Alarm bells?getting some alarm bells when i downloaded this, whazzit mean?
Same error for me as well. Inability to save progress makes the game unplayable for me.Another issue (I think) is that whenever I tried to save, it only said "About to do clones", then notthing happened.
And when clicking on Load game, this happened:
Error running script: Error compiling expression '"saveLoad.loadGame('" + game.gamename + "', '" + text + "');"': Unknown object or variable 'text'
Evidently not.- Fixed: Error running script: Error compiling expression 'player.lust = 7': CompareElement: Operation 'Equal' is not defined for types 'Boolean' and 'Int32'
Hm. It's been a while since I looked at that part of the code (Moral Choice 1 and 2) but I went and had a look. The code seemed okay but I modified it anyway just in case. So Moral Choice 1 should appear after each and every choice you make after Piercings. Let me know if it helps when the update drops.Hi,
I don't know if it's an issue or not but when I created new character, the Moral choice 1 only appeared only once during my 10 attempts, meaning it dirrectly jump to Moral choice 2 without the 1st one.
Another issue (I think) is that whenever I tried to save, it only said "About to do clones", then notthing happened.
And when clicking on Load game, this happened:
Error running script: Error compiling expression '"saveLoad.loadGame('" + game.gamename + "', '" + text + "');"': Unknown object or variable 'text'
I'm trying to download the file again now to see if the previous file corrupted or not.
Sorry for my English, I'm not fluent with it.
Unfortunately, most other systems can't support the sheer size of my game now. Quest is one of the few. I'm sure Unity could as well, but I don't know if a system like Ren'py could support 1.8 million words and 100k+ lines of code. No other text based engine can either (like RAGS, Twine, Adrift, Inform etc).The game's been unplayable for years just because the developer insists on using quest of all things. For all the time and money he's spent trying to reinvent that wheel (unsuccessfully) he could have ported the whole thing to unity or one of the visual novel engines.
It's sunk cost in action.
So this error means you have to install the Quest version that comes with the game. You're using an outdated Quest Software, probably version 6 or 5. I have the latest version in every compressed file Just update install the latest Quest and it should be fine. There's a file...Does anyone know how to fix this I keep getting this whenever I try to open the game.
Failed to load game.
The following errors occurred:
Incorrect ASL version number
Error loading XML data for 'calendar.holidays' - ensure that it contains no nested XML
Error loading XML data for 'calendar.item' - ensure that it contains no nested XML
Error loading XML data for 'calendar.item' - ensure that it contains no nested XML
Error loading XML data for 'calendar.item' - ensure that it contains no nested XML
how do you fuck the goblin girl new to this game please help
Still broken? Hm. I'll take another look! Thank you for the bug report!Evidently not.
I've never heard of anyone running into problems with high word count but even if yours was the first this is a very minor issue compared to trying to essentially rebuild a clunky engine to support a bunch of features it wasn't designed to have. You could release your game in episodes, for instance.Unfortunately, most other systems can't support the sheer size of my game now. Quest is one of the few. I'm sure Unity could as well, but I don't know if a system like Ren'py could support 1.8 million words and 100k+ lines of code. No other text based engine can either (like RAGS, Twine, Adrift, Inform etc).
Yeah, there's a reason why games like 'Flexible Survival' and 'Trap Quest' (respectively) have to continually shift around content, or had to make the jump to upgraded systems or adjust how much content is in a single scene etc. Those big heavy lag-spikes are part of it. Also, comparatively to Quest they are very limited to what the engine can handle; like for example, you can have things like if-statements and variables sure (and a lot of them), but adding in functions and rewriting the engine to fit your game becomes a lot harder or practically impossible. The cool thing about Quest is that I can essentially rebuild the entire engine around my game and completely customize it. ^_^I've never heard of anyone running into problems with high word count but even if yours was the first this is a very minor issue compared to trying to essentially rebuild a clunky engine to support a bunch of features it wasn't designed to have. You could release your game in episodes, for instance.
There's no good reason to continue this years-long fight with the game's engine when you could save yourself a -lot- of development time (and money) in the future by just biting the bullet and porting it to an engine that already has or easily supports the features you want.
Did you install the Quest software that comes with the game?when I try to open the game, a sign appears that says, could not find specified module, is there a solution?
Haha ^_^ at least all the questions are relevant xD Also. Hmm....I never thought of adding default names for Player's to choose from. I'll have to take that into consideration.Me playing for the first time: *1 minute at the character creation* There is no default name?! Nooo! *3 minutes at the character creation* WHERE DOES IT END??!!!
I appreciate your feedback on the creator but personally I really enjoy how it's set-up now and the questions that are involved (although, in the future I may change the way height is handled but we'll see). In any case, the ability to "see stats" or to "turn stats off" during the creation actually gives the best of both worlds and is not a 'cheat' at all. Examples below...I think the character creator could use some improvements.
IMO a good character creator should be clear - the options that reflect and change our appearance should be concise so we can make our character look exactly as we want them to without leaving it up to faith and vague questions that have nothing to do with what they actually change. For example; how long you reminisce about your memories reflects the length of your hair. It makes no sense.
I'm aware that we can choose to see which stats are affected during the creation but that kind of incentivizes people to min-max rather than making a decision based on what their characters (or even themselves) would do in that situation. It takes away the immersion and roleplay. Again, the main issue here is to have a concise questionnaire and character creator that allows people to make their characters, as they wish, without having to activate a "cheat-like" feature just so they can know what actually changed.