, 0.14.3, etc) to work back in the content present in the RPGMaker version. When we go to 0.15 then that will signify that most of the content and storyline is brand new.
Thank you again for your support and your patience while we're working through the transition. Hopefully the hard part is behind us.
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also I dont know if anyone will find this relevant, but here's something the dev putted on a reply in the post that shed some light on what's happening behind the scene:
Thanks for the feedback. I understand where you're coming from, somewhat. We lost one of our main team members when we were coding in RPG Maker MV and trying to have a more random story with multiple branches started to be come problematic when we tried to continue. The lack of communication is totally on me, as we struggled to get the wind back in our sails and continue on. I wanted to avoid any ‘woe is us’ posts because the behind the scenes drama is really irrelevant.
As for similarities in the UI there were certain things we saw starting out and we enjoyed how those games played out. Most Twine games have a similar feel, and as we code a combat system the feeling was why wait another 3+ months when we’re getting pinged constantly behind the scenes when the next release will be out. The content and story is entirely original, especially the graphics and animations, and we’re introducing our own concepts and code as we do further development. This is really the first alpha release of a game undergoing re-design, and instead of letting the perfect be the enemy of the good, we decided to move ahead with what we had for this month. I get the irritation, but not sure the boycott request is fair.
There are some cool design elements we like in other games, but we’re not copying and pasting our code into someone else’s game, and that will be apparent the more releases that come out. We’re discussing your feedback and will make sure that we distinguish the play style of our game compared to the other releases out there.