- Sep 28, 2020
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Just because the end result appealed better to you doesn't mean there was no struggle on the part of the dev. Maybe you don't like sandbox type games and woudl rather have a long, continuous story that keeps going without asking you to choose a place to go or something else. But that doesn't mean it inspires or motivates Luxee to do it that way.His storytelling issues didn't really harm Parental Love though, while I think the sandbox style is holding back A69 from becoming a better game. I still think that despite being the earlier game, PL looks far more polished, developed, and immersive than A69. Although the way A69 is set up as "this is all a flashback and you're running around to unlock memories" thing is a part of that. There is no flow from point A to point B in the game. It's "here's point A, then here's point B".
Just because the end result appears fine never means the creator doesn't have issues with the process, it just means the creator had enough integrity to keep the project going until it finished, rather than dropping it like others do.
If Luxee thinks that avenue might help them struggle less to come up with the various character's stories, if that means more inspiration, more motivation, then in the end the finished game will show better results, as the difference between and story you forced yourself to write and one you wanted to write is easy generally shows pretty easily.
As someone who loves to write, I can assure you that when you don't force yourself, the whole final product is a lot smoother, then.
Also, if Luxee want to try another method to see if they get better results or more frustration, that's a great thing. Not every creator can be good at the same thing, and maybe it'll let them know if that type of game suits their skills better, or even the opposite.
As for the whole thing being a flashback, I don't see where the issue is with that. It's fairly easy to forget it is a story told by the MC, after a bite, since it doesn't get slapped in your face every few in game days.