I was just thinking coding for the programming side, as part of the title, of course there are many important aspects. He is off to a much better start than I am!
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I can't really code or draw too well, I'm more the designer/writer type myself.
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, it's making them a reality, that's the problem!
How about the subtitle, 'Building A Dream'? 'Developing Hero: Building a Dream'. I like the sound of that. 'Development Hero' works too, come to think of it, rolls off the tongue a bit better. Just don't have any 'guitar hero' type minigames!
Some of these questions are technically rhetorical, more to make you think than anything else, but I am happy to continue brainstorming with you as much as you like, so answer whatever you care to.
It also depends on if you want him to do 'every' aspect himself, or get help for some things, and if so, how involved do they get? Does he eventually build a full team, or try to stay a mostly solo act to the end, like Akabur? He could start off trying to do it all himself and then you can either have him build a team, or go out and learn the right skills, getting tutored on the way.
Another thing would be is the entire game revolving around him making one game, or starting with one kind of crummy game, and working up to a masterpiece?
As a good porn game, I also suggest that as few other helpers are male as possible, not only the models, but anyone else. Male friends tend to take away from a good harem game, and make some people leery about how they might get in your way. It's one thing if you are using an establish IP, like Danny here, but for an original game, it's best to limit that as much as you can IMO. It's nice when you have the option to bang basically everyone.
Do you plan to have minigames or grind, or is it going to be all decision based?
Are the romantic relationships going to be mandatory, or optional?
Can you build a 'harem', or will you need to choose between certain people?
Even building up your own character, this could be done by learning skills/stats (grind), or through a decision based system. Both can be done well or poorly.
For him, he won't have to choose something like Daz or Honey Select, being a traditional artist, but you could possibly have him start off with a free program like paint or gimp, and work up to something like photoshop, which costs a lot, but will speed up work and give him much higher quality results. Starting off with full scene pictures (maybe drawn by hand and scanned in), and work up to paper doll sprites. Possibly even getting voice actors, a musician, and so on, if he doesn't learn them himself.
Another idea could be that he learns all of these skills, not so much so he can be a master of all trades, but to be the best team leader he can be.