- May 22, 2018
- 35
- 41
Don't forget another valid point. RPGM is a lot easier to make games with as its RAD took does most of the work for an unskilled dev. Whereas Renpy you messing directly with the code yourself. Sure you (I do) might feel this is just as easy to learn for some people learning a language is much harder to learn than just leanring how to operate a creation tool...The only advantage from RPG maker over renpy would be to create an RPG system, but then, who the heck is playing those games for any RPG or fighting, to begin with? It only wastes time and is abysmal inferior to any dedicated RPG game, especially from triple A games.
Even if one wants to argue that RPG is a good thing, Japanese games have a plentiful amount of games to choose from. Western games cannot compete in this hybrid genre.
Insanely big maps are a problem, but it's not unintentional, when a dev makes you run for 3 minutes to reach to X location then immediately forces you to return to your starting area for another 3 minutes walk or waste time with any pointless mini-game, it's because the dev is wanting player's to waste time because they want to make people believe they somehow put hard work since their games take too long to complete, ofc it's just an illusion and pure BS. It's also the laziest and easiest way to create 'content' since it has no quality, thinking nor effort from their part.
Yeah i've seen some pretty complicated RenPY games. To me that defeats the whole purpose of playing a VN. If i have to remember to go to x room at x time of day and... I try to keep such complications out of my portsThat ain't exclusive to RPG however, even on renpy some devs create a needless nightmare maze, that requires a mindblowing amount of clicks to keep moving forward/backward, which ofc leads to time waste.
Every time I see any game following any of these patters I immediately drop it. Screw those people.
I'm working on it, just finished day 3 last night, need to test. Probably won't release till completely finished... I doubt I'll get done before end of this month so expect it some time next month unless things get wicked busy in RL. with corona going around... Hopefully we can avoid that circus for a while longer...Manila Shaw pleaseeeee
Well, that's true, but if anybody wants to start doing something, or make a living from something, they need to do the very least minimal research. That includes how level design works for games. To put simply, even if one person is inexperienced at creating games, that doesn't excuse them to create gigantic empty maps and quests where the only objective is to walk for 5 minutes, and then immediately go back the original point, for no logic reason whatsoever.Don't forget another valid point. RPGM is a lot easier to make games with as its RAD took does most of the work for an unskilled dev. Whereas Renpy you messing directly with the code yourself. Sure you (I do) might feel this is just as easy to learn for some people learning a language is much harder to learn than just leanring how to operate a creation tool...
Yeah i've seen some pretty complicated RenPY games. To me that defeats the whole purpose of playing a VN. If i have to remember to go to x room at x time of day and... I try to keep such complications out of my ports
I'm working on it, just finished day 3 last night, need to test. Probably won't release till completely finished... I doubt I'll get done before end of this month so expect it some time next month unless things get wicked busy in RL. with corona going around... Hopefully we can avoid that circus for a while longer...
Don't forget another valid point. RPGM is a lot easier to make games with as its RAD took does most of the work for an unskilled dev. Whereas Renpy you messing directly with the code yourself. Sure you (I do) might feel this is just as easy to learn for some people learning a language is much harder to learn than just leanring how to operate a creation tool...
Yeah i've seen some pretty complicated RenPY games. To me that defeats the whole purpose of playing a VN. If i have to remember to go to x room at x time of day and... I try to keep such complications out of my ports
I'm working on it, just finished day 3 last night, need to test. Probably won't release till completely finished... I doubt I'll get done before end of this month so expect it some time next month unless things get wicked busy in RL. with corona going around... Hopefully we can avoid that circus for a while longer...
I was mainly referrign to why some people choose to build in RPG rather than VN that suites their story better. Not their lack of decent level design ... I agree, often I see a whole city one has to walk through with one line character or worse empty... then walk back instead of teleport the player on quest completetion. If it has no rpg value then it should be VN imo.Well, that's true, but if anybody wants to start doing something, or make a living from something, they need to do the very least minimal research. That includes how level design works for games. To put simply, even if one person is inexperienced at creating games, that doesn't excuse them to create gigantic empty maps and quests where the only objective is to walk for 5 minutes, and then immediately go back the original point, for no logic reason whatsoever.
