While I do expect there to be another update, it is the unfortunate truth that the Patreon model incentivizes not delivering a product.
What you’re saying is true and false. It’s true for some big developers with lots of patrons.
However, it’s completely false for small developers. Updates are the best way for a small developer to advertise and gain visibility, knowing that visibility is extremely hard to come by.
On the other hand, it’s true that some big devs say at the beginning, “With more money, you’ll get more updates.”
Unfortunately, this doesn’t always hold true, because in the end, they think, “Why should I rush to release an update when I’m going to get paid at the end of the month anyway?”
The problem is that every game and every developer has a kind of upper limit that, even with a lot of effort, the game will never exceed. For some games, it’s 1,000 patrons; for others, it’s 500 patrons; for others still, it’s 5,000 patrons.
Once this limit is reached, there’s no need to bother working and making updates quickly, because you’re not going to go any higher.
That’s why some think, “I’ll take my time now.
I’m almost certain, but I have no proof and I’m not targeting anyone (sincerely), that there are even some who will develop another game on the side under a different name and accumulate patrons.