Definitely better!
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Hello everyone!
My RenPy learning process is going great, and I'm getting very satisfying results, despite some difficulty. I don't intend to make anything too complicated. I want the game to remain enjoyable and straightforward in its mechanics, focusing solely on the story and cutscenes. I'm also trying to be original wherever possible and not copy existing games. I'm also removing many "unnecessary" images that were only for dialogue scenes. These will still be represented with excellent character images, making the whole thing much more enjoyable than it was in RPG Maker. With RenPy, I have more freedom to vary clothing, hairstyles, expressions, and so on, without having to reproduce every single variation with sprites in RPGs or faces in dialogue boxes, which used to take up a lot of my time. The character models are the same, but they're all updated. I'm also setting the format to 1920x1080, rather than 1280x720. Angelica, from the first seconds of the game, will be able to change clothes, roam freely around the house, and turn on her PC to view extra content and scenes in the gallery. I'll also be adding the ability to perform other free actions, such as taking a shower, bathing, inviting friends over to study, playing console games, and... more. Hehehe.
In the two images in this post, I show you a selection menu as it appears in the game. Angelica's wardrobe features all the starting clothes, fully wearable with nice transitions. Angelica will replace new clothes throughout the game. Also, in the top right, you'll notice three clickable buttons that I literally struggled to add to the game and make work the way I wanted. The three buttons will display information such as Angelica's stats (as you can see in the second image - I clicked the first icon button to show you its content), upcoming quests, or simply what Angelica needs to do, and a third button will show the status of all relationships with other characters in the game.
That's all I'll say for now. I hope you're satisfied with my progress.
Mike.