I think the game is great, thank you! I played this first Renpy release and enjoyed it a lot. but I would never have played the RPGM version, though, I'm sorry. It's not about the quality of your game, it's the platform. I'm very sorry but I just cannot play those versions. I play these games (hopefully) for a good story with good characters and sexy situations. I don't need to walk around a town or a house, even sandbox games in Renpy make me bored, I never know what I'm supposed to do. Most of these games are a linear story with your choices influencing how it plays out and how your characters react to situations. These other gamey things overly complicate things.Nobody is defending me, I have to do it myself as always, no problem.
Thank you and I respect your taste and opinion. I'm happy you like the renpy version of my game. I made the first step asking for this version just thinking of players like you.I think the game is great, thank you! I played this first Renpy release and enjoyed it a lot. but I would never have played the RPGM version, though, I'm sorry. It's not about the quality of your game, it's the platform. I'm very sorry but I just cannot play those versions. I play these games (hopefully) for a good story with good characters and sexy situations. I don't need to walk around a town or a house, even sandbox games in Renpy make me bored, I never know what I'm supposed to do. Most of these games are a linear story with your choices influencing how it plays out and how your characters react to situations. These other gamey things overly complicate things.
I'm sure there are many people who have no issue with that or enjoy that, but I skip any games that's labeled RPGM. I am so excited, however, that these Renpy remakes are being made, because I understand there are lots of great games out there, such as this one, that I am missing otherwise.
So thank you both for this, I hope to see more of Angelica's adventures soon!
You're welcome.So thank you both for this, I hope to see more of Angelica's adventures soon!
Hi, may you give me the Manila project with the code? I'd like to learn the ren'py codes of a game like Manila.You're welcome.
The very reason I started doing remakes was (even though I like playing RPGM) some of the RPGM games had way too much walking back and forth and thought that if that was taken out it could be enjoyed much more, as well as save anytime/rollback that renpy offers, makes it much simplier to undo an accidental click or see what would happen if another choice was made.
besides AO, i also have a port for elena's life and lily of the valley, elena has coding (though my own for side image rather than proper side images like i put in shaw... though i noticed an issue with doing it proper wise a glitch in renpy sometimes makes prev image stick and flash before showing new ones... sigh). You can start with those as far as looking at code. shaw simply has more if's and branching for example day 5 has an event that has 8 different outcomes depending on a previous choice (2 main branches) and 4 branches each within those... fun funHi, may you give me the Manila project with the code? I'd like to learn the ren'py codes of a game like Manila.
I'm curious to see the internal code of the ren'py project, please.
how do I see the ren'py code from the game?besides AO, i also have a port for elena's life and lily of the valley, elena has coding (though my own for side image rather than proper side images like i put in shaw... though i noticed an issue with doing it proper wise a glitch in renpy sometimes makes prev image stick and flash before showing new ones... sigh). You can start with those as far as looking at code. shaw simply has more if's and branching for example day 5 has an event that has 8 different outcomes depending on a previous choice (2 main branches) and 4 branches each within those... fun fun
Go into the "game" subdirectory and open any .rpy file, scripts.rpy is where every renpy game starts, i tend to put a jump in there to a "Day".rpy file... I use a program called ATOM to edit them as it makes it easier and one of the editors renpy itself will suggest/dload for you. You can however look at those files in any text editor.how do I see the ren'py code from the game?
I'll try. Thank youGo into the "game" subdirectory and open any .rpy file, scripts.rpy is where every renpy game starts, i tend to put a jump in there to a "Day".rpy file... I use a program called ATOM to edit them as it makes it easier and one of the editors renpy itself will suggest/dload for you. You can however look at those files in any text editor.
I never remove my pre-compiled scripts.. some people do and for those games you'd have to use a decompile tool like unren...
Well I have day 2 done, just waiting on image updates from Kelo Games before uploading, that and currently uploading update to Manila Shaw on my slow upload DSL... Should get it done uploading by the time I get imagesReally wanted this, hope you update it soon