You wrote off some games for being "Text" games and I think you are doing a disservice to people that come across this post.
Free Cities is just straight up a good game. I have actually played it for fun instead of to just whack off. Grab <<The Mod>> for it for expanded content and some great renders that change as your slaves do.
Free Cities strains your resources early game and then, just as you start to get settled into the mid-game climb to power, starts throwing in hard decisions that can tank your economy. There's tons of customization of the slaves and your city's culture to explore and the game keeps throwing new things to do before monotony can set in.
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are extremely well put together. CoC 1 is the only pure text game on the list but makes up for it with the best free-form transformation gameplay of the bunch. TiTS has good RPG progression and gameplay if you turn up the difficulty, and both it and CoC 2 have interesting worlds to explore. Download CoC2 and go find the fucking lore page on their
currency. I shit you not, it has better worldbuilding than most fantasy books do.
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Okay, now for some games that aren't as heavy on the text.
Night Games is a resource management game were you have to make all the competitors cum. It's like the Hunger Games but horny and in a college. There was a mod for it at one point that let you heavily customize your character; it's possible that got folded into the main game. Dunno for sure, been a while since I played.
Kamidori Alchemy Meister is a Japanese game but not shit. It can be a little grindy but there are mechanisms built into the game to circumvent it if you wish to. Each character you get has different skills and elemental weaknesses that require you to build a team carefully before doing a dungeon dive. The only real gripe I have with the game is that the H scenes are absolutely squelch hell.
But hey, don't take my word for it. Take
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SCIENTISTS ARE PUTTING CHEMICALS IN THE WATER THAT'S TURNING
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TF Card Battler is just what it says on the tin. Deck building card game where you and your opponents try to turn each other into mindless fuckdolls etc. etc. Good shit, gets pretty tough on later levels - you either risk getting your deck diluted by building early cards or purposefully stack transformation to get the heavy-hitting cards.
Honorary Mention for
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, and the ever-customizable
Whoremaster. Whoremaster is more brothel management and SlaveMaker is one-on-one. I'd recommend Whoremaster over SlaveMaker but if someone who likes training games hasn't played either, they should give them a go. I'll also put
Jack-o-Nine Tails in here with the caveat that it is stupidly difficult if you do not know exactly what to do. It needs an up-to-date guide.
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I agree with your gripes. So many H-games with fun gameplay are ruined because the developer doesn't fundamentally change how they design their project to reflect the genre. If I'm playing an H-game, with only few exceptions I'm playing it because
horny. Putting that content behind a game-over or otherwise actively punishing the player for trying to reach that content is just pants-on-head retarded. There are games that try to ease it out with some QoL features like putting you right back where you were before said game over, but even then there is fundamental dissonance in how the player expects to play and how they are
expected to play. The game places a challenge in front of the player, and the reward for overcoming that challenge is... another challenge. The player ends up wanting to
lose the game on purpose in order to see the sex scenes, thereby making the "game" an obstacle rather than the vehicle.
CoC stands out in my mind as a good example for handling this. If you win a fight, you can choose to fuck your enemy, and most of the time you can choose a submissive option that is basically the same as you would see if you lost to the enemy. Bad-end scenes are the only ones that stand out in my mind as being "dissonant rewards" but they're few and far between.