- Sep 7, 2022
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Right now, we have three things happening in the game’s development. First, we are continuing the work of replacing older animations in the game. We’re getting close to a point where we can remaster the demo. Second, we are also adding animations to the newest content in the game.
The third thing we are doing is a course correction on where the game ends up. Originally, because it’s a game, we thought of the end in terms of winning and losing. There was going to be a winning path, a “runner-up” path and several losing paths. And if the player lost, then the idea was to replay the game making different choices because the losing paths would have a lot of unanswered questions. We’re changing that so that what happens after you meet Tori is you are on a path that will win, win big, or win really big.
We never wanted this to be a game where players felt they had to replay it in order to succeed, but we were creating a game mechanic that did exactly that. We want people to replay the game because they enjoyed it, and they want to see where the other paths might take them. I think we got it right with Friday night in that we opened to five different experiences. They were all successful experiences in their own way, and that’s what we want to keep doing through to the end. (Hint: You can win, win big or win really big, on any of the five paths from Friday night though some are more likely to result in a big win than others.)
With that said, I can now say that in our game as well as our future games, you are going to be the hero of your story, and you are going to have a happy ending. In my mind this was always true because I can’t not see the winning paths. But now it is true in all situations. Yes, there are still off-ramps early in the game. I’m not sure what I want to do with those, so they are staying as they are for right now (Que discussion for "go back to the bar" option. Hit me.).
So we are going to be updating the game weekly for a while as we work on all three of these fronts. Our next update will patch on Wednesday. It will include a new animation for one of the existing scenes with Steph and Jason, a replacement animation in the old stuff, and new content that we are inserting into the dinner scene. This content helps set up the shift in how we move towards the end of the game.
Also, I said I would create a bit of a guide and post it as a discussion tomorrow. It won't be a detailed walkthrough, but it will guide raising and lowering confidence as well as steps needed to reach certain content. That will pop up tomorrow for those interested.
As always, we appreciate you being here for Early Access. We appreciate all of your feedback, questions and support. We sincerely feel our game is better for it.
It is interesting...
It's confusing because the first half of the update notes would indicate a change in tack - a recognition of the things we've been talking about here, and how Friday night was a model for a good spread of choices and outcomes. Despite all my cynicism, I was genuinely happy to read this.I don't quite understand what they mean.
Does this mean that we will no longer have a "game over" and each player will get the ending they deserve with their choices?
What kind of happy endings are they talking about.....
But then I got further down:
and I see nothing but the opposite direction; my usual rant: the convergence towards ir fetish submissive cuckoldry. Why do I think this? Well, Steph and Jason already HAD animation sets in the new update, so to introduce additional animations is at the cost of any other paths; it shows a clear priority.It will include a new animation for one of the existing scenes with Steph and Jason, a replacement animation in the old stuff, and new content that we are inserting into the dinner scene. This content helps set up the shift in how we move towards the end of the game.
Furthermore, assuming he's talking about the Saturday night dinner, in its current iteration, it has a completely positive upbeat tone no matter what path the player is on. (Try it, you can be on the "bad-end" train route, and it's just as upbeat as the 5 confidence). To change this, there's only one direction to go: negative in tone